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The Nuclear Weapon ARM switch in the F18C?


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Posted
In that sense we all agree. If development consumes platform time and resources, there are other priorities. I am simply saying that it would be an interesting role, both for the bomber and for the bomber interceptor. The mission would end, but another would begin.

 

 

I'm curious why everyone thinks a tactical nuke would end the mission? It might make parts of the map more difficult to use...or not; how much do you like your troops? With a 20KT blast the 1psi radius is maybe 3 or 4 kilometers, and the 20 PSI range is around half a kilometer. On a 200KM map that's not a huge footprint.

 

 

 

That's not to suggest DCS should model them; doing so is a fluid dynamics nightmare.

 

 

And apart from single player fireworks who wants one anyway? They're extremely interesting from a physics and that fluid dynamics perspective, but not much else.

Posted
Well, I think the MFD radar page for a nuclear weapon is TOP SECRET information. Like when you use a Mavrick, it has a specific SOI on the MFD. Or in otherwords, the terminology on the MFD would be, nothing we have ever seen. I don't think it would be as simple as dropping a bomb, like the MK84, in CCIP mode. It would probably have codes...and other weirdness.

 

But all and all I think the comminuty would like to see tactical nuclear weapons in the DCS world. But the reason why its not possible, it is TOP secret unaccesible information, so it cannot be modeled correctly. So whats the point? My point is, missiles have specific terminology in the HUD/MFD/DDI etc.

 

I am pretty sure a nuclear weapon has very specific information on it and how the targeting computer represents that type of munition, on your MFD or targeting radar.

 

Plus, if the DoD found out DCS has accurate information on this, that would probably be a serious problem. Or any nuclear capable country in that respect. It is just not possible. The things a real F-18 Fighter pilot sees regarding tactical nuclear weapons, is not for the public to know. Or any military aricraft capable of this.

 

They should have never modeled that stupid switch..it drives us nuts. Because you know you want to drop a Nuke in DCS. America is the only country who ever did it in war. Russia drops nukes all the time, it is their pass time. Like American baseball. HAHA.

 

But, can you imagine how bizzare it would be to see a DDI page for a nuclear weapon? I am sure it is weird. Not like regualr AA or AG weapon. I am sure it is very intense. Especially for the pilot.

 

well at least for newer generation aircraft that seems to be the case.

 

 

For really old cold war century series, or even F86 Sabre jet it would really just require the nuclear munition ( and the right visual effects for better immersion) since LABS works.

 

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Posted

The Mig-21 already has nuclear weapons.

Not fully modeled, i.e. no mushroom cloud and such: you release and you get all tanks, vehicles and structures destroyed in a huge area around the impact point; if you are not careful you get caught in the "invisible explosion" and get destroyed you yourself.

I think this is the maximum you can have in DCS as ED stated they do not intend to model nuclear weapons.

Posted
Though submarines are highly deadly as well.

Much more deadly than any B-2! A single Ohio submarine carriers the nuclear yield of hundreds of Hiroshima bombs, mounted to a number of missiles and warheads that can target a multitude of different places simultaneously from several thousand km away.

Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit

DCS Panavia Tornado (IDS) really needs to be a thing!

Tornado3 small.jpg

Posted
I'm curious why everyone thinks a tactical nuke would end the mission? It might make parts of the map more difficult to use...or not; how much do you like your troops? With a 20KT blast the 1psi radius is maybe 3 or 4 kilometers, and the 20 PSI range is around half a kilometer. On a 200KM map that's not a huge footprint.

 

 

 

That's not to suggest DCS should model them; doing so is a fluid dynamics nightmare.

 

 

And apart from single player fireworks who wants one anyway? They're extremely interesting from a physics and that fluid dynamics perspective, but not much else.

 

Even a Tzar Bomba wouldn't destroy the whole map.

 

And I don't blame ED for avoiding this minefield completely.

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