SuperKungFu Posted April 30, 2008 Share Posted April 30, 2008 Sorry, it was getting hard to track the problems from the compliments in the main A-10 thread, so ONLY POST HERE, if you are having problems with it or if you have a solution. And this thread is strictly only problems, not suggestions for improvements because as stated in the readme: there won't be any update to the model. But we do wish to help you. The 3 main problems we are focusing right now is the: 1.) Weird cockpit position- where you are inside the belly of the aircraft 2.) The black reflection when you look front of your cockpit Solution: Set your shadows to all panels rather than full. 3.) White skin (or no skin). Solution: Some people are installing it with modman 5 or installing it manually. The reason we wanted you guys to install with the latest modman (6.3.xx) is that it can add lines to the graphics.cfg automatically. So be sure and check that you have the cdds entries in that file We are aware of some of the other bugs, but the main focus are these three because its pretty hard to use the new A-10 while dealing with this. We want to isolate the problem because only a few percentage of people is actually having this problem. So when you post here, tell us: Exactly which problem you are dealing with (maybe with a screenshot) Your system specs: 1.) Your cpu 2.) ram 3.) and graphics card (this is the main thing so be detailed about it) 4.) what is your graphics driver 5.) have you updated or downgrade your driver (sometimes the newer one sucks) Also tell us: 6.) how did you install lock on, what version 7.) did you use the latest modman to install it. Did you replace the meinit file? 8.) and what other mods do you have installed (this is also very important- my guess for the black reflection is that it is conflicting with no scratch mod or something) 9.) Which download link did you get it from? 10.) have you tried redownloading it again from another mirror site? And PLEASE PLEASE, go through the readme. A lot of the problems that are coming up is due to the user not installing it correctly. We spent a lot of time making the comprehensive readme- so please take 5 min to look over it. Also, it is very important you guys be as specific as possible as to what mods you have installed, how did you install it, and graphics driver. Because its very hard to pinpoint the exact problem because most of us don't see what you guys are seeing. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
tank242 Posted April 30, 2008 Share Posted April 30, 2008 Forward Pit Problem Your system specs: 1.) Your cpu: AMD Athlon 64 Processor 3700+, MMX, 3DNow, ~2.2 GHZ 2.) ram: 2 Gigs Corsair 3.) and graphics card: NVIDIA GeForce 8800 GTS 512 4.) what is your graphics driver: nv4_disp.dll version 6.14.0011.6928 5.) have you updated or downgrade your driver: Upgraded Also tell us: 6.) how did you install lock on, what version: Custom install on my F drive (where most of my games go because of the space). Lockon 1.12 7.) did you use the latest modman to install it. Did you replace the meinit file? Yes and Yes 8.) and what other mods do you have installed: Scenery mod version 1.2 Merzifon 9.) Which download link did you get it from? Tried all of the links provided 10.) have you tried redownloading it again from another mirror site? Yes Inside looking out But I still have the outside to look at. DAMN Link to comment Share on other sites More sharing options...
PolTen Posted April 30, 2008 Share Posted April 30, 2008 Well, I have problem number 2. I tried uninstalling a-10.tga.cdds as suggested by Highwayman, but it got worst. Specs: 1.) Athlon 64 3500+ (2216 MHz) 2.) 1.5GB RAM 3.) XFX nVidia Geforce 7600GT 4.) Forceware 169.21 WHQL 5.) The first time I found the problem I had Forceware 163.x, and upgraded to 169.21 to check if that corrected the problem 6.) I have a second copy of LO/FC 1.12a and Modman 6.3.0.1 redirected to that folder 7.) Yes, 6.3.0.1. Meinit.xml was replaced by modman after installing the new A-10A 8.) Mods installed: Map Borderline Mod 2 by TekaTeka Ground Pounder Terrain Beta 1.01 Directional Airfield Beacon 2.1 by TekaTeka Tree Shader Mod 2.0 by TekaTeka Structures Visibility Mod 1.1: High by TekaTeka HUD Font Mod 2.0 by TekaTeka Walmis's F-15C latest version Walmis's Weapons Pack v 2.11 Realistic Moon v2.0 by TekaTeka SIM-MOD A-10A SIM-MOD A-10A + Walmis' F-15 + Weapons Pack 9.) http://www.simwolfs.com/a-10/ 10.) No, but the file downloaded from simwolfs doesn't show any CRC problem nor corrupt files I checked the meinit.xml and graphics.cfg with the info on the readme and everything seems OK Link to comment Share on other sites More sharing options...
SuperKungFu Posted May 1, 2008 Author Share Posted May 1, 2008 to polten, download it from a different website. Because i believe someone reported something was wrong off of the simwolf website mirror. As a temp solution, i heard turning off reflection works. to tank, did you try a variety of graphics driver? Similar to what polten did, like using 169.xx...etc. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
PolTen Posted May 1, 2008 Share Posted May 1, 2008 I dowloaded again from Lockonfiles, but to no avail. I turned off reflections, and that was a partial solution, since the black layer in the cockpit glass dissapeared, but the HUD, mirrors, and some instruments kept obscured. Link to comment Share on other sites More sharing options...
The_GOZR Posted May 1, 2008 Share Posted May 1, 2008 Did you check if you had any other A10 textures Temp laying around? Link to comment Share on other sites More sharing options...
tank242 Posted May 1, 2008 Share Posted May 1, 2008 I updated my graphics driver. Still a no go. Link to comment Share on other sites More sharing options...
Guest SMOKKIN-1CAV- Posted May 1, 2008 Share Posted May 1, 2008 This is exactly what my screen looks like. Does it begin a few seconds after entering mission? system specs: 1.) cpu: AMD Athlon 64 x 2 dual core Processor 3800+, 2.01 GHZ 2.) ram: 3gig ddr2 3.) and graphics card: NVIDIA GeForce 8800 GT 512 BFG 4.)Windows XP Pro 5.) Latest drivers installed. Link to comment Share on other sites More sharing options...
CY6_Anubis Posted May 1, 2008 Share Posted May 1, 2008 Problem. The black reflection when you look front of your cockpit 1. Intel Core2 Quad E6600 2.4 Gh 2. 1x2Gb Ram 3. BFG Nvidia 8800 GTS 512 OC 4. nv4_disp.dll Version: 6.14.0011.6906 5. Stock drivers, I´ve updated before but it was wrost so I returned to the drivers that came with the card. 6. Installed Lock on from CD + Flaming Cliffs also from CD + patch 1.12b with no addons other that A-10 7. Yes, I used the correct version of Modman and yes, replaced the meinit file 8. No other mods, I wanted to test with a clean install. 9. From Lockonfiles 10. Yes I tried redownloading and reinstalling Here is a screenshot with the "problematic" spots circled in red Thanks a lot in advance Female Journalist to Churchill: If I were your wife, I´d put poison in your coffee. Churchill´s answer: If you were my wife, I´D DRINK IT! Link to comment Share on other sites More sharing options...
PolTen Posted May 1, 2008 Share Posted May 1, 2008 Did you check if you had any other A10 textures Temp laying around? No other Temp texture for the A-10A Link to comment Share on other sites More sharing options...
Deadman Posted May 1, 2008 Share Posted May 1, 2008 Polten can you check and see if you still have this CDDS buy using the CDDS browser in modman ?C:\Program Files\Ubisoft\Eagle Dynamics\Lock On\Bazar\World\cockpitstexturesbmp.cdds ( is it there?) in this CDDS will you check for these files you should be able to see the bitmaps in the CDDS viewer window A-10-GORIZONT-N.BMP A-10-GORIZONT.BMP A-10-PILOT.BMP A-10-PRIBORY-11.BMP A-10-PRIBORY-11N.BMP the sceond CDDS to check for is C:\Program Files\Ubisoft\Eagle Dynamics\Lock On\Bazar\World\cockpitstexturestga.cdds iis it there Third can you post your graphics>CFG file from C:\Program Files\Ubisoft\Eagle Dynamics\Lock On\Config Thanks https://www.shapeways.com/shops/a-10c-warthog-supplies https://forum.dcs.world/topic/133818-deadmans-cockpit-base-plans/#comment-133824 CNCs and Laser engravers are great but they can't do squat with out a precise set of plans. Link to comment Share on other sites More sharing options...
Renotrigger Posted May 1, 2008 Share Posted May 1, 2008 Hi I'm in the 104th Phoenix. And I just in stalled the new Mod and was looking at the squad skins but they all look alike. The country skins are all different, just the squad skin are all the same, or am I missing something? Oh and I installed it with Modman, it all install, but some of the files have "CFG" next to them. Other then that they look awesome. It's all fun and games until you take it personal. Link to comment Share on other sites More sharing options...
The_GOZR Posted May 1, 2008 Share Posted May 1, 2008 This is great now our targets got prettier !!! Link to comment Share on other sites More sharing options...
104th_Crunch Posted May 1, 2008 Share Posted May 1, 2008 After my A-10 install loading of R-77s became possible on the SU-27 and 33. I know of another person who verified this as well. I mentioned this to Yeniceri so he's aware. Not a big deal but newbies might load 77s inavertantly on servers. I have many mods installed. Installed the A10 model with the main download and the F-15 compatibility patch. No modifications to the meinit.xml file after installation of the A10 model. Link to comment Share on other sites More sharing options...
PolTen Posted May 1, 2008 Share Posted May 1, 2008 Deadman, both cdds files are there, and I checked the list you posted. This is part of my graphics.cfg ... DisplayMode { resolution = {1024, 768}; bpp = 32; fullscreen = 1; aspect = 1.333333373; Interface { resolution = {1024, 768}; bpp = 32; fullscreen = 1; aspect = 1.333333373; } Simulation { resolution = {1024, 768}; bpp = 32; fullscreen = 1; aspect = 1.333333373; } ... } SurfaceMaterials { file = ".\\Bazar\\Graphics\\Materials\\mfd.lma"; file = ".\\Bazar\\Graphics\\Materials\\map.lma"; file = ".\\Bazar\\Graphics\\Materials\\infrared.lma"; FixedPipeline { file = ".\\Bazar\\Graphics\\Materials\\landGf2.lma"; file = ".\\Bazar\\Graphics\\Materials\\mirrorGf2.lma"; } SWPipelineNoFog { file = ".\\Bazar\\Graphics\\Materials\\landGf2.lma"; file = ".\\Bazar\\Graphics\\Materials\\mirrorGf2.lma"; } SWPipeline { file = ".\\Bazar\\Graphics\\Materials\\landGf3.lma"; file = ".\\Bazar\\Graphics\\Materials\\mirrorGf3.lma"; } SWPipeline { file = ".\\Bazar\\Graphics\\Materials\\landE3Gf2.lma"; file = ".\\Bazar\\Graphics\\Materials\\mirrorGf2.lma"; } } ... TexturePaths { path = ".\\Bazar\\TempTextures\\"; path = ".\\Bazar\\Effects\\WaterNormals\\"; path = ".\\Bazar\\TestTextures\\"; } ModelDescriptions = ".\\Bazar\\ModelLOD.txt"; ModelPaths { path = ".\\Bazar\\World\\Shapes\\"; path = ".\\Bazar\\Terrain\\Structures\\High\\"; } Camera { current = "High"; Low { near_clip = 4; middle_clip = 4; far_clip = 60000; structures = {40, 5000}; trees = {60000, 3000}; dynamic = {300, 20000}; objects = {3000, 40000}; mirage = {3000, 10000}; surface = {10000, 50000}; lights = {50, 10000}; lod = 0.7; } Medium { near_clip = 0.2; middle_clip = 4.; far_clip = 80000; structures = {30, 2000}; trees = {100000, 8000}; dynamic = {300, 20000}; objects = {3000, 50000}; mirage = {3000, 15000}; surface = {14000, 80000}; lights = {100, 30000}; lod = 1.; } High { near_clip = 0.2; middle_clip = 4; far_clip = 80000; structures = {200, 10000}; trees = {200000, 15000}; dynamic = {300, 20000}; objects = {5000, 80000}; mirage = {5000, 20000}; surface = {20000, 80000}; lights = {200, 80000}; lod = 1.; } ... } ShadowLevel = 3; LightsLevel = 2; MirrorsLevel = 1; TextureLevel = 2; WaterQuality = 3; FogQuality = 1; SceneFile = "High"; ScreenNoise = 0; TextureCollections { highFolder = ".\\Bazar\\TempTextures\\"; common = ".\\Bazar\\World\\a-10-bmp.cdds"; common = ".\\Bazar\\World\\a-10-tga.cdds"; common = ".\\Bazar\\World\\ter-lau-68.cdds"; common = ".\\bazar\\world\\walmisWeapons.cdds"; common = ".\\Bazar\\World\\HIGH_GRANDSURF.cdds"; common = ".\\Bazar\\World\\MID_GRANDSURF.cdds"; common = ".\\Bazar\\World\\grass.cdds"; common = ".\\Bazar\\World\\f15_newtextures.cdds"; common = ".\\Bazar\\World\\f15_maintextures.cdds"; common = ".\\Bazar\\World\\CAW_01.cdds"; ... common = ".\\Bazar\\World\\CAW_10.cdds"; common = ".\\Bazar\\World\\MIG29A_BL1.cdds"; common = ".\\Bazar\\World\\MIG29C_BL1.cdds"; common = ".\\Bazar\\World\\MIG29A_TD1.cdds"; common = ".\\Bazar\\World\\viggenunmarked.cdds"; common = ".\\Bazar\\World\\viggenmarked.cdds"; common = ".\\Bazar\\World\\SU-25T_LIPETSK.cdds"; common = ".\\Bazar\\World\\SU-25T_BL1.cdds"; ... common = ".\\Bazar\\World\\SU-25T_BL8.cdds"; common = ".\\Bazar\\World\\Su-25T_Fictional_USAF.cdds"; common = ".\\Bazar\\World\\SU-25T_black.cdds"; common = ".\\Bazar\\World\\SU-25T_CAW.cdds"; common = ".\\Bazar\\World\\SU-25T_CAW1.cdds"; ... common = ".\\Bazar\\World\\SU-25T_CAW10.cdds"; common = ".\\Bazar\\World\\wf-33.cdds"; common = ".\\Bazar\\World\\vf-15.cdds"; common = ".\\Bazar\\World\\wf33.cdds"; common = ".\\Bazar\\World\\vf15.cdds"; common = ".\\Bazar\\World\\Su-25T_Borisoglebsk.cdds"; winter = ".\\Bazar\\Terrain\\Surface\\High\\CoastlineWin.cdds"; autumn = ".\\Bazar\\Terrain\\Surface\\High\\CoastlineAut.cdds"; common = ".\\Bazar\\Terrain\\Surface\\High\\CoastlineSum.cdds"; spring = ".\\Bazar\\Terrain\\Surface\\High\\CoastlineSpr.cdds"; common = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesBMP.cdds"; common = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesTGA.cdds"; spring = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesSprBMP.cdds"; spring = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesSprTGA.cdds"; common = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesSumBMP.cdds"; common = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesSumTGA.cdds"; autumn = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesAutBMP.cdds"; autumn = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesAutTGA.cdds"; winter = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesWinBMP.cdds"; winter = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesWinTGA.cdds"; common = ".\\Bazar\\Terrain\\Surface\\High\\MapTexturesBMP.cdds"; common = ".\\Bazar\\Effects\\EffectTexturesTGA.cdds"; common = ".\\Bazar\\World\\TexturesBMP_weapons.cdds"; common = ".\\Bazar\\World\\WorldTexturesTGA2.cdds"; common = ".\\Bazar\\World\\WorldTexturesTGA.cdds"; common = ".\\Bazar\\World\\WorldTexturesBMP2.cdds"; common = ".\\Bazar\\World\\WorldTexturesBMP.cdds"; common = ".\\Bazar\\World\\WorldTexturesBMP1.cdds"; common = ".\\Bazar\\World\\ShipTexturesBMP.cdds"; common = ".\\Bazar\\World\\ShipTexturesTGA.cdds"; common = ".\\Bazar\\World\\CockpitsTexturesBMP.cdds"; common = ".\\Bazar\\World\\CockpitsTexturesTGA.cdds"; common = ".\\Bazar\\Effects\\effects.cdds"; common = ".\\Bazar\\World\\Cockpit-SU25T-TexturesBMP.cdds"; common = ".\\Bazar\\World\\Cockpit-SU25T-TexturesTGA.cdds"; common = ".\\Bazar\\World\\WorldTexturesTGA1.cdds"; } season = "winter"; RenderStates { Folder = ".\\Bazar\\Graphics\\"; Parser = ".\\Bazar\\Graphics\\RenderStateParser.cfg"; DefaultRsFile = ".\\Bazar\\Graphics\\default.rsbin"; } MaterialAliasFile { GF3 = ".\\Bazar\\Graphics\\Materials\\materials.lma"; GF3 = ".\\materials_TT.lma"; GF2 = ".\\Bazar\\Graphics\\Materials\\materialsE3GF2.lma"; } landfile2 = ".\\Bazar\\Terrain\\Surface\\High\\land.lsa2"; BinScene = ".\\Bazar\\Terrain\\Scenes\\Medium.scn"; roads { road = ".\\Bazar\\Terrain\\Roads\\roads.rn2"; road = ".\\Bazar\\Terrain\\Roads\\rails.rn2"; } superficial { file2 = ".\\Bazar\\Terrain\\Onlay\\High\\Onlay_VPP.sup"; file2 = ".\\Bazar\\Terrain\\Onlay\\High\\Onlay_Coastline.sup"; file2 = ".\\Bazar\\Terrain\\Onlay\\High\\Onlay_Crim.sup"; file3 = ".\\Bazar\\Terrain\\Onlay\\High\\Onlay_Cauc_East.sup"; file3 = ".\\Bazar\\Terrain\\Onlay\\High\\Onlay_Cauc_North.sup"; file3 = ".\\Bazar\\Terrain\\Onlay\\High\\Onlay_Cauc_West.sup"; file2 = ".\\Bazar\\Terrain\\Onlay\\High\\Onlay_Mount_Borders.sup"; map = ".\\Bazar\\Terrain\\Map\\map_buildings.sup"; map = ".\\Bazar\\Terrain\\Map\\map_lep.sup"; map = ".\\Bazar\\Terrain\\Map\\map_rivers.sup"; map = ".\\Bazar\\Terrain\\Map\\land_map_L0.sup"; map = ".\\Bazar\\Terrain\\Map\\land_map_L2.sup"; map = ".\\Bazar\\Terrain\\Map\\map_towns_crim.sup"; map = ".\\Bazar\\Terrain\\Map\\map_towns_cauc.sup"; map = ".\\Bazar\\Terrain\\Map\\map_towns_names_crim_en.sup"; map = ".\\Bazar\\Terrain\\Map\\map_towns_names_cauc_en.sup"; } ru { map = ".\\Bazar\\Terrain\\Map\\map_towns_names_crim_ru.sup"; map = ".\\Bazar\\Terrain\\Map\\map_towns_names_cauc_ru.sup"; } LandLodDistances { LandDay { L01 = 10000; L12 = 30000; } LandNight { L01 = 8000; L12 = 15000; } Map { L01 = 50000; L12 = 120000; L23 = 200000; L34 = 300000; L45 = 400000; } MapAlt { L01 = 50000; L12 = 120000; L23 = 200000; L34 = 300000; L45 = 400000; } MapTex { L01 = 50000; L12 = 120000; L23 = 200000; L34 = 300000; L45 = 400000; } MFD { L01 = 10000; L12 = 25000; } } LModelFiles { lmf = ".\\Bazar\\Terrain\\Structures\\model.lm"; lmf = ".\\Bazar\\Terrain\\Structures\\land_offside_model.lm"; } LandTextureLighting = 1; LandSunFactor = 0.7; OldLandNoise { perSquare = 5; perSquare2 = 150; front = 1000; back = 10000; top = 2500; map_high = 20000; bottom = 2000; noisemax = 1; noisemin = 1; } NoiseStrip { min = 2095; max = 2505; } ScreenshotQuality = 90; ScreenshotName = "ScreenShots/ScreenShot_%03d.jpg"; ScreenshotExt = "jpg"; EffectOptions = 2; Exhaust = 1; ShadowDensity = 0.4; PilotName = "No"; FogParam1 = 12; FogParam2 = 0; ObjectFogMultiplier = 0.6; CivilianRoutes = ""; AviFolder = "Movies/"; PilotNames = 0; Link to comment Share on other sites More sharing options...
SuperKungFu Posted May 1, 2008 Author Share Posted May 1, 2008 hmm, that's strange. I notice most of you guys have the same graphics card Nvidia 8800 GTS 512 [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
SuperKungFu Posted May 1, 2008 Author Share Posted May 1, 2008 So none of you guys have any type of cockpit mods installed? Because from the looks of this, this shouldn't be the model's problem because it looks like your textures are all messed up. I can understand tanks problem could be the model's fault, like the seating position is wrong, but based on the other photos, i see black textures on huds, mirrors, and bottom seat, that shouldn't be the models fault. I know this is a shot in the dark here, but if you guys don't have a cockpit mod installed, how about try and install one. Maybe some of the new textures would replace the corrupted textures. For example, try this one http://www.lockonfiles.com/modules.php?name=Downloads&d_op=viewdownloaddetails&cid=75&lid=191&ttitle=A-10_Cockpit_Mod_V.2#dldetails [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
graywo1fg Posted May 1, 2008 Share Posted May 1, 2008 Hi I'm in the 104th Phoenix. And I just in stalled the new Mod and was looking at the squad skins but they all look alike. The country skins are all different, just the squad skin are all the same, or am I missing something? Oh and I installed it with Modman, it all install, but some of the files have "CFG" next to them. Other then that they look awesome. the Squad skins will look the same for the time being because after the release of the model the squadrons will submit their skins to the team and a kind of patch will be released with all the propper skins :) right now they are there to mark the place :thumbup: Voice of Jester AI Death From Above =DFA= Squadron Discord - https://discord.gg/deathfromabove http://www.twitch.tv/graywo1f https://www.youtube.com/user/Lonewo1fg Link to comment Share on other sites More sharing options...
Deadman Posted May 1, 2008 Share Posted May 1, 2008 No Gray wolf the current skins will be able to stay the Squadron Skins will be add ons the new model has room for 100 Skins or combinations of skins and markings that are controlled in the skin file. In other words you could have 100 different skins for the A-10 or just one basic cammo sceam(Skin) on the A-10 with 100 different names and markings https://www.shapeways.com/shops/a-10c-warthog-supplies https://forum.dcs.world/topic/133818-deadmans-cockpit-base-plans/#comment-133824 CNCs and Laser engravers are great but they can't do squat with out a precise set of plans. Link to comment Share on other sites More sharing options...
graywo1fg Posted May 1, 2008 Share Posted May 1, 2008 :surprise:wow thats a whole lotta skins :thumbsup: Voice of Jester AI Death From Above =DFA= Squadron Discord - https://discord.gg/deathfromabove http://www.twitch.tv/graywo1f https://www.youtube.com/user/Lonewo1fg Link to comment Share on other sites More sharing options...
PolTen Posted May 1, 2008 Share Posted May 1, 2008 I tried your workaround SuperKungFu but nothing happened. Link to comment Share on other sites More sharing options...
Deadman Posted May 1, 2008 Share Posted May 1, 2008 PolTen I need the whole file I can't tell what your missing I have attached mine so you can compare them the first thing i see is that you are in full screen mode. try to switch it off Do you have this at the start of your config file start_position = {-61, 1.2, -70}; start_position = {-180, 10.2, 630}; start_position = {-153.5, 0.1, 438}; start_position = {-60, 0.2, -60}; start_position = {0, 0.2, 0}; PlugIns { Renderer = "DXRenderer.dll"; Plugin1 = "MitkaGraphics.dll"; Plugin2 = "ZweiBlau.dll"; Plugin3 = "AVIMaker.dll"; Plugin4 = "Weather.dll"; GrEffects = "Effects.dll"; Plugin5 = "RenderEffects.dll"; 2 your display mode ... DisplayMode { resolution = {1024, 768}; bpp = 32; fullscreen = 1; aspect = 1.333333373; Interface { resolution = {1024, 768}; bpp = 32; fullscreen = 1; aspect = 1.333333373; } Simulation { resolution = {1024, 768}; bpp = 32; fullscreen = 1; aspect = 1.333333373; My display mode DisplayMode { resolution = {1680, 1050}; bpp = 32; fullscreen = 0; aspect = 1.6; Interface { resolution = {1680, 1050}; bpp = 32; fullscreen = 0; aspect = 1.6; } Simulation { resolution = {1680, 1050}; bpp = 32; fullscreen = 0; aspect = 1.6; } AVI { resolution = {640, 480}; fullscreen = 0; aspect = 1.3333; You are missing this entry In Blue and i think but I am not an expert on this its for the mavrick display Well check my file against your and see if there are any other differences the only other thing i can subject right now because i don't have your comple file it move the entries just above Worldtextures tga2 common = ".\\Bazar\\World\\a-10-bmp.cdds"; common = ".\\Bazar\\World\\a-10-tga.cdds"; common = ".\\Bazar\\World\\WorldTexturesTGA2.cdds"; https://www.shapeways.com/shops/a-10c-warthog-supplies https://forum.dcs.world/topic/133818-deadmans-cockpit-base-plans/#comment-133824 CNCs and Laser engravers are great but they can't do squat with out a precise set of plans. Link to comment Share on other sites More sharing options...
PolTen Posted May 1, 2008 Share Posted May 1, 2008 Do you have this at the start of your config file Yes, I have those lines, and the others you mentioned; I just edited out from my post because this forum only accepts up to 10000 characters. I think the AVI section is for the video renderer, not for the Maverick. I tried to run the sim in window mode instead of full screen as you suggested, but the problem persists. I will compare your file with mine later, right now is 2:42AM here, and I am sleeping over the keyboard :closedeyes: Link to comment Share on other sites More sharing options...
SuperKungFu Posted May 1, 2008 Author Share Posted May 1, 2008 also, could you uninstall the A-10 via modman from your lock on and see if the problem persist? [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
MAFIA Posted May 1, 2008 Share Posted May 1, 2008 Guys, i have no problem, but... why did you make that ventilators of engines stops when plane stops? You applied not correct argument for spinning of ventilator... Please correct it if you will have time. Link to comment Share on other sites More sharing options...
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