FoxTwo Posted August 20, 2020 Posted August 20, 2020 (edited) I take it back. I thought it was the GPU overclock I had applied but it's not. After setting the GPU at default, it's still doing it. I don't know if it's AI scripting or what but the game is stuttering MASSIVELY in VR. You can see it in fpsVR frametimes, you can see it in steamVR frametimes, you can see it in MSI afterburner GPU usage. It's constant in both multiplayer and singleplayer. It's incredibly frustrating, and after tearing my computer apart logically and physically I can only conclude that it's a DCS engine problem. Edited August 21, 2020 by FoxTwo
Lanzfeld113 Posted August 21, 2020 Posted August 21, 2020 Could you please explain maybe it would help other people that have an unexplainable stutter
Leaderface Posted August 22, 2020 Posted August 22, 2020 In the last interview from growling sidewinder Nick acknowledges that many of the difficult problems that people are encountering may be CPU dependant and so the urgency to revamp the DCS engine towards a multi CPU one. Let´s see how painless will be that transition. I even think that shadows and other graphic events are CPU bound at their starting process. (And you have more than double of that work on VR).
Mr_sukebe Posted August 22, 2020 Posted August 22, 2020 Try reducing your pre-load radius 7800x3d, 5080, 64GB, PCIE5 SSD - Oculus Pro - Moza (AB9), Virpil (Alpha, CM3, CM1 and CM2), WW (TOP and CP), TM (MFDs, Pendular Rudder), Tek Creations (F18 panel), Total Controls (Apache MFD), Jetseat
FoxTwo Posted August 22, 2020 Author Posted August 22, 2020 Try reducing your pre-load radius That... yeah. Stumbled across that by just flipping switches yesterday and that did it. Jeez what a mess.
FoxTwo Posted August 22, 2020 Author Posted August 22, 2020 You mean your problem has been solved? Yes no stuttering since lowering pre-load radius from 150,000 to 112,500 (approx 75%).
Flappie Posted August 22, 2020 Posted August 22, 2020 Great. Thank you for sharing your solution. :) ---
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