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Posted

If I rember right the guy that made the Jane's F18 ME is working on the BS ME. I had all ready asked that question in the Q&A thread. It will not be like the arma ME. It will be some what betwean the JF18 and arma. I hope it is more like JF18 I made some real nice missions in it. The ME in arma is a tough ME to get use to and has a steap learning curve. Not good for noob players to learn to use.

In the arma game I found my self in the ME more thin I spent playing. I don't like that. :mad:

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Posted

Indeed the ArmA/OFP mission editor is the most complex I've ever saw.

 

I spent on misson editing in OFP about 200 hours, but still i have no idea what is the limitation of the ME. Although I made a bunch of sweet missions, with my 25% knowledge about the ME. I like that ME because, mission editing is an art, and as an artist you must be abel to express your thoughts in a million ways, and the OFP mission editor is just perfect for the task.

 

I made a bunch of missions for the Lock-On too, it is the most under powered mission editor I ever saw, but if you have the skills, you can fix some sweet missions even with the LO ME.

 

I'm really looking forward for the BS ME, i think i'll spend more hours mission editing, then flying.

"Fighters make movies, bombers make history."

Posted
I'm really looking forward for the BS ME, i think i'll spend more hours mission editing, then flying.

 

Me too, and the arma ME is really filled with bugs,, things that work in singelmission dont in multi, i hope BS me wont have this problem

(and Ed and co looks to test it thouroly):thumbup:

It takes a fool to remain sane :huh:

Posted
Me too, and the arma ME is really filled with bugs,, things that work in singelmission dont in multi, i hope BS me wont have this problem

(and Ed and co looks to test it thouroly):thumbup:

 

Also the LO has this problem... I hope too the BS don't fall in to the same mistake...

"Fighters make movies, bombers make history."

Posted

AI level problem

 

For example, AI su25t can't perform even shooting at far distance then breaking away then shooting again tactic in clouds of stingers,avengers fanned out. HE just go forward and is splashed. I can't use him pratically. no use, no support for me. This is what I dislike.

 

Even so FOV limit exist, Key point I want is more flexibility, not god mode. Why is that god-like ? rather human-like, I think. Thinking and judging is closer to real human. not robot . Current LO AIs are something like robots.

Posted

plane00, you can use the "Edit" function to edit your posts. There is no need to delete them and repost.

For example, AI su25t can't perform even shooting at far distance then breaking away then shooting again tactic in clouds of stingers,avengers fanned out. HE just go forward and is splashed. I can't use him pratically. no use, no support for me. This is what I dislike.
Under good visual conditions and a properly designed route, even an Su-25 will detect targets long before it can engage them. The engagement range depends on the weapons loaded. How far do you think a real life Su-25 can engage a target? The aircraft has no optics or radar - the pilot has to see the target. If you want to engage a target at stand-off range, use an Su-24 with guided bombs or missiles instead.

 

Under the new model, the bombing and strafing algorithms have also been redesigned. The AI will turn away for another pass after firing or, when possible, engage multiple targets in one pass. It all depends on the type, number, position of targets and type, number of weapons available.

Key point I want is more flexibility
We are going in circles. The new model gives you more flexibility - you can select the aircraft, the weapon types and the route that will best suit the mission or be the most realistic. Plus, you can edit many of the variables in the scripts. Yes - it may be more work for you as a mission designer to learn how to do this well.

 

The AI will never behave like a human. There will always be holes in one area or another and I won't claim that our current model is perfect. I don't think anyone has any such illusions. However, it's an attempt to present a mode realistic battle space to the player, which, on balance I think it accomplishes well. The price is that the more complex system may sometimes require more patience and time from the mission designer to be used effectively.

- EB

[sIGPIC][/sIGPIC]

Nothing is easy. Everything takes much longer.

The Parable of Jane's A-10

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  • 1 year later...
Posted

I know I'm "Johnny Come Lately" on this thread topic, but just thought I would add one comment about making the ME able to produce more human-like abilities in the AI's.

 

Rather than create a mission that is so complex that an AI might have such a hard time finding targets, one might wish to instead create a Multi-Player Mission that requires the human pilot's eyes to find nicely hidden targets using the pre-planned routes given.

 

Single player missions that are difficult can be fun and are especially fun "when" the AI does as you would like it to do (or you expect it should be able to do), but missions that include multiple human pilots are probably a whole lot more fun IMO.

 

But then, I don't really have a clue because I am new to BS and haven't used a ME since Janes F-15 (which did have a great ME .. I made a few really hairy daytime/nighttime missions over Bagdad that were fun).

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