Hunter Joker Posted October 14, 2021 Posted October 14, 2021 1 minute ago, Nick_17 said: Sounds correct to me. Are there any script errors in the log files after you tried to spawn the bf109? I will check, thx. https://www.youtube.com/user/garaganotube
CakeSorbus Posted October 14, 2021 Author Posted October 14, 2021 Hi HunterJoker, check Section 2.2 of the Gamemaster Manual. Rarely used types of group templates (like WW2 era planes) are not enabled for spawning per default. They must manually be enabled in the config section of Gamemaster_Templates.lua by setting their entry in the list from "false" to "true". You can use Section 6 of the manual to check which types of aircraft/ground units are included in the various template groups. Don't forget to reselect the script file in your mission after making your adjustments. Cheers, Cake 1
Meliok Posted November 9, 2021 Posted November 9, 2021 Hi CakeSorbus ! Is there a github or something else for GameMaster ? I'm currently adding some functions for my own need and think this could be shared with everyone ( with you permission indeed! ) Best, Meliok
CakeSorbus Posted November 10, 2021 Author Posted November 10, 2021 On 11/9/2021 at 10:52 AM, Meliok said: Hi CakeSorbus ! Is there a github or something else for GameMaster ? I'm currently adding some functions for my own need and think this could be shared with everyone ( with you permission indeed! ) Best, Meliok Awesome, what functions are you working on? There's no GitHub for Gamemaster, in the past, whenever someone had a contribution, they just sent me their file and I merged their functions into my build (while giving them full credit of course). I often refactored their code a bit as well, in order to make it conform to my own coding style. If you have some neat functions to add to Gamemaster, I'll gladly merge them into the main script. Cheers Cake
Meliok Posted November 10, 2021 Posted November 10, 2021 3 hours ago, CakeSorbus said: Awesome, what functions are you working on? There's no GitHub for Gamemaster, in the past, whenever someone had a contribution, they just sent me their file and I merged their functions into my build (while giving them full credit of course). I often refactored their code a bit as well, in order to make it conform to my own coding style. If you have some neat functions to add to Gamemaster, I'll gladly merge them into the main script. Cheers Cake Will PM you tomorrow then. I have to quickly merge before to version 2.4 as it was developed in 2.2. Normally, I tried to keep your coding style, but don’t hesitate to change anything you like. I’ve got 4 functions, but 2 are currently mission dependent. Nethertheless, I think they can be modified to work independently. These are: Currently mission dependent: -Group perform a CAS on a given area -Group perform a SEAD on a given area …and the 2 mission independent : - Place a Marker at given coordinates ( using the different formats of -coord ) -Artillery group perform an artillery strike at marker position
Amarok_73 Posted November 12, 2021 Posted November 12, 2021 Hi, Could anyone enlighten me please, how to prevent the group to gather in one place after it's spawned? As example, I have SCUD group, that is spread around in about 1 mile diameter. When spawned, all the vehicles and infantry are relocating coming near the first vehicle. I have defined this group also as the template and set it's default formation to be based on it as well, as added the Hold task to the initial waypoint with template set to this group's template , but effect is still the same. Natural Born Kamikaze ------------------------- AMD Ryzen 5 3600, AMD Fatal1ty B450 Gaming K4, AMD Radeon RX 5700 XT, 32 GB RAM Corsair Vengeance LPX, PSU Modecom Volcano 750W, Virpil Constellation Alpha Prime on Moza AB9 base, Virpil MongoosT-50CM3 Throttle, Turtle Beach VelocityOne Rudder.
CakeSorbus Posted November 13, 2021 Author Posted November 13, 2021 Hi Amarok, How are you spawning the group? Do you use the -s command or the -act command? If you use -s, make sure that you also add -kt and -op as parameters. Otherwise the tasking and route that you have set up for the group will be overridden on spawn. Cheers Cake 1
Hydro87_ Posted March 17, 2022 Posted March 17, 2022 On 11/13/2021 at 3:41 AM, CakeSorbus said: Hi Amarok, How are you spawning the group? Do you use the -s command or the -act command? If you use -s, make sure that you also add -kt and -op as parameters. Otherwise the tasking and route that you have set up for the group will be overridden on spawn. Cheers Cake Is this still being worked on? If not would you mind sharing how to find pylon attachments? I'm trying to add the AH-64D to the template
Nick_17 Posted March 18, 2022 Posted March 18, 2022 14 hours ago, Hydro87_ said: Is this still being worked on? If not would you mind sharing how to find pylon attachments? I'm trying to add the AH-64D to the template You can create a new mission, add a single apache somewhere in that mission, then select the loadout that you want. If you save that mission and open it with winrar or 7z, you'll find a file called "mission" if you open that file with a text editor and search for "AH-64D_BLK_II" and scroll down a bit you'll find it's payload. 1) Asus ROG Strix Z690-A Gaming Wifi D4 / i9 13900K @ 5,5 Ghz / Corsair Vengeance RGB Pro 128 GB DDR4 RAM @ 3200 Mhz / Asus ROG Strix RTX 4090 / 2 x 4 TB SSD Samsung 870 Evo / 2 x 1 TB M.2 SSD Samsung 980 Pro / Meta Quest Pro 2) Asus ROG Strix Z490-E Gaming / i9 10900K @ 4,9 Ghz / Corsair Vengeance RGB Pro 64 GB DDR4 RAM @ 3200 Mhz / Asus ROG Strix RTX 3090 / 1 TB SSD Samsung 870 Evo / 500 GB M.2 SSD Samsung 980 Pro / HP Reverb G2
Hydro87_ Posted March 19, 2022 Posted March 19, 2022 On 3/18/2022 at 8:44 AM, Nick_17 said: You can create a new mission, add a single apache somewhere in that mission, then select the loadout that you want. If you save that mission and open it with winrar or 7z, you'll find a file called "mission" if you open that file with a text editor and search for "AH-64D_BLK_II" and scroll down a bit you'll find it's payload. Thanks for the tip i'll give it a try!
remus77 Posted April 7, 2022 Posted April 7, 2022 First of all, I want to say... This is by far the best script in DCS for what we do at USLANTCOM. Thank you for your time on it. It's truly a revolution. I have discovered a ctd situation and I wonder if it's repeatable by anyone. If I put "-flag-1" into the field and send it w/ the 'x', I get a crash. It's quite repeatable. Can someone else try this? I realize that it's not really listed as a valid command, but it's so close to an actual one you might use, I thought it might be helpful to bring it up.
Nick_17 Posted April 8, 2022 Posted April 8, 2022 (edited) 1 hour ago, remus77 said: First of all, I want to say... This is by far the best script in DCS for what we do at USLANTCOM. Thank you for your time on it. It's truly a revolution. I have discovered a ctd situation and I wonder if it's repeatable by anyone. If I put "-flag-1" into the field and send it w/ the 'x', I get a crash. It's quite repeatable. Can someone else try this? I realize that it's not really listed as a valid command, but it's so close to an actual one you might use, I thought it might be helpful to bring it up. Jup, just tried that, got a ctd as well Edited April 8, 2022 by Nick_17 1) Asus ROG Strix Z690-A Gaming Wifi D4 / i9 13900K @ 5,5 Ghz / Corsair Vengeance RGB Pro 128 GB DDR4 RAM @ 3200 Mhz / Asus ROG Strix RTX 4090 / 2 x 4 TB SSD Samsung 870 Evo / 2 x 1 TB M.2 SSD Samsung 980 Pro / Meta Quest Pro 2) Asus ROG Strix Z490-E Gaming / i9 10900K @ 4,9 Ghz / Corsair Vengeance RGB Pro 64 GB DDR4 RAM @ 3200 Mhz / Asus ROG Strix RTX 3090 / 1 TB SSD Samsung 870 Evo / 500 GB M.2 SSD Samsung 980 Pro / HP Reverb G2
monkie Posted April 19, 2022 Posted April 19, 2022 I don't seem to be able to control the speed of ground units when they are moving towards waypoints using the -WP command. Even when leaving the default speed of 20kph some units are speeding along at 30+ knots, while some tank units roll at 20kts. I've tried several numbers, 1, 10, 5 etc... none seem to affect the speed. I"m using the -wp-(unit name)-speed format but nothing seems to work. Any ideas? Sager Laptop, i7-6700k 4.00GHz, 16GB RAM, GTX 980M, 1920x1080, TIR 5, Windows 10
wazzerbosh Posted August 13, 2022 Posted August 13, 2022 (edited) I cannot seem to be able to spawn CTLD groups and I am not sure why. I have CTLD configured and instantiated after moose is loaded and before the gamemaster functions and templates script. I try spawning a group with -ctldgr-blue-5-10, and have a group of 5 infantry configured in CTLD, but the marker just disappears and nothing spawns. I don't see any output in the dcs log either. Regular group template spawning works fine. But CTLD groups (and it seems also CTLD crates) do not. Is there any way I can figure out what is going wrong? Edited August 13, 2022 by wazzerbosh
Robles Posted October 30, 2022 Posted October 30, 2022 CTD when loading script since DCS 2.8. Anyone else?
Nick_17 Posted October 30, 2022 Posted October 30, 2022 9 hours ago, Robles said: CTD when loading script since DCS 2.8. Anyone else? Yes, you have to add "["coldAtStart"] = false", to every ground vehicle in the Templates.lua to fix it. like this: ["abrams"] = { ["visible"] = false, ["tasks"] = {}, ["uncontrollable"] = false, ["task"] = "Ground Nothing", ["hidden"] = false, ["units"] = {[1] = { ["type"] = "M-1 Abrams", ["transportable"] = { ["randomTransportable"] = false}, ["skill"] = "Random", ["coldAtStart"] = false, ["y"] = 0, ["x"] = 0, ["name"] = "abrams", ["heading"] = 0, ["playerCanDrive"] = true } }, ["y"] = 0, ["x"] = 0, ["name"] = "abrams", ["lateActivation"] = true }, Also some ship model names changed, so you have to change them as well if you load the ships. You can use my version if you want, but i have been adding new units and mods to the templates over time. Gamemaster_Templates.lua 1 1) Asus ROG Strix Z690-A Gaming Wifi D4 / i9 13900K @ 5,5 Ghz / Corsair Vengeance RGB Pro 128 GB DDR4 RAM @ 3200 Mhz / Asus ROG Strix RTX 4090 / 2 x 4 TB SSD Samsung 870 Evo / 2 x 1 TB M.2 SSD Samsung 980 Pro / Meta Quest Pro 2) Asus ROG Strix Z490-E Gaming / i9 10900K @ 4,9 Ghz / Corsair Vengeance RGB Pro 64 GB DDR4 RAM @ 3200 Mhz / Asus ROG Strix RTX 3090 / 1 TB SSD Samsung 870 Evo / 500 GB M.2 SSD Samsung 980 Pro / HP Reverb G2
MemphisBelle Posted November 1, 2022 Posted November 1, 2022 On 8/13/2022 at 1:35 PM, wazzerbosh said: I cannot seem to be able to spawn CTLD groups and I am not sure why. I have CTLD configured and instantiated after moose is loaded and before the gamemaster functions and templates script. I try spawning a group with -ctldgr-blue-5-10, and have a group of 5 infantry configured in CTLD, but the marker just disappears and nothing spawns. I don't see any output in the dcs log either. Regular group template spawning works fine. But CTLD groups (and it seems also CTLD crates) do not. Is there any way I can figure out what is going wrong? Does your issue still persist? BlackSharkDen | BSD Discord | DCS Tutorial Collection
wazzerbosh Posted December 1, 2022 Posted December 1, 2022 I just set up the script environment again from scratch and I can confirm it is working correctly. I think it was an issue with my CTLD configuration and not related to the GM scripts. Thanks!
Hydro87_ Posted March 2, 2023 Posted March 2, 2023 (edited) Has this been abandoned? Edited March 3, 2023 by Hydro87_
EagleEye.DCS Posted October 13, 2023 Posted October 13, 2023 Hi @CakeSorbusis it my mistake or is there a sample for CTLD/CSAR usage? I mean I would like to make a rescue mission with this but i dont know how to make spawn units that could be picked up by players. thanks DCS INDONESIA COMMUNITY Garuda virtual Air Wing Official Website | Discord | Facebook | Instagram
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