Spurts Posted September 1, 2020 Posted September 1, 2020 (edited) First of all I want to say thank you to the team at Heatblur! The F-14 is hands down my favorite module to fly around in. I wanted to discuss a possible area of improvement for immersion. You don't need to look at the AoA gauge to know when you are above 15 units AoA, or when you are between 25-30 units. The buffeting gives you that feedback. Looking at a bogey in ACM and your not buffeting? Roll with lateral stick. Buffeting? roll with rudder. Tons of buffeting, ease off the stick and go defensive if need be. What about the other end of the spectrum? With enough speed you can rip the wings off the plane under 15 units AoA. Often I am eyes out of the cockpit wanting a 4-6G pull to react to a threat and save my energy and my speed is high so I pull gently, not realizing I am only pulling 2.5G. Or maybe I am holding ~15 units AoA (light buffeting) and I don't see that my speed is increasing, thus loading up on the Gs. I have two ideas, and they SOUND simple but I am not a Dev. Idea #1, Audio from the pilot. Once above 5G a subtle "hup……. hup……." as the pilot goes his anti-G techniques. Above 7 or so a more vigorous "HUP! HUP! HUP!" I think this one will help sell the immersion in VR where often your first clue of being over 8G is blacking out. Idea #2, pilot strength limit. Most planes have a feedback of pounds force needed on the stick per G, even pre FBW as I understand it. With 10 lb of force per G, a 7G pull is 70lb of force applied to the stick. My accidental 28 G detonations of the plane while goofing off would require 280 pounds of force. As is, AFAIK, the F-14 module is strictly stick deflection = tail deflection. If the real F-14 had a feedback force for G (where 5G requires a fixed force regardless of the deflection) then shouldn't we be able to set a limit since we don't have that feedback in real life? Just some thoughts. Oh and the 28G detonation... the event log said "Pilot Died" before "F-14 Destroyed" which cracked me up. "Oh, I turned into goo BEFORE the plane exploded and threw shrapnel for miles and miles" Edited September 1, 2020 by Spurts
draconus Posted September 2, 2020 Posted September 2, 2020 Generally these belongs more here: https://forums.eagle.ru/forumdisplay.php?f=438 1. We already have heavy breathing in DCS with high Gs. You'll get it eventually to know your speed and to not hamfist the stick. 2. A one option is FFB stick. Stick vs stabilator deflection depends on trim currently. DCS shows combined G in its stats. Also it doesn't mean you pulled 28G (or maybe you pulled that from TacView?) - you might have lost wings before that and that caused the rest. Debriefing order may not be relevant if the time stamp is the same which means it usually happened in the same moment. Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
r4y30n Posted September 2, 2020 Posted September 2, 2020 Is FFB really an option? As far as I’m aware, your two choices for FFB are either pay €1250 for a Brunner or scrounge eBay for an ancient MS Sidewinder that has FFB but sucks in every other way compared to a modern stick.
Nealius Posted September 2, 2020 Posted September 2, 2020 Generally these belongs more here: https://forums.eagle.ru/forumdisplay.php?f=438 1. We already have heavy breathing in DCS with high Gs. You'll get it eventually to know your speed and to not hamfist the stick. Most of us turn G effects off because they're crap and will black you out at 5~6G. And before anyone mentions buffeting, buffeting is AoA, not G. I'm in favor of some kind of G feedback for all modules, not just the Tomcat. We are sorely lacking in physical feedback that real pilots rely on during maneuvers.
draconus Posted September 2, 2020 Posted September 2, 2020 Most of us turn G effects off because they're crap and will black you out at 5~6G. No, it's over 8G for all modules plus G warmup is implemented. So you turn this off but want some feedback... I'm confused. https://forums.eagle.ru/showthread.php?t=282890 Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
Spurts Posted September 2, 2020 Author Posted September 2, 2020 I do not have G effects off, I have them all the way up. I heard the heavy breathing while flying last night but it is rather quiet (I admit I did have the Meteor soundtrack playing) and it continued for quite a while after returning to 1G so it really still makes it hard to gauge. I am by no means hamfisting the stick (the 28G pull, 700+KIAS full abrupt aft stick, was me trying to make the plane explode, taken from Tacview). As I said, sometimes my issue is not enough G being pulled and other times it is G increasing with no change in stick position as speed changes. I guess I can try turning off the music and listening more to the breathing, but in real life there is a definite grunt that pilots do to counter G effects.
Xenovia Posted September 2, 2020 Posted September 2, 2020 I guess I can try turning off the music and listening more to the breathing, but in real life there is a definite grunt that pilots do to counter G effects. You can just turn down the volume of the Walkman player. [sIGPIC][/sIGPIC]
draconus Posted September 2, 2020 Posted September 2, 2020 BFM - one of most demanding exercise both mentally and physically, needs maximum focus and skill, yet this ace is listening to the music ;) Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
Spurts Posted September 3, 2020 Author Posted September 3, 2020 BFM - one of most demanding exercise both mentally and physically, needs maximum focus and skill, yet this ace is listening to the music ;) Hahahaha, well that's how I gun killed a Su-27 39sec after the merge. Haven't you seen Iron Eagle? Rock music always improves combat flying. In all seriousness I went flying without the soundtrack playing last night and the heavy breathing seems to pick up around 5G and stop once you drop below 4G. When I pulled to 8-9 (for testing purposes) I noticed the airframe creaking. So, there were already audio cues and I just took them for granted. Apologies. Hope I at least gave a few people a good laugh.
jmarso Posted September 3, 2020 Posted September 3, 2020 I'll second the motion that some form of additional feedback for G-pull is needed. On a HUD, you can see it right in front of you, so no issue. In the 'Cat it's a strictly heads-down item, and sitting in an office chair there is absolutely no tactile feedback. As a RL pilot that's one of my biggest problems flying sims- no seat-of-the-pants feel for what's happening at all. I like the idea of modulated grunting- a nice auditory cue that would actually add to immersion.
draconus Posted September 3, 2020 Posted September 3, 2020 https://forums.eagle.ru/showthread.php?t=276710 Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
Top Jockey Posted September 3, 2020 Posted September 3, 2020 BFM - one of most demanding exercise both mentally and physically, needs maximum focus and skill, yet this ace is listening to the music ;) Yeah some of them do that. They do it to get the adrenaline pumping, trying to gain an extra boost of courage, to fly against me and " face the music "... Jets Helis Maps FC 3 JA 37 Ka-50 Caucasus F-14 A/B MiG-23 Mi-8 MTV2 Nevada F-16 C MiG-29 F/A-18 C Mirage III E MiG-21 bis Mirage 2000 C i7-4790 K , 16 GB DDR3 , GTX 1660 Ti 6GB , Samsung 860 QVO 1TB
Spurts Posted September 3, 2020 Author Posted September 3, 2020 https://forums.eagle.ru/showthread.php?t=276710 Oh, hah. Thanks.
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