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Trigger conditions that verifies the players tuned freq


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Posted

Yeah? Sorry- Im looking for a trigger where the f-16 refuels mid air, then takes on 'amount' of fuel.. And triggers a message.
Where is the mission editor manual?
That may help me a little- Ive no idea how the cockpit arguments are put into the mission editor and used, so id be grateful for any help..
Your list of arguments was the first ive seen, and now im curious how id trigger this?

HMD_IN_AA_Aim9Locked
Posted

The manual is on /program files/eagle dynamics/dcs world/doc

 

using cockpit triggers is an advanced mission editor feature, you may want to try your hand at editing simpler missions first before tackling cockpit triggers.

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Posted
1 hour ago, Rudel_chw said:

The manual is on /program files/eagle dynamics/dcs world/doc

 

using cockpit triggers is an advanced mission editor feature, you may want to try your hand at editing simpler missions first before tackling cockpit triggers.

Ohh, Ive tried that Manual, It just doesnt do enough to break down how each cockpit parameter works..
I keep finding myself hitting walls in the editor- The sheer amount of frustration i feel as i hit each wall, then come up with a workaround in the mission editor is phenomenal.

Im not really into simpler missions.. Whats the point of making a mission simple?
My Missions are currently rated number 1 and 2 on DCS files- Im not bragging, Im just trying to point out that i want to do more- but more importantly i want to do better! I feel its really easy to do better- But without the information on how to use the cockpit parameters, im at an Impasse.
Ive Just spent so long trying to make better missions for everyone, and im finding it so difficult, especially from the 'over-complex' UI, but everytime i want to do something that i think would be 'well engineered', or 'challenging', i end up spending a day trying to make something work, that just isnt possible.. And instead of delivering what i believe is something great, i find myself delivering an alternative thats slightly above average.

Upon making '24 Hrs In The UN, I was so incredibly frustrated by what i couldnt do because of 'Editor Limitations'- And every time i passed a Limitation, I was increasingly more frustrated- Because it shouldnt be that difficult to find instructions on how to find and use intricate triggers, and create 'simpler engineered' missions from a pre-loaded list.
The cockpit parameters youve enclosed are wonderful, and yet there is no easily readily available text on how to use them within a mission, or how to set up a mission when using them in the editor...
What took two weeks to make, could have been done in a week with a few simple 'cockpit parameter' instructions..
Thats why i can appreciate it, when you tell me it took you over a month! I can believe that!
I once spent a day redoing a part of my mission because i had no 'undo' button..

Even requesting advice from support didnt help, they just fobbed me off.
While I understand the Editor isnt a viable priority right now, with even a few simple UI changes, users could probably would create a Much Better mission within a much lesser time..
If it wasnt so incredibly frustrating to find this information, we'd probably have a better understanding of 'whats possible' In DCS.
Im happy to keep going, But id really enjoy finding a more simple solution to my frustrations.

Thanks for the Help, all the same..

Posted

The answer you're looking for lies in the DCS scripting engine, and in various clues on the internet.   Check out: https://wiki.hoggitworld.com/view/Simulator_Scripting_Engine_Documentation and don't be afraid to ask questions of the scripting gurus here, on Hoggit and other places.


ED doesn't break down what cockpit triggers do what because it's not what they're about.  They put out the product, give you a UI mission editor and that's pretty much all they need to do.  They do leave the door open for you to run scripts, which is pretty cool.  I think of it as an open invitation to mod the game.  The folks linked to above have made a wiki with all the known scripting engine things that they can, and it's a very good resource.

 

You might not find exactly what you're looking for, but you may find clues to get what you're after.  An understanding of how lua works is an asset, for sure (something I don't fully have).  

 

And despite all the information you can find above, on the fourms, Discrod, etc.... you will still spend hours trying to make things work, only to find it doesn't.  Or it does, you just have once character out of place in your script.  Nature of the beast.

 

Good luck!

 

 

 

 

 

 

Posted
8 hours ago, Sedlo said:

The answer you're looking for lies in the DCS scripting engine, and in various clues on the internet.   Check out: https://wiki.hoggitworld.com/view/Simulator_Scripting_Engine_Documentation and don't be afraid to ask questions of the scripting gurus here, on Hoggit and other places.


ED doesn't break down what cockpit triggers do what because it's not what they're about.  They put out the product, give you a UI mission editor and that's pretty much all they need to do.  They do leave the door open for you to run scripts, which is pretty cool.  I think of it as an open invitation to mod the game.  The folks linked to above have made a wiki with all the known scripting engine things that they can, and it's a very good resource.

 

You might not find exactly what you're looking for, but you may find clues to get what you're after.  An understanding of how lua works is an asset, for sure (something I don't fully have).  

 

And despite all the information you can find above, on the fourms, Discrod, etc.... you will still spend hours trying to make things work, only to find it doesn't.  Or it does, you just have once character out of place in your script.  Nature of the beast.

 

Good luck!

 

 

 

 

 

 

Thanks for the Reply,
While i appreciate you bringing this to me, its just not a viable solution.
I actually did spend a day making a script to have a Pilot model on the ground for a SAR mission- It worked well, then- after an update, the mission wouldnt work..
Fixed it, and then 4 days later it broke again after another update.
I ended up spending a week just (like you said) trying to make things work.. to delete it, and start over with a 'workaround'.

Anger and Frustration for a week.. I vowed never again.


My work around was to actually have a jet flying by- get shot down by another enemy aircraft just to have that pilot model on the deck.
That then meant, i needed another jet with the one that gets shown (so it looked like an actual sortie), then another 3rd jet just to shoot the enemy aircraft that spawned in, so it looked like a near realistic immersive air battle.
All that to have a pilot model on the ground for a SAR mission.

Theres not enough information about the editor- let alone how to use the scripting engine..
Theres no point creating a brilliant campaign that requires extra time to maintain with every update. Id run out of time to make more missions..
While i do love this game, and using the editor warts and all, sometimes i just wished they'd delete the cockpit arguments and parameters options from the condition lists, as while its there it creates a daily typhoon of questions that never get answered.
These small changes alone, would stop hours being wasted.

With a few more changes, the editor could be literally 'game- breaking' in how its used.
We dont even have an ability to filter by unit (ie pick a plane/tank - find out which countries have it), or by age (filter out ww2/old war units)

Cheers for the time though..

Posted

The cockpit triggers were meant to be used on training missions, and for that use they do work quite well, tough it is hard to get by documentation about the specific codes and parameters that each aircraft has, only the UH-1 and the A-10C seems to have any documentation available. I've written some docs for the aircrafts that I've used: the JF-17, the F-18, F-16 and A-4C, but as they were meant for my own use, they are not presentable enough to share with the community.

 

A-10C cockpit-triggers.pdf A-10C Cockpit_arguments.pdf

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For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra

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Mobile: iPad Pro 12.9" of 256 GB

Posted
Quote

Thanks for the Reply,
While i appreciate you bringing this to me, its just not a viable solution.


 

That script referenced in the link I shared is exactly the solution (if you want to have a message triggered when an F-16 takes on a certain level of fuel).  Quite viable. 
 

If you want to take your missions to the “next level”, you’re going to have to learn how to do it with the tools you have. 
 

The “daily typhoon” of questions can almost always be answered with a little searching, or asking outright. It’s up to you to take the advice offered or not.
 

 
 

 

  • Like 1
Posted
18 hours ago, Sedlo said:


 

That script referenced in the link I shared is exactly the solution (if you want to have a message triggered when an F-16 takes on a certain level of fuel).  Quite viable. 
 

If you want to take your missions to the “next level”, you’re going to have to learn how to do it with the tools you have. 
 

The “daily typhoon” of questions can almost always be answered with a little searching, or asking outright. It’s up to you to take the advice offered or not.
 

 
 

 

I understand what youre saying, but im very certain a script isnt going to solve a majority of my mission solutions..
How would a script enable me to land a Harrier in any spot vertically for example?
Or allow me to have a random HUD failure?
Or simply have a pilot model appear at a specific SAR location?
Ive asked these questions and not had a single response in my post..
Ive nearly covered all of these issues through 'work arounds' in the editor, because learning and writing the script to make the same accomplishment wasnt economically viable when compared to just 'doing the work' in the editor.
I take the advice, but its advice from people that usually havent experienced the problem, and once ive done 'a little searching', im left with good old ingenuity to work around the limitations, and so far im dealing with it.
But.. How much longer will we have to deal with it.
I understand im asking for alot, but we have to be realistic in our expectations to want a little more..
When i do my research and find posts like Rudels, it fills me with excitement- because i know the possibilities are here to create a truly immersive mission and push the envelope of whats capable within the game.

As for 'next level', i honestly believe the missions ive created were really average, i think i could have done ALOT better and added alot more, in terms of adding actual fun, complexity and challenging gameplay- Ive not even added voiceovers, I dont think my missions are anything special- even my latest which i just about 'liked', and yet if i search through all user files by rating, my missions are rated number 1 and 2 out of every file and not a single script was used, which kinda motivates me to do more, but when i come to my next mission and try to do more to make them better, i hit the 'next level of limitation', and thats where i am now.

Im greatful for your input, its well received.
You seem like a smart person, and ive definitely taken alot of what youre saying on board.
I honestly think your missions deserve a higher rating than mine.

  • 1 year later...
Posted

Sorry to revive this thread, but could anyone please post the parameter list for the AH-64D?

@Rudel_chw, perhaps you can help me out yet again?

System specs:

 

i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU

HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3

 

~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH

Posted
9 minutes ago, sirrah said:

Sorry to revive this thread, but could anyone please post the parameter list for the AH-64D?

@Rudel_chw, perhaps you can help me out yet again?


sure:

https://1drv.ms/t/s!Ai6cuX3YQI26iMF4PLg7F-5PUXHVFQ

👍

 

For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra

For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar

Mobile: iPad Pro 12.9" of 256 GB

Posted
3 minutes ago, Rudel_chw said:

Wow, that's fast! Thanks!

  • Like 1

System specs:

 

i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU

HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3

 

~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH

Posted

Here I am again 😳

 

Perhaps a stupid question, but can anyone tell me where the "X: COCKPIT PARAM EQUAL TO" action has gone?

image.png

 

System specs:

 

i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU

HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3

 

~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH

Posted
1 hour ago, sirrah said:

Perhaps a stupid question, but can anyone tell me where the "X: COCKPIT PARAM EQUAL TO" action has gone?


not an Action, it’s a Condition

  • Thanks 1

 

For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra

For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar

Mobile: iPad Pro 12.9" of 256 GB

Posted
24 minutes ago, Rudel_chw said:


not an Action, it’s a Condition

Ahh of course 🙈

System specs:

 

i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU

HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3

 

~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH

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