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Posted

Hello,

I  joined ur Server today.
Very nice to fly Search and Rescue Tasks. Like it.
Hope it will become Popular.

 

Thx for your work.
 

  • 2 weeks later...
Posted (edited)

Hi everyone, after many of you helped to successfully test "Angels of Caucasus" (a helicopter rescue sandbox), I took the "Caucasus" mission, and developed into a fully fledged, much more difficult rescue sandbox located in Syria. I'm close to release again (this one will also be free for everyone to download), and I'm hosting it on my server "cfrag's DML Testbed" (no password required to join). I'd like to extend my invitation to you to come, stress-test and comment on this mission before I release it. The Syria server mission was inspired (and takes a bow to) one of my favorite projects that sadly seems to have disappeared, the Rescue Servers.

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ANGELS OF THE LEVANT: SYRIA 
==== HELICOPTER RESCUE ====

You are an "Angel", a member of the Levant's elite Air Rescue organization. Your task is to evacuate injured people from all over Haifa, Beirut, Adana and Nicosia, and deliver them to Hospitals in the area. 

Since the Angels operate in metropolitan areas, and accidents happen, there will always be more people requiring your assistance than you can provide - so bring a friend or two if you can: this mission is fully multiplayer capable, and keeps track of your accomplishments, even between mission restarts. 

There are multiple slots available (hot and cold) for Hueys, Hips, Gazelles and Hinds, allowing for up to 16 pilots simultaneously per city (more than 50 pilots total). 

[There are also slots for the Apache and Black Shark, but those helicopters can't perform SAR]

You perform SARs by flying towards the evacuee (they all have locator devices for your ADF). Pearly Gates, your Command Authority can vector you towards your target. Once you get within 1km, help on the ground marks the spot with smoke, and you'll be guided by your chief for the last 100m.

Land close enough to pick up the evacuee. If landing is not possible (too densely populated, roof-top rescues, open water, steep inclines or inaccessible ground or forest), you can winch-rescue by hovering within range and altitude for some 20 seconds. 

Once the evacuee is confirmed on board, you then transfer them to the closest Hospital for triage. Which hostpital you choose is your decision. All hospitals are marked with red smoke for easy identification, and Pearly Gates can vector you to the closest hospital on request.

At all times please be mindful of other traffic, both fixed-wing, rotor wing, and - of course - other Angels. Be mindful when entering controlled airspace - although you have priority clearance, try to avoid those congested areas.

Difficulty:
The difficulty level of this mission is a marked step up from "Angels of Caucasus": metropolitan areas often require very precise control of your helicopter, and big helicopters like the Hip may not fit into the claustrophobic warrens where some of your evacuees wait for your help. Use winch-rescue procedures in those cases. That being said, this map offers multiple areas of operation with varying levels of difficulty:

Haifa
The classic. Mind the inclines. Two hospitals with stand-alone landing pads.

Beirut
A dense city, drop dead beautful, and full of evacuees waiting for your assistance. There is only one hospital here, and it requires roof-top landings.
 
Adana
A sprawling, beautiful city. Many evacuees to rescue, with a diverse mix of difficulty. Two hospitals: one with a stand-alone helicopter pad, the other with roof access only.

Nicosia / Kyrenica
Ah - Nicosia! The jewel of antiquity, and capitol of Cyprus! A split city on a split island. Since the Angels are one of a select group that both sides trust, the Nicosia Base serves both Kyrenica and Nicosia. Missions can require longer flights. There is one easily accessible field hospital at Nicosia, and another make-shift hospital at Kyrenica harbor.

[Undisclosed City]
This may come later.


Other notes:
- This mission is entirely non-violent, flying-skills only.
- If run on a server, this mission auto-restarts every 8 hours. It's an endless SAR sandbox mission 
- This mission can persist all your accomplishments (landings, time, rescues) per airframe if you have persistence enabled (this requires that your DCS is 'de-sanitized').
- When run on a server, install 'stopGap GUI' on the server to allow static scenery occupy open player slots.
- If you are a fan of the Blackhawk, you can add it to the mission and it is immediately supported.

Acknowledgements
PearlyGates and other voice acting by ElevenLabs
Mission created by CFrag
Created with DML
Uses StopGap 

 

Edited by cfrag
  • Like 4
  • 3 weeks later...
  • 1 month later...
Posted
On 3/1/2024 at 5:58 PM, cfrag said:

Thank you all for helping to stress-test "Levant". The mission is now up for download from ED's servers.

 

Thank you, but I have to ask - Is there firefighting? That was a main reason for me to fly original SAR server and I miss it so much.

Thanks

Jiri

  • Like 1
Posted
Just now, Maverick24 said:

Thank you, but I have to ask - Is there firefighting?

Not yet - the firefighting mechanics are something that I didn't witness on the original server, and hence have no idea where to start. Should I go down that route (which in my mind will initially be separate from rescue), I'll surely be eventually put those together, and maybe even add shuttle flights for patients between hospitals and supply depots/ships. 

If you don't mind, how did the venerable rescue server implement fire fighting - what was involved, and how did the mechanics work?

  • Like 1
  • 2 weeks later...
Posted (edited)
On 5/18/2024 at 10:21 AM, cfrag said:

Not yet - the firefighting mechanics are something that I didn't witness on the original server, and hence have no idea where to start. Should I go down that route (which in my mind will initially be separate from rescue), I'll surely be eventually put those together, and maybe even add shuttle flights for patients between hospitals and supply depots/ships. 

If you don't mind, how did the venerable rescue server implement fire fighting - what was involved, and how did the mechanics work?

On SAR sever there was SAR and Firefighting available together, just for firefighting there were special slots with special helicopters. So you could not do firefighting and picking up SAR missions, you had to take another helicopter in another slot.

I´d like to help but in first topic in this thread there is PDF with firefighting described, maybe you could start there. Then I (and others for sure) can answer your questions, because I dont have a clue where to start describing my memories 🙂 :). 

EDIT: I am trying to get track, I asked friends who flew there with me if they have it.

Thanks

Jiri

Edited by Maverick24
  • Like 1
  • 3 weeks later...
Posted
On 5/29/2024 at 8:28 AM, Maverick24 said:

On SAR sever there was SAR and Firefighting available together, just for firefighting there were special slots with special helicopters. So you could not do firefighting and picking up SAR missions, you had to take another helicopter in another slot.

I´d like to help but in first topic in this thread there is PDF with firefighting described, maybe you could start there. Then I (and others for sure) can answer your questions, because I dont have a clue where to start describing my memories 🙂 :). 

EDIT: I am trying to get track, I asked friends who flew there with me if they have it.

Thanks

Jiri

 

I used to have logs, but after I tried them in the editor, it always required an external text file with a script that controlled everything, and of course that was only on the server

 

Martin

my PC: intel core i5-11600K, Radeon RX580 8GB, DDR4 32GB 3200MHz, SSD Sata-III for DCS

My starting sim site

  • 2 months later...
Posted

Hi! I've blew the dust off the code and server. 

What is a good thing is that code did not change at all since couple years back, but looks like it is still works on current DCS version and just server update was enough. Stats are saved because they are in separate database.

Now what maybe is not really exciting thing is that our team is now mostly only one man and my time situation did not change. Maybe I will find some time for remembering and parsing code other members did in past to catch up with it and maybe improve but I can't say now anything at all about the future.

I hope to add CH-47 to the system though soon.

I see there are more than 10 PMs in the box, sorry for not responding. I know some of you would like to help maybe but because of some complicated stuff/situation which I can't really explain I can't just onboard people seamlessly.

I hope I will find time to evaluate options in future. Sorry for being passive but it is what it is.  

  • Like 4
  • Thanks 2
  • 2 weeks later...
Posted

I know that nothing can replace the original, and I do not attempt to.

Until the great SAR servers return, please allow me to humbly offer up my dedicated server "cfrag's Flight Line" (no password required) that has the following helicopter-based missions in a 4-hour rotation (meaning that the mission changes every 4 hours):

  • Angels of Caucasus (Caucasus SAR)
  • Angels of the Levant - Syria (Syria SAR)
  • Angels of the Levant - Sinai (Sinai SAR)
  • Cesar Caucasus (Caucasus CSAR)
  • Dustblower MPT (Syria Helicopter Landing Competition)
  • Heroes of Flame (Caucasus Helicopter Fire-Fighting)

Let's hope for a speedy return of the originals.

 

Cheers,

-ch

 

  • Like 5
Posted (edited)

I'll be honest: The SAR server must have taken so, so much work and I understand the developer might feel quite attached to it, but he should really consider letting the project go into the open, and even perhaps hand it to a new maintainer. At this point, I am not sure they are getting much out of holding it close to the chest in a rational sense considering how obscure their identity is kept, how frequently the server is unavailable, and the available man-hours they likely have going into the future to maintain, let alone develop the scenario further. They said they can't onboard people seamlessly, but they really should consider trying anyway.

 

@cfrag, thank you for opening the server. I really can only access the Caucasus maps myself, but the Angel map scratches the SAR itch decently well, the sound effects are welcome and the different region choice of Caucasus makes for a good change of scenery from being further inland in the lowlands. The only thing I miss is the relatively large scale of  The SAR compared to AoC, rarely do I have to go double digit miles to somewhere 🙂

Edited by Torun
  • Like 1

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