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Posted

Yeah, wingman AI has been broken for years and you can't even ask their fuel state. It's not the campaign, it's a general problem with AI using after burner all the time. I wish we'd get some hint if there's a roadmap for AI development to finally get a useful wingman.

Posted

What I personally do with AI wingmen: I fly first of all super slow so that they never have to use ABs. once I arrive somewhere, usually I do most of the stuff myself anyway, so I let them anchor. Then I take em back home so I have a wingman to look at hehe. I know, shitty advice as it can get, but that's what I do personally.

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Posted

Since most missions run on triggers it doesn't matter how long it takes you to be there you can go easy and slow like iron mike suggested. But the fuel of the wingman will never last until we see an update on the ai itself from ed.

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Posted (edited)
Thank you for confirmations. So now I'm on mission 3 and even tho it says I have to be at IP by 9:40, I don't have to adhere to that?

Also, wingman doesn't engage either. I used Engage bandits and Engage Ground Targets command. No reply.

Is there specific command that puts him to work?

 

 

Missions that are time critical are exceptions of course. However, most mission designers design mission with the fact in mind, that the player will be somehow left alone by his wingman. So if you need to burn there and lose him in the process, it is still better than missing your target. Since I dont like to see even an AI wingman lost, I will set him on anchor maybe already half way (they are for some reason quite fuel effective when anchoring) and have him for example as a fall back guy etc...

 

If you get no reply from the wingman it is possible that you are talking either on the wrong radio or do not have the correct frequency tuned. Note, there is currently a bug with the AI that it will not engage any bandits after it calls bingo, even if you send it to a tanker.

 

 

In general: the more you micro manage your AI, the more efficiency you get out of them. With a ship of 4 for example I would stack their anchors (from furthest to closest) and then send them rtb in reverse if need be (from closest to furthest), I prefer to use cover me, than engage bandits, etc... It's like playing a little game within a game itself unfortunately.

Edited by IronMike

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Posted

Wingman can help you greatly unless you're an ace already like Mike. You just take care of him - if take off first go half throttle or anchor until join up then fly formation. You contact him usually on AN/ARC-182 CH1. Yes, you should stick to the plan if 9:40 is push time.

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Posted (edited)
Wingman can help you greatly unless you're an ace already like Mike. You just take care of him - if take off first go half throttle or anchor until join up then fly formation. You contact him usually on AN/ARC-182 CH1. Yes, you should stick to the plan if 9:40 is push time.

 

Thank you, that must be it.

 

So temporarily, I turned on Easy comm and I was able to talk to my Wingman. But all the ATC were grayed out. And then I tried to land anyway and did not get the velocity vector indicator and screwed up the landing. Was that because I did not talk to ATC or is it something else reason for no VVI? I did set the HUD to Landing.

 

Sorry for all the questions. I know I should study the manuals normally but just trying out as much as I can during the trial.

Edited by Taz1004
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