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DCS Su-30MK MOD


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Press "S" button once, its "cobra" button in SU-27. SU-33 in SU-30 it also enables movable engine nozzles, but flight model is buggy and messy, and have nothing to do with thrust vectoring except for higher AOA. So i would wait for EFM to be finished. SU-27 and SU-33 have incredible flight models, and they bahaves exactly like real ones in post stall/tail slide etc.


Edited by Peter5on
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On 4/19/2021 at 7:52 PM, Airbarba said:

My Saved Games folder is on C : drive,DCSOB=OPEN BETA.....

But again all other mods are there....

 

 

Made fresh install of Open Beta 2.7 and now all is there,great stuff,in Su30M  kh- 39M has range cca 15nm(it is max range that you can lock area mode with Shkval) and its working great!

KAB500Kr you can drop easy from 21.000 ft,so you are safe from  SHORAD.

Thx for your effort,keep up!


Edited by Airbarba
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13 hours ago, mitja_bonca said:

I set EFM in entry lua from "false" to "true", btw thrust vectoring is not working. Those end parts of exhaust system are not turning.

PS: I figured it out, that Cobra maneuverability has to be turned ON, for using trust vectoring, right? Without it, the plane is pretty slow in turning and doing acrobatics 😉

 

@freebirddz

image.png

Zoom is not working, I have assign the action. On all other aircrafts works. I have Thrustmaster TWCS throttle controller.

 

 

Try to remove the Trackir and view thing in input and clean your input profile in Savedgames/config

3 hours ago, -=Grumpy=- said:

Guys is there any skin template for this mod?

 

The hole 3D is still WIP, Template will come later,

https://drive.google.com/drive/folders/1sHjPr4lDuu8AyNZRxz_4Xo34W4TxYXe1

 

KEEP IN MIND IT'S NOT THE FINISH WORK

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8 hours ago, Airbarba said:

Made fresh install of Open Beta 2.7 and now all is there,great stuff,in Su30M  kh- 39M has range cca 15nm(it is max range that you can lock area mode with Shkval) and its working great!

KAB500Kr you can drop easy from 21.000 ft,so you are safe from  SHORAD.

Thx for your effort,keep up!

 

 

Screen_210422_020140.png

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1 hour ago, Airbarba said:

Some action from Liberation 2.5.0  Syria...

 

Screen_210422_093131resized.png

 

Where are going with that Payload ? suppose to not on rebels 😄 ?

 

 

1 hour ago, Airbarba said:

Some action from Liberation 2.5.0  Syria...

 

Screen_210422_093131resized.png

 

 

Open Entry.lua of the MOD :

 

image.png

 

Change AA to AG for Su30SM_CFG line : you will have SM ready for Air to Ground

 

 

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11 minutes ago, mechanick29 said:

Is FC3 or Su-33 required to run this mod? If not it isn't working for me, an AI is controlling the plane.

 

if you set is_FC3=true, yes it's needed to get weapons work specially guided one.

 

if there is no FC3 or Su33 :

make sure to have

is_FC3=false and Cockpit_MOD='_ASM'  (for now ASM is just A-29B Systems appropriate one will follow)


Edited by freebirddz

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2 hours ago, freebirddz said:

 

Where are going with that Payload ? suppose to not on rebels 😄 ?

 

 

 

 

Open Entry.lua of the MOD :

 

image.png

 

Change AA to AG for Su30SM_CFG line : you will have SM ready for Air to Ground

 

 

Payload was just to test how it works in Liberation,sure its way too much 😀

2 hours ago, freebirddz said:

 

Where are going with that Payload ? suppose to not on rebels 😄 ?

 

 

 

 

Open Entry.lua of the MOD :

 

image.png

 

Change AA to AG for Su30SM_CFG line : you will have SM ready for Air to Ground

 

 

Well yes I can do that ...I will try,thx for tips


Edited by Airbarba
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5 minutes ago, Airbarba said:

So far this Mods based on FC3 can not be multirole for client only AI?

 

Just disable FC3, but making is_FC3=false in Entry.lua and will be able to ply in multi-crew online, but still no synchronization and NO GUIDED WEAPONS.

In  the future will be : Gunz, Free Fall Bombs and Rockets.

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Any update issues...????

Why is it that Iam immortal when flying Su30MK variants when I am hit by Sa11 or SA10,but when I go to F2 view than not any more and also if I hit the ground...with other mods there is not such problem?

Any tips?

Thx


Edited by Airbarba
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12 hours ago, Airbarba said:

Any update issues...????

Why is it that Iam immortal when flying Su30MK variants when I am hit by Sa11 or SA10,but when I go to F2 view than not any more and also if I hit the ground...with other mods there is not such problem?

Any tips?

Thx

 

 

Russia High Tech 😄

 

Damage Model is yet implemented 🙂 coming later ...

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13 hours ago, Airbarba said:

Any update issues...????

Why is it that Iam immortal when flying Su30MK variants when I am hit by Sa11 or SA10,but when I go to F2 view than not any more and also if I hit the ground...with other mods there is not such problem?

Any tips?

Thx

 

That's a bug cos only non export versions are made of Stalinium.

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12 hours ago, Peter5on said:

That's a bug cos only non export versions are made of Stalinium.

Could be,yeah      🙂

Regarding AntiRadiation Missiles,so far Kh- 31A and Kh-31P,any chance for Kh- 25MPU?

For test made MKA to AG...

Kh- 29M is my favorite,been flying Viper a lot and appart from Maverick H,this is great stand off weapon,how does it look regarding KAB 500S?I guess as this is based on FC3 there is no way to put precise GPS coordinates??Is there way to mark or load points from F10 map ?or even use them like TV guided bombs activating them with laser?

Uff lots of question    🤣

Screen_210424_103431res.png


Edited by Airbarba
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2 hours ago, Airbarba said:

Could be,yeah      🙂

Regarding AntiRadiation Missiles,so far Kh- 31A and Kh-31P,any chance for Kh- 25MPU?

For test made MKA to AG...

Kh- 29M is my favorite,been flying Viper a lot and appart from Maverick H,this is great stand off weapon,how does it look regarding KAB 500S?I guess as this is based on FC3 there is no way to put precise GPS coordinates??Is there way to mark or load points from F10 map ?or even use them like TV guided bombs activating them with laser?

Uff lots of question    🤣

Screen_210424_103431res.png

 

 

 

We tolked this subject 4 or 5 post above, KAB-500S are usable with TV as Fire an forget Bombs, all weapon are restricted to FC3 level any thing you can do in FC3 can be done or will be done if required.

We said that Weapon are, Multi-role and weapons are behind SDK

 

Regards.

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2 hours ago, currenthill said:

Nice mod! What are your plans with the radar pods?

Come on Guys ! just read the Post before !

 😞 NO CAN DO !!! Weapons Cant be done just work with FC3 or Free Fall, No advanced Sensors nor Weapons


Edited by freebirddz

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4 minutes ago, freebirddz said:

Come on Guys ! just read the Post before !

 😞 NO CAN DO !!! Weapons Cant be done just work with FC3 or Free Fall, No advanced Sensors nor Weapons

 

Wow. Take a breather. 

 

The fact that you're operating within the limits you mention is the reason I asked why you've added the radar pods. I was just curious. 

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