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Posted

Indeed a very nice module. The only thing I dont like is, that we cant cary the laser guide rockets on the inner pylons any more :( . Would be greate on big puplic multiplayer server to carry 4 SD-10's and 32 BRM-1's

My skins

Posted
Indeed a very nice module. The only thing I dont like is, that we cant cary the laser guide rockets on the inner pylons any more :( . Would be greate on big puplic multiplayer server to carry 4 SD-10's and 32 BRM-1's
Agree on this 100%. The risk for engine is not even modeled (yet) I've been told. Flying the Jeff with asymmetric loading is really unconvenient particularly on take off and landing

Mastering others is strength. Mastering yourself is true power. - Lao Tze

Posted

Just wanted to start a thread for this awesome module as well:

 

Really guys! You did an amazing job! I don't know why I ignored the Thunder this long, now after 2 days of intensive training I'm absolute in love with it.

 

It feels very smooth to fly, interesting weapons and the resolution of the Tpod is just mind blowing! And the plane feels "complete", I can do what ever I want: SEAD, CAS, CAP, Antiship, Strike... You name it, the JF is ready.

 

Very well done! Who ever is not sure about getting it or not: Do it! This module is top tier, without a doubt!

Before you call everything a "bug": RTFM & try again! Thank you. :music_whistling:

 

I9-9900k, 32 GB RAM, Geforce RTX 2080 TI, 128 GB M2 SSD, 1 TB SSD, Track IR, Warthog Hotas

Posted
Agree on this 100%. The risk for engine is not even modeled (yet) I've been told. Flying the Jeff with asymmetric loading is really unconvenient particularly on take off and landing

 

Right but it's not done in the real jet. DCS is optimized for realism. Four SD10 and rwo tocket pods is a bizarre loadout for the real wirld. Your mission planner is cruel if he expects you to need 4fox 3's to do your BAI mission. That's really more of an "air quake" setup. More realistic would be to have two fuel tanks on those inner pylons. Takes a long time to hunt down and shoot 32 things.

Posted

I would suggest a BRM and TGP on station 2&6, central fuel tank on station 4, and 2 GB6SFW on 3&5 loadout.:megalol:

 

It will be a tank nightmare loadout if your CAP&SEAD mates can provide enough support.

Deka Ironwork Tester Team

Posted
I would suggest a BRM and TGP on station 2&6, central fuel tank on station 4, and 2 GB6SFW on 3&5 loadout.:megalol:

 

It will be a tank nightmare loadout if your CAP&SEAD mates can provide enough support.

 

Or 4 Type 200s, 2 GB6SFW, and a centerline tank. Pre-plan waypoints on the runway and PP points at the parking area for the SFW. Ultimate 1-ship anti-airport raid!

Posted

+1

This is an abolutely awesome module, fun to fly and fight in it :thumbup:

First i was undecided about the JF-17 but i'm so glad i bought it! And an incredible dedicated dev team :beer:

Modules: KA-50, A-10C, FC3, UH-1H, MI-8MTV2, CA, MIG-21bis, FW-190D9, Bf-109K4, F-86F, MIG-15bis, M-2000C, SA342 Gazelle, AJS-37 Viggen, F/A-18C, F-14, C-101, FW-190A8, F-16C, F-5E, JF-17, SC, Mi-24P Hind, AH-64D Apache, Mirage F1, F-4E Phantom II

System: Win 11 Pro 64bit, Ryzen 3800X, 32gb RAM DDR4-3200, PowerColor Radeon RX 6900XT Red Devil ,1 x Samsung SSD 970 EVO Plus 2TB NVMe, 2 x Samsung SSD 2TB + 1TB SATA, MFG Crosswind Rudder Pedals - VIRPIL T-50CM and VIRPIL MongoosT-50 Throttle - HP Reverg G2, using only the latest Open Beta, DCS settings

 

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