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Posted (edited)

hi

 

i feel like Don Quijote

but i have to say it

again and again :)

trackir user can clearly check there 6 (with zoom etc)

to see whats going on there far away <5nm

 

-missle launches

-missle impacts

-contacts

when you wana do this in vr

-you have to rotate your chair

or recenter your ponit of view

both is not very handy (alteast 4 me)

 

i would REALY like to see a working button for snapview back

or something like that

every snapview is disabled in VR

im sure thats a very small think to do (maybe MODáble)

but for me it would have an big impact

 

thx

 

:pilotfly:

 

ps. i dont care about motions sickness, i even dont know what it is

and FFS i dont want pure realism, i want to fly competitive

if someone dont see it, sry bro

Edited by ariyaner
Posted

Confused, if you want to see behind you you have to turn around, and that’s somehow odd??

Whats odd is looking left and having to move your eyes right to re acquire the screen To

See behind you. We want realism or just want to say its “sooooo real“....???

Not intended to sound snarky btw. Have a great day!

I9 (5Ghz turbo)2080ti 64Gb 3200 ram. 3 drives. A sata 2tb storage and 2 M.2 drives. 1 is 1tb, 1 is 500gb.

Valve Index, Virpil t50 cm2 stick, t50 base and v3 throttle w mini stick. MFG crosswind pedals.

Posted

Hope not.

 

Yes, I break a sweat dogfighting in VR, but for me it is the way to feel in a plane. So if the other guy just turns his head 180 degrees using trackIr, be it, I just want it as real as it get on my desk.

 

Gesendet von meinem LYA-L29 mit Tapatalk

Posted

snapviews are working

SnapViews.lua

 

 

 

 

[2] = {--LWin + Num1 : Snap View 1

viewAngle = 49.626770,--FOV

hAngle = 0.000000,

vAngle = -90.631294,

x_trans = 0.180499,

y_trans = -0.137064,

z_trans = -0.250000,

rollAngle = 0.000000,

cockpit_version = 0,

 

but how to set it up right ?

i wana have something like this via snapview

dcs.thumb.png.b197a191f58fe137f0279a24c400cc09.png

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