Jump to content

Recommended Posts

Posted

Hi Joey

Thanks very much for your hard work in creating & constantly updating your great mods - it is very much appreciated. Thanks again& look forward to your future work

  • 4 weeks later...
Posted (edited)

Now someone needs to get on with a statics pack, for the flight deck vehicles, personnel and some static helos too maybe, unless you were planning on doing it?

 

Can't wait for the QE!

 

 

EDIT:

 

Didn't realise it had released! Made me very happy!

 

How many Harriers can it take? 12 like the Hermes mod?

 

2nd EDIT:

 

I worked it out, 16 on deck!

Edited by Cdodders
Posted

Watching the (AI) Harriers take-off, it looks like their issue is they aren't set up properly in terms of power and nozzle position for a ramp take-off, even with the longer run they get compared to Hermes

Posted

any ramps and it breaks.

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

Posted

I didn't see any Harriers on the QE breaking or the ramp breaking, they all went up it but had a nasty drop on the other side. All made it airborne but some got damp bellies

 

Posted

Haven't figured out how to add sound.

 

As there are 2 others in the works the CATBAR version will be more updated.

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

Posted (edited)

CATOBAR version has my interest, will need to find RN liveries for the E-2D though

Also I wonder if the V-22 from the Military Aircraft Mod will cope with using the ramp...


Edit, they don't even use it, just VTOL out of there. However they don't like start from ramp though, the spawn points are too close for them and the one that looks next in line for take-off won't taxi out, the one next to it tries but not enough space

Screen_210128_153815.png

Screen_210128_153927.png

Edited by Cdodders
  • Like 1
Posted

Testing the cats and traps. AI only as getting player/client to use them is a bit tricky.

 

Only activated the bow cats.

 

Hook up test CAT 1
HFFaywi.jpg

 

Lvm9Ira.jpg

 

Aliment needs to be adjusted

 

CAT 2

 

AXBjp4I.jpg

 

Same with Cat 2 needs Aliment

 

No1 landing a bit short

xcjS0n2.jpg

opDYal1.jpg

 

No 2 

Kqsh3Rk.jpg

dsPC9Wy.jpg

 

She will be in a 4 cat one tower config IF we chose to go Nuclear power

 

Will also do a 2 cat 2 tower config as she would of been IF we chose to go CATBAR

 

Textures are temp and only for testing they will change in final version

  • Like 1

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

Posted

Yup... It works.... Just need to fine tune the cats and traps then off to the paint..............  Need to do those flashing lights and that ball...... Damn and fine tune the JBD animations and some other stuff..... It never ends..
KsX6JP4.jpg

 

zqLOvZm.jpg

 

The Tomcats work as well.

  • Like 2

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

Posted

Plus it is not nuclear powered so it has to sets funnels... so they made 2 towers.

 

The Front tower is to close for cat No1 if I have 4 cats....  mainly because they would of had 2 cats only. 1 bow port and 1 waist.

 

Will do a quick vid over the weekend.

 

 

  • Like 1

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

Posted
36 minutes ago, joey45 said:

Plus it is not nuclear powered so it has to sets funnels... so they made 2 towers.

 

The Front tower is to close for cat No1 if I have 4 cats....  mainly because they would of had 2 cats only. 1 bow port and 1 waist.

 

Will do a quick vid over the weekend.

 

 

Maybe have the towers pushed back slightly not sure how much play you have with the towers and proximity to the elevators

Posted

2 towers 2 cats - as she would have been IF she was a flat deck

 

1 tower 4 cats - IF she was nuclear powered

 

Just need to do the layouts for both versions and adjust the cats.

  • Like 1

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

Posted

I noticed during anti-AShM testing that the Phalanx didn't fire (or at least appeared not to) on fairly good abeam targets almost coming in directly at one of the mounts

Posted

I'll have a looksie in the lua files to see if I can see anything I missed.

  • Like 1

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

  • 1 month later...
Posted

Greetings Joey,  Enjoy your work and your mods,  your target buildings pack is pushing in an area of DCS that really needs some more content.  Have you looked at or plans to add anymore buildings or structures ?  Tired of destroying the same 1 factory we have in DCS.  Factories, Tech, Power plants , Fixed Radar installations etc. etc 

 PM me if its something i can help with sending you turbosquid files etc. let me know

 

Shrike

  • Like 1
Posted

ieDsa8V.jpg

AvxN7B6.jpg

lDq2ahV.jpg

FjXZoaD.jpg

ED and remake.

I messed up the mesh so i would have to remake most of it.... Will do some more simple ones first.

 

 

  • Like 1
  • Thanks 1

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...