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Posted

Ground units pathfinding can look quite comical at times. Especially when they drive through the plantations (shorter trees) where they often drive in circles over and over again before continuing their path. They often also chose some weird paths when they are going to drive around something. It’s like they start going around, but 2/3rds of the way through they go in deep and nest around for a while before coming out the other side.

  • 3 months later...
Posted

Example mission attached. Note that for some plantations, AI appropriately ignore the bushes, but for others they get stuck. In this example mission, the first plantations (up to waypoint 2) are traversed appropriately by AI, however the later plantation past waypoint 3 the AI gets completly stuck and starts going in circles.

Expected behaviour: AI should be able to traverse both plantations.

treeproblem.miz

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