giullep Posted April 10, 2020 Posted April 10, 2020 Hi, I have a problem because (i think is a long time...1 year) i cant run model viewer 2! When i click on the file exe, first there is a empty window of mw, but after few second it disappear and nothing appens……i try to repair a lot of time, nothing! Any help?
Tailhook Posted April 10, 2020 Posted April 10, 2020 Delete the edModelViewer2 folder in saved games. Intel i9-13900K : ASUS TUF RTX 4080 : 32GB G.Skill RipjawsV 4000 : TM HOTAS Warthog : HP Reverb G2
giullep Posted April 10, 2020 Author Posted April 10, 2020 (edited) Nothing I try…cancelled the file in saved file…but nothing:( === Log opened UTC 2020-04-10 05:42:39 2020-04-10 05:42:39.517 INFO GRAPHICSVISTA: renderer: 'dx11backend.dll' 2020-04-10 05:42:39.999 ERROR EDCORE: Can't mount bazar/effectviewer/envcubes. Drivers errors: 2020-04-10 05:42:39.999 ERROR EDCORE: FSDriver: there is no directory bazar/effectviewer/envcubes 2020-04-10 05:42:39.999 ERROR EDCORE: ZipDriver: Can't open zip archive bazar/effectviewer/envcubes.zip. 2020-04-10 05:42:40.156 INFO DX11BACKEND: DX11Renderer initialization (w:640 h:480 fullscrn:0 vsync:0 adapter:0 monitor:0 shaderErrors:1) 2020-04-10 05:42:40.288 INFO DX11BACKEND: Driver Concurrent Creates - 1 2020-04-10 05:42:40.288 INFO DX11BACKEND: Driver Command Lists - 1 2020-04-10 05:42:41.529 INFO EDCORE: try to write dump information 2020-04-10 05:42:41.536 INFO EDCORE: # -------------- 20200410-054242 -------------- 2020-04-10 05:42:41.537 INFO EDCORE: DCS/2.5.6.45915 (x86_64; Windows NT 6.1.7600) 2020-04-10 05:42:41.538 INFO EDCORE: L:\DCS World 2\bin\OPENGL32.dll 2020-04-10 05:42:41.539 INFO EDCORE: # C0000005 ACCESS_VIOLATION at 877D1010 00:00000000 2020-04-10 05:42:41.542 INFO EDCORE: SymInit: Symbol-SearchPath: '.;L:\DCS World 2;L:\DCS World 2\bin;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'xy' 2020-04-10 05:42:41.543 INFO EDCORE: OS-Version: 6.1.7600 () 0x300-0x1 2020-04-10 05:42:43.949 INFO EDCORE: 0x0000000000041010 (OPENGL32): Direct3DCreate9Ex + 0xA1F0 2020-04-10 05:42:43.950 INFO EDCORE: 0x00000000000A6BD8 (dxgi): GetCursorPos + 0x3F7D8 2020-04-10 05:42:43.951 INFO EDCORE: 0x00000000000166ED (dx11backend): RenderAPI::DX11Renderer::initDevice + 0x2FD 2020-04-10 05:42:43.951 INFO EDCORE: 0x00000000000158F1 (dx11backend): RenderAPI::DX11Renderer::init + 0x4D1 2020-04-10 05:42:43.951 INFO EDCORE: 0x0000000000033CD1 (GraphicsVista): Graphics::Renderer::initialize + 0x591 2020-04-10 05:42:43.952 INFO EDCORE: 0x000000000001A989 (ModelViewer2): model::ArgAnimatedBone::getId + 0x2F9 2020-04-10 05:42:43.952 INFO EDCORE: 0x000000000001AB80 (ModelViewer2): model::ArgAnimatedBone::getId + 0x4F0 2020-04-10 05:42:43.952 INFO EDCORE: 0x000000000003918C (ModelViewer2): model::ArgAnimationNode::getPositionAnimations + 0x158DC 2020-04-10 05:42:43.952 INFO EDCORE: 0x00000000000386D0 (ModelViewer2): model::ArgAnimationNode::getPositionAnimations + 0x14E20 2020-04-10 05:42:43.953 INFO EDCORE: 0x000000000003ED9B (ModelViewer2): model::ArgAnimationNode::getPositionAnimations + 0x1B4EB 2020-04-10 05:42:43.953 INFO EDCORE: 0x00000000000DBFF7 (ModelViewer2): model::AnimatedFakeSpotLightsNode::merge + 0x3057 2020-04-10 05:42:43.953 INFO EDCORE: 0x00000000000DB332 (ModelViewer2): model::AnimatedFakeSpotLightsNode::merge + 0x2392 2020-04-10 05:42:43.954 INFO EDCORE: 0x0000000000017BD4 (KERNEL32): BaseThreadInitThunk + 0x14 2020-04-10 05:42:43.954 INFO EDCORE: 0x000000000006CED1 (ntdll): RtlUserThreadStart + 0x21 2020-04-10 05:42:44.110 INFO EDCORE: Minidump created. Edited April 10, 2020 by giullep
Tailhook Posted April 10, 2020 Posted April 10, 2020 Try a clean reinstall (or update) of your video card driver. Intel i9-13900K : ASUS TUF RTX 4080 : 32GB G.Skill RipjawsV 4000 : TM HOTAS Warthog : HP Reverb G2
giullep Posted April 11, 2020 Author Posted April 11, 2020 I update my gtx 1080 wirh the last driver,, nothing...
SkateZilla Posted April 13, 2020 Posted April 13, 2020 Please Provide System Specs from the DXDIAG Readout. Start, Run, DXDIAG, Save All Information, Attach TXT File here. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
Zer07 Posted November 24, 2020 Posted November 24, 2020 I haven't used the Model Viewer 2 for a few months, now I wanted to continue working on my skins. But the MV quits without error message as soon as I want to open an EDM file, does anyone have the same problem and is there a solution? I have completely reinstalled the beta client but it did not help. My Liveries
Zer07 Posted November 25, 2020 Posted November 25, 2020 I have found the error. Under "Saved Games" there is another directory of the Model Viewer, I have deleted it and now the program works again... :music_whistling: My Liveries
CarloVecchi Posted November 26, 2020 Posted November 26, 2020 Sorry for hijacking this threat, but i have a Problem with the MV 2. It starts when I open it as Admin. But somehow I´m not able to open textures. I have set my textures path (more times) but won´t work. anyone got a solution? Or is somewhere explained how to set the path right? :confused:
Habu_69 Posted November 26, 2020 Posted November 26, 2020 How does one change a model's livery in MV2?
ESA_Falke Posted January 2, 2021 Posted January 2, 2021 (edited) my MV2 closes when I try to load a model... Any idea why this happens? === Log opened UTC 2021-01-02 10:56:21 2021-01-02 10:56:20.698 INFO GRAPHICSVISTA: renderer: 'dx11backend.dll' 2021-01-02 10:56:20.730 INFO DX11BACKEND: DX11Renderer initialization (w:640 h:480 fullscrn:0 vsync:0 adapter:0 monitor:0 shaderErrors:1) 2021-01-02 10:56:20.775 INFO DX11BACKEND: Driver Concurrent Creates - 1 2021-01-02 10:56:20.775 INFO DX11BACKEND: Driver Command Lists - 1 2021-01-02 10:56:20.780 INFO DX11BACKEND: NVIDIA API init OK 2021-01-02 10:56:20.782 INFO DX11BACKEND: NVIDIA Display Driver Version 46089.r460_74 2021-01-02 10:56:20.782 INFO DX11BACKEND: GPU count:1 2021-01-02 10:56:20.819 ERROR DX11BACKEND: getVideoMemoryUsage doesn't work. 2021-01-02 10:56:20.820 INFO DX11BACKEND: commonPool: 68-128, cbPool: 4-14, samplerPool: 5-16 2021-01-02 10:56:20.824 INFO DX11BACKEND: DX11ShaderBinaries::loadCache Bazar/shaders/fxo/fxo.zip 2021-01-02 10:56:20.835 ERROR EDCORE: Can't open file 'bazar/shaders/posteffects/slot.fx.' from fs 2021-01-02 10:56:20.835 WARNING DX11BACKEND: Shader posteffects/slot.fx:DIRECTX11=true;USE_DCS_DEFERRED=1; is outdated as file bazar/shaders/posteffects/slot.fx is modified. 2021-01-02 10:56:22.396 INFO DX11BACKEND: DX11ShaderBinaries::loadCache done. Loaded 1126/1127. 2021-01-02 10:56:22.404 INFO DX11BACKEND: DX11ShaderBinaries::loadCache C:\Users\Lopezgil\Saved Games\edModelViewer2\fxo 2021-01-02 10:56:22.444 INFO DX11BACKEND: DX11ShaderBinaries::loadCache done. Loaded 83/83. 2021-01-02 10:56:22.676 ERROR_ONCE DX11BACKEND: render target 'mainDepthBuffer' not found 2021-01-02 10:56:22.677 ERROR_ONCE DX11BACKEND: texture 'lightning.dds' not found. Asked from 'EFFECTS2' 2021-01-02 10:56:22.819 ERROR EFFECTS2: OverwingVaporEmitter: file /models/fa-18c_vapor.owv is not exist 2021-01-02 10:56:22.819 ERROR EFFECTS2: OParticleSystem: error reading 'overwingVapor' emitter in 'Config/Effects/ParticleSystem2/overwingVapor.lua' 2021-01-02 10:56:22.819 ERROR EFFECTS2: OverwingVaporEmitter: file /models/fa-18c_vapor.owv is not exist 2021-01-02 10:56:22.819 ERROR EFFECTS2: OParticleSystem: error reading 'overwingVapor' emitter in preset 'MiG29' in 'Config/Effects/ParticleSystem2/overwingVapor.lua' 2021-01-02 10:56:22.819 ERROR EFFECTS2: OParticleSystem: invalid preset skipped in 'Config/Effects/ParticleSystem2/overwingVapor.lua' 2021-01-02 10:56:22.840 INFO GRAPHICSVISTA: Creating Resource "Unicode" of type 1 2021-01-02 10:56:22.853 WARNING LOG: 2 duplicate message(s) skipped. 2021-01-02 10:56:22.853 ERROR_ONCE DX11BACKEND: texture 'LiquidAnimationNormals' not found. Asked from 'EFFECTS2' 2021-01-02 10:56:22.853 ERROR_ONCE DX11BACKEND: texture 'LiquidAnimationAlphas' not found. Asked from 'EFFECTS2' 2021-01-02 10:56:24.047 ERROR LIVERY_MANAGER: Can't open livery '/textures//liveries/bf-109k-4/Bf-109 K4 RAF VD 358 E-2' has invalid item. 2021-01-02 10:56:28.182 ERROR EDCORE: Drivers errors while mounting mods/terrains/caucasus/vfstextures/trees.zip: 2021-01-02 10:56:28.182 ERROR EDCORE: ZipDriver: Failed to open zip archive mods/terrains/caucasus/vfstextures/trees.zip. 2021-01-02 10:56:28.193 ERROR EDCORE: No suitable driver found to mount coremods/tech/uss_nimitz/animations/liveries 2021-01-02 10:56:28.193 ERROR EDCORE: No suitable driver found to mount coremods/tech/uss_nimitz/animations/animations 2021-01-02 10:56:28.193 ERROR EDCORE: No suitable driver found to mount coremods/tech/uss_nimitz/animations/models 2021-01-02 10:56:28.193 ERROR EDCORE: No suitable driver found to mount coremods/tech/uss_nimitz/animations/textures 2021-01-02 10:56:28.194 WARNING EDCORE: Source CoreMods/tech/Animals/Liveries is already mounted to the same mount /textures//liveries/. 2021-01-02 10:56:28.230 INFO DX11BACKEND: resize to resolution 1841x952 2021-01-02 10:57:06.262 ERROR EDCORE: No suitable driver found to mount c:/program files/eagle dynamics/dcs world/coremods/tech/uss_nimitz/shapes/textures 2021-01-02 10:57:06.353 ERROR EDCORE: Can't open file 'c:/program files/eagle dynamics/dcs world/coremods/tech/uss_nimitz/shapes/nimitz_cvn_71.lods.ilv' from fs. 2021-01-02 10:57:06.353 WARNING LOG: 1 duplicate message(s) skipped. 2021-01-02 10:57:06.353 WARNING MODELVIEWER2: file c:/program files/eagle dynamics/dcs world/coremods/tech/uss_nimitz/shapes/nimitz_cvn_71.lods.ilv not found 2021-01-02 10:57:06.356 ERROR_ONCE DX11BACKEND: render target 'cockpitDepth' not found 2021-01-02 10:57:06.986 INFO EDCORE: try to write dump information 2021-01-02 10:57:06.986 INFO EDCORE: # -------------- 20210102-105707 -------------- 2021-01-02 10:57:06.986 INFO EDCORE: DCS/2.5.6.59625 (x86_64; Windows NT 6.1.7601) 2021-01-02 10:57:06.986 INFO EDCORE: C:\Program Files\Eagle Dynamics\DCS World\bin\animator.dll 2021-01-02 10:57:06.987 INFO EDCORE: # C0000005 ACCESS_VIOLATION at C254C24D 00:00000000 2021-01-02 10:57:06.989 INFO EDCORE: SymInit: Symbol-SearchPath: '.;C:\Program Files\Eagle Dynamics\DCS World;C:\Program Files\Eagle Dynamics\DCS World\bin;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'Lopezgil' 2021-01-02 10:57:06.989 INFO EDCORE: OS-Version: 6.1.7601 (Service Pack 1) 0x100-0x1 2021-01-02 10:57:07.368 INFO EDCORE: 0x000000000002C24D (animator): Animator::AnimationManager::draw_inspector + 0x37D 2021-01-02 10:57:07.368 INFO EDCORE: 0x000000000005E366 (ModelViewer2): model::MemBinaryFileW::getStrings + 0x133C6 2021-01-02 10:57:07.368 INFO EDCORE: 0x000000000003AAA2 (ModelViewer2): model::ArgAnimationNode::getPositionAnimations + 0x17022 2021-01-02 10:57:07.369 INFO EDCORE: 0x0000000000011E2F (ModelViewer2): (function-name not available) + 0x0 2021-01-02 10:57:07.369 INFO EDCORE: 0x000000000000FD42 (ModelViewer2): (function-name not available) + 0x0 2021-01-02 10:57:07.369 INFO EDCORE: 0x000000000003CF55 (ModelViewer2): model::ArgAnimationNode::getPositionAnimations + 0x194D5 2021-01-02 10:57:07.369 INFO EDCORE: 0x00000000001ED97D (Qt5Core): QMetaObject::activate + 0x59D 2021-01-02 10:57:07.370 INFO EDCORE: 0x00000000001FA4CD (Qt5Core): QTimer::timerEvent + 0x5D 2021-01-02 10:57:07.370 INFO EDCORE: 0x00000000001F35D1 (Qt5Core): QObject::event + 0x91 2021-01-02 10:57:07.370 INFO EDCORE: 0x00000000000190BD (Qt5Widgets): QApplicationPrivate::notify_helper + 0x13D 2021-01-02 10:57:07.370 INFO EDCORE: 0x0000000000017F97 (Qt5Widgets): QApplication::notify + 0x1BA7 2021-01-02 10:57:07.371 INFO EDCORE: 0x00000000001CCE09 (Qt5Core): QCoreApplication::notifyInternal2 + 0xB9 2021-01-02 10:57:07.371 INFO EDCORE: 0x000000000021804C (Qt5Core): QEventDispatcherWin32Private::sendTimerEvent + 0xFC 2021-01-02 10:57:07.371 INFO EDCORE: 0x0000000000216068 (Qt5Core): QEventDispatcherWin32::event + 0x168 2021-01-02 10:57:07.371 INFO EDCORE: 0x00000000000190BD (Qt5Widgets): QApplicationPrivate::notify_helper + 0x13D 2021-01-02 10:57:07.372 INFO EDCORE: 0x0000000000017F97 (Qt5Widgets): QApplication::notify + 0x1BA7 2021-01-02 10:57:07.372 INFO EDCORE: 0x00000000001CCE09 (Qt5Core): QCoreApplication::notifyInternal2 + 0xB9 2021-01-02 10:57:07.372 INFO EDCORE: 0x00000000001CEB38 (Qt5Core): QCoreApplicationPrivate::sendPostedEvents + 0x228 2021-01-02 10:57:07.373 INFO EDCORE: 0x000000000005E2CF (qwindows): qt_plugin_query_metadata + 0x1EBF 2021-01-02 10:57:07.373 INFO EDCORE: 0x0000000000217265 (Qt5Core): QEventDispatcherWin32::processEvents + 0xDE5 2021-01-02 10:57:07.373 INFO EDCORE: 0x0000000000019BBD (USER32): TranslateMessageEx + 0x29D 2021-01-02 10:57:07.373 INFO EDCORE: 0x00000000000198C2 (USER32): TranslateMessage + 0x1E2 2021-01-02 10:57:07.373 INFO EDCORE: 0x0000000000216A5D (Qt5Core): QEventDispatcherWin32::processEvents + 0x5DD 2021-01-02 10:57:07.374 INFO EDCORE: 0x000000000005E2A9 (qwindows): qt_plugin_query_metadata + 0x1E99 2021-01-02 10:57:07.374 INFO EDCORE: 0x00000000001C931B (Qt5Core): QEventLoop::exec + 0x1EB 2021-01-02 10:57:07.374 INFO EDCORE: 0x00000000001CBD4E (Qt5Core): QCoreApplication::exec + 0x15E 2021-01-02 10:57:07.374 INFO EDCORE: 0x000000000003E9AE (ModelViewer2): model::ArgAnimationNode::getPositionAnimations + 0x1AF2E 2021-01-02 10:57:07.375 INFO EDCORE: 0x00000000000D7E87 (ModelViewer2): model::FakeSpotLight::save + 0x4C37 2021-01-02 10:57:07.375 INFO EDCORE: 0x00000000000D71C2 (ModelViewer2): model::FakeSpotLight::save + 0x3F72 2021-01-02 10:57:07.375 INFO EDCORE: 0x000000000001571D (kernel32): BaseThreadInitThunk + 0xD 2021-01-02 10:57:07.375 INFO EDCORE: 0x000000000005385D (ntdll): RtlUserThreadStart + 0x1D 2021-01-02 10:57:07.538 INFO EDCORE: Minidump created. Edited January 2, 2021 by javitronk
joey45 Posted January 2, 2021 Posted January 2, 2021 (edited) Try deleting the edModelViewer folders in saved games. Edited January 2, 2021 by joey45 1 The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
ESA_Falke Posted January 2, 2021 Posted January 2, 2021 (edited) ok, it worked to load the 3d model, but the textures did not come out ... I remember that I had to modify the path in which I was looking for the textures but I don't remember which file ... could you tell me what it is? Thank you very much for the help! ...ok i found it, the file path is this: DCS World \ Config \ ModelViewer \ autoexec.lua and insert the two lines marked in red. You must adjust the path so that it fits your environment. print("----------------------------------------------------------------") print("scan for textures and liveries") scan_for_textures("CoreMods") print("----------------------------------------------------------------") scan_for_textures("Mods") scan_for_textures("C:\\Users\\youruser\\Saved Games\\DCS\\Mods") scan_for_textures("C:\\Users\\youruser\\Saved Games\\DCS\\Liveries") scan_for_environment_cubes("Bazar/EffectViewer/envcubes") print("scan done") print("----------------------------------------------------------------") Edited January 2, 2021 by ESA_Falke 2
[181.Pars] Fırat Çelik Posted January 17, 2021 Posted January 17, 2021 I have the same problem, its just not even opening.
Helles Belle Posted April 15, 2021 Posted April 15, 2021 (edited) And now we start again.... The above two lines pasted above worked perfectly for all mods that I could tell. Now after the great 2.7 update of 2021 we're seemingly back to: mount_vfs_liveries_path ("C:/Users/USERNAME/Saved Games/DCS/Liveries") mount_vfs_models_path ("C:/Users/USERNAME/Saved Games/DCS/Mods") But this doesn't work anywhere near as well and seems a step backwards to the dark days of MV1. e.g. loading the A-4 mod, after the model has been loaded at least once, choosing File > Recent Files loads the A-4 in the lovely missingtexture digital green camo. you then need to go to mount textures > mount folder and locate the A-4 textures folder then you need to reload models to get the skin to show with any roughmets etc. AND, it still leaves missing textures such as the canopy glass & position lights etc this of course has to be done every time MV2 is restarted With mods such as @Bungo great HMAS Melbourne mod, I can't get a single texture to load. Is it really that hard to fix and keep fixed or is just that they don't care. Any way 1st world problems, I'll put the lid back on my jar of Tourettes & have a beer now. Focker out! Edited April 15, 2021 by Helles Belle 1 Send lawyers, guns and money......... for the …. has hit the fan. Windows 10 Home 64-bit | CPU: AMD Ryzen 7 5800X3D 8-Core Processor | RAM: Corsair 32.0GB Dual-Channel | MOBO: ROG STRIX X570-F GAMING (AM4) | GPU: MSI G271CQP on NVIDIA GeForce RTX 3080 | SSD: Samsung SSD 860 EVO 2TB & Samsung SSD 970 EVO Plus 1TB for Gaming CH Fightersick - Pro Throttle - Pro Pedals | Thrustmaster MFD Cougar x 3 | Buddy Fox A-10C UFC
Helles Belle Posted April 15, 2021 Posted April 15, 2021 As posted in another thread. OK, using the latest autoexec.lua I copied the following lines at starting at line 19. Quote function scan_for_textures(path) local lower_case = path:lower() if lower_case:find("liveries") then mount_vfs_liveries_path(path) return end local is_texture_path = lower_case:find("texture") ~= nil local mounted_already = false for file in lfs.dir(path) do if not service_file(file) then local fn = path.."/"..file local attr = lfs.attributes (fn) if attr.mode == "directory" then scan_for_textures(fn) elseif is_texture_path then local ext = string.sub(file,-4) if '.zip' == ext then mount_vfs_texture_path(fn) elseif not mounted_already and ( '.dds' == ext or '.bmp' == ext or '.jpg' == ext or '.png' == ext or '.tga' == ext) then mount_vfs_texture_path(path) mounted_already = true end end end end end THEN at line 67 (after the function scan_for_environment_cubes(path) group) I copied: (make sure to change to your username) Quote print("----------------------------------------------------------------") print("scan for textures and liveries") print("----------------------------------------------------------------") scan_for_textures("C:/Users/USERNAME/Saved Games/DCS/Mods") print("----------------------------------------------------------------") This seems to be working for me anyway. It's brought back all liveries and textures and it doesn't need to be redone everytime. Send lawyers, guns and money......... for the …. has hit the fan. Windows 10 Home 64-bit | CPU: AMD Ryzen 7 5800X3D 8-Core Processor | RAM: Corsair 32.0GB Dual-Channel | MOBO: ROG STRIX X570-F GAMING (AM4) | GPU: MSI G271CQP on NVIDIA GeForce RTX 3080 | SSD: Samsung SSD 860 EVO 2TB & Samsung SSD 970 EVO Plus 1TB for Gaming CH Fightersick - Pro Throttle - Pro Pedals | Thrustmaster MFD Cougar x 3 | Buddy Fox A-10C UFC
hu16flier Posted January 5, 2022 Posted January 5, 2022 I am unable to open model viewer similar to you guys. I am wondering if its a path issue. Quote function scan_for_textures(path) local lower_case = path:lower() if lower_case:find("liveries") then mount_vfs_liveries_path(path) return end local is_texture_path = lower_case:find("texture") ~= nil local mounted_already = false for file in lfs.dir(path) do if not service_file(file) then local fn = path.."/"..file local attr = lfs.attributes (fn) if attr.mode == "directory" then scan_for_textures(fn) elseif is_texture_path then local ext = string.sub(file,-4) if '.zip' == ext then mount_vfs_texture_path(fn) elseif not mounted_already and ( '.dds' == ext or '.bmp' == ext or '.jpg' == ext or '.png' == ext or '.tga' == ext) then mount_vfs_texture_path(path) mounted_already = true end end end end end Any ideas on how to fix this? I try to delete the ed modelviwer in the saved games folder, but it populates again right when I open the model viewer
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