jasonbirder Posted July 18, 2020 Posted July 18, 2020 (edited) Currently the moment I enter a mission...DCS freezes... Its not just taking a long-time to rebuild shaders etc as i've left it for up to an hour... No need to attach a track file as I don't get beyound the "Loading" splash screen (NONE of the loading bar fills) I suspect it may be something to do with my saved games/dcs files...I moved the whole folder and let DCS create a new one...after doing so it now loads as far as dcs terrain graphics unit 97 caucasus.ng5 Any clues? Obviously i've run DCS repair before posting as well! I've attached a log filedcs.log Edited July 18, 2020 by jasonbirder
Sn8ke Posted July 19, 2020 Posted July 19, 2020 I have had the same issue the last three open beta updates. Asus Prime Gaming Wifi7 // Intel 14900K @5.5GHz // 64Gb DDR5 6000MHz // 3090 RTX // 4TB Samsung NVME M.2
Flappie Posted July 19, 2020 Posted July 19, 2020 Hi jasonbirder, this is the last intelligible message that appears in your log file: 020-07-18 11:18:38.002 INFO EDCORE: 0.000 s landscape5::navGraph5File 2020-07-18 11:18:38.002 INFO EDTERRAINGRAPHICS41: ITerrainGraphicsImpl4::openTerrain() END 8.591309 s 2020-07-18 11:18:38.002 ERROR_ONCE DX11BACKEND: render target 'mainDepthBuffer_copy' not found 2020-07-18 11:18:38.002 ERROR_ONCE DX11BACKEND: render target 'DummyShadowMap' not found 2020-07-18 11:18:38.259 ERROR VFS: VFS_open_write: CreateFile(C:\Users\Jason\AppData\Local\Temp\DCS\temp.theatre): Access is denied. 2020-07-18 11:18:38.259 ALERT LUACOMMON: Error: GUI Error: [string "./MissionEditor/modules/me_mission.lua"]:3771: attempt to index local 'f' (a nil value) GUI debug.traceback: stack traceback: [C]: ? [string "./MissionEditor/modules/me_mission.lua"]:3771: in function 'addTheatreToZip' [...] After some research, I've found another case here. Please read this thread thoroughly and tell us if you can get rid of this issue. On holiday
ED Team BIGNEWY Posted July 20, 2020 ED Team Posted July 20, 2020 2020-07-18 11:18:38.259 ERROR VFS: VFS_open_write: CreateFile(C:\Users\Jason\AppData\Local\Temp\DCS\temp.theatre): Access is denied. 2020-07-18 11:18:38.259 ALERT LUACOMMON: Error: GUI Error: [string "./MissionEditor/modules/me_mission.lua"]:3771: attempt to index local 'f' (a nil value) GUI debug.traceback: stack traceback: [C]: ? [string "./MissionEditor/modules/me_mission.lua"]:3771: in function 'addTheatreToZip' [string "./MissionEditor/modules/me_mission.lua"]:3816: in function 'save' [string "./MissionEditor/modules/me_mission.lua"]:3734: in function <[string "./MissionEditor/modules/me_mission.lua"]:3717> (tail call): ? [string "./MissionEditor/modules/me_mission.lua"]:6808: in function 'play' [string "./MissionEditor/modules/me_quickstart.lua"]:271: in function 'func' [string "./Scripts/UI/ProgressBarDialog.lua"]:154: in function 'updater' [string "./Scripts/UpdateManager.lua"]:64: in function <[string "./Scripts/UpdateManager.lua"]:40> Your log shows an issue with your me_mission.lua have you any mods or made any edits to this file? Try my crash advice below it may help thanks Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
ThorBrasil Posted July 20, 2020 Posted July 20, 2020 I caught the same problem. |Motherboard|: Asus TUF Gaming X570-PLUS, |WaterCooler|: Corsair H115i Pro, |CPU|: AMD Ryzen 7 3800X, |RAM|: Corsair Vengeance LPX 32GB 3200MHz DDR4, |SSD|: Kingston A2000 500GB M.2 NVMe, |SSD|: Kingston 2.5´ 480GB UV400 SATA III, |SSHD|: Seagate Híbrido 2TB 7200RPM SATA III, |GPU|: MSI Gaming 980Ti, |Monitor|: LG UltraWide 34UM68, |Joystick 1|: Thrustmaster Hotas Warthog, |Joystick 2|: T.Flight Rudder Pedals, |Head Motion|: TrackIr 5.
Fox1981 Posted August 14, 2020 Posted August 14, 2020 Solution for NAS Hey Guys, I had the same problem. In my case the problem was caused by a setting in my NAS. I'm saving the folder "saved games" on a NAS drive. This NAS drive had a wrong setting in the filesystem option. After I changed the wrong setting, the game was able to create the files which were marked as an error in the log file. Maybe this can help you! :thumbup:
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