Schmidtfire Posted May 2, 2019 Share Posted May 2, 2019 Known issue with new Nvidia drivers an cluster bombs. To solve it for now, try rollback to version 425. Link to comment Share on other sites More sharing options...
450Devil Posted May 2, 2019 Share Posted May 2, 2019 Thanks - I think I will stay on version 430 but not use BLG66s for the time being. Link to comment Share on other sites More sharing options...
Marnes23 Posted May 3, 2019 Share Posted May 3, 2019 (edited) Yeah the Mirage 2000 has gone from a 'complete' finished product back to early access. Switches don't work correctly, bombs disappear, kneeboard does not work, cockpit is too dark, no pilot in cockpit when there used to be one, I'm sure there is more but can't think of the rest right now. Anyhow good luck we will probably wait 1-2 years for all this to be resolved by which time the updates will need updates again. :thumbup: Oh yeah, the screen blacks out repeatedly when turning in certain ways on the ground and in the air. No other aircraft does this. ED should update the store page and put it back under early access because as of right now the finished product status is misleading. Edited May 3, 2019 by Marnes23 Link to comment Share on other sites More sharing options...
33-DFTC Posted May 3, 2019 Share Posted May 3, 2019 I don't experience any issues with the kneeboard of flickering screen on the stable release. They said the module would be complete by the end of the MLO update this summer, let's wait and see. There are only two types of aircraft, fighters and targets. - Major Doyle "Wahoo" Nicholson, USMC Link to comment Share on other sites More sharing options...
D4n Posted May 4, 2019 Share Posted May 4, 2019 They are broken since january. Razbam does not loose a word if, or when the covers will be fixed. Yeah, they're only focussing on Harrier for some reason, very strange. I mean they even have a new programmer in their team since many days now... DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013 DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.) Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 2060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence Link to comment Share on other sites More sharing options...
Conroy Posted May 6, 2019 Share Posted May 6, 2019 It is the same problem with the pitot heat switch cover, fuel cutoff switch cover and both the FBW and AP test switch covers. Exactly, this bug is present since the D1, and it has never been corrected. There are other priorities like the losing "radar look" problem, never fixed aswell. We need to be patient and wait for the review. Link to comment Share on other sites More sharing options...
D4n Posted May 6, 2019 Share Posted May 6, 2019 We've been very patient already. What's D1? sent from Moto G5 using Tapatalk DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013 DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.) Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 2060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence Link to comment Share on other sites More sharing options...
Conroy Posted May 6, 2019 Share Posted May 6, 2019 Day 1, release date. Link to comment Share on other sites More sharing options...
myHelljumper Posted May 6, 2019 Share Posted May 6, 2019 Day 1, release date. No, it was fixed a long time ago and came back with the switch animation update. Helljumper - M2000C Guru Helljumper's Youtube https://www.youtube.com/channel/UCK3rTjezLUxPbWHvJJ3W2fA Link to comment Share on other sites More sharing options...
igorpa2 Posted May 9, 2019 Share Posted May 9, 2019 Like the title says, when Taxi or Landing lights are on, they are flashing inside of cockpit when landing or take off with Gear Down. Link to comment Share on other sites More sharing options...
Conroy Posted May 13, 2019 Share Posted May 13, 2019 "Tested" yesterday evening in Blue Flag. Confirmed and very annoying. Link to comment Share on other sites More sharing options...
viper2097 Posted May 17, 2019 Share Posted May 17, 2019 (edited) Informations according offical Razbam manual and useing Brain 2.0. Control Stick: (call it CS8 ) [No.] [Control name] [Description] [Action in options] [default key] Throttle: (call it T4) [No.] [Control name] [Description] [Action in options] [default key] The "control name", "description", "action in options" and what it does have discrepancies: How it works now in the game: Place the TDC cursor over a target. Push CS8 to lock it in TWS. Push CS8 again (or multiple times) to toggle between STT and TWS. Push T4 to recenter the TDC in the middle of the screen How it should work according the description in the manual (and what would also make more sense to me): Place the TDC cursor over a target. Push T4 to lock it in TWS. Push CS8 to toggle between STT and TWS. No function for recentering TDC. Please clarify what behavor is now correct and correct the wrong wordings in the manual. It may not have a big uinfluence, but haveing the HOTAS working correct is an absolute necessary basic for me where should not be any doubts. Edited May 17, 2019 by viper2097 Steam user - Youtube I am for quality over quantity in DCS modules Link to comment Share on other sites More sharing options...
myHelljumper Posted May 17, 2019 Share Posted May 17, 2019 [...] The TDC center is a "game" control it does not exist IRL. The correct behavior is the second one, but you can have it in the SIM at the moment, just change TDC center with STT/TWS toggle. I don't know how to phrase is better in the manual, maybe it is needed to add that the TDC center is a "game" feature and not present in the real aricraft... Helljumper - M2000C Guru Helljumper's Youtube https://www.youtube.com/channel/UCK3rTjezLUxPbWHvJJ3W2fA Link to comment Share on other sites More sharing options...
viper2097 Posted May 17, 2019 Share Posted May 17, 2019 (edited) The correct behavior is the second one So you are saying, that this matches the real life aircraft?: How it should work according the description in the manual (and what would also make more sense to me): Place the TDC cursor over a target. Push T4 to lock it in TWS. Push CS8 to toggle between STT and TWS. No function for recentering TDC. Do you know that, or do you assume it? If it is so, then Razbam needs to change the functions in the game and also change the according sections in the manual. but you can have it in the SIM at the moment, just change TDC center with STT/TWS toggle. No, does not help. Then this button would be missing on the stick. (As I understand, TDC depress for locking, button on the Stick for changing between STT/TWS) Also I don't know why there is an function implemented that does not exist in RL. I don't know how to phrase is better in the manual Easy thing (if they correct it): Locks the target under the TDC cross. becomes: Switches between TWS and STT when a target is locked and Controls up, down, left and right the radar screen designation cross. Target lock is obtained by pushing in the control. stays the same. Changes in game needed: S4 must not lock a target. TDC depress locks a target. TDC Center function needs to be removed. Edited May 17, 2019 by viper2097 Steam user - Youtube I am for quality over quantity in DCS modules Link to comment Share on other sites More sharing options...
myHelljumper Posted May 17, 2019 Share Posted May 17, 2019 (edited) Okay, I miss read what you wrote, none of the two options you described is correct. IRL the TDC hat is 5 way (up, down, left, right, press). It's used to move the TDC and the press movement has 2 functions: - When in SCAN mode (RWS), it locks the target under the TDC in PID mode (TWS) - When in PID (TWS) or PIC (STT) mode it will alternate between the two (PIC is not always possible). The "TDC center" button does not exist IRL, it is a "game" function that is used to reset the position of the TDC on the radar screen. You have a diagram in the manual with the real HOTAS layout that might help you with this. If you still did not understand I could take some more time to explain it to you with those diagrams, I hope this helped. EDIT : To clear all possible confusion, current implementation is correct, the only thing that would need to change is the control names/description. Edited May 17, 2019 by myHelljumper Helljumper - M2000C Guru Helljumper's Youtube https://www.youtube.com/channel/UCK3rTjezLUxPbWHvJJ3W2fA Link to comment Share on other sites More sharing options...
viper2097 Posted May 17, 2019 Share Posted May 17, 2019 (edited) I understand what the TDC at the throttle, and also what does button nr. 8 on the stick does in the game. I want to know what this two are doing in real life, because something seems to be wrong with Razbams implementation. So, if pressing TDC does lock the target and also switches between STT and TWS, what does the button nr. 8 on the stick do then? EDIT : To clear all possible confusion, current implementation is correct, the only thing that would need to change is the control names/description. Can't be. You are saying something different then the actual implementation. Edited May 17, 2019 by viper2097 Steam user - Youtube I am for quality over quantity in DCS modules Link to comment Share on other sites More sharing options...
myHelljumper Posted May 17, 2019 Share Posted May 17, 2019 [...] I've gone trough the manual because something looked strange, and I found that the manual made no sense regarding this. You were right in that regard. As I only know the real RDM equipped HOTAS layout I can't tell you for sure how the real HOTAS layout is. However, from what I know the target lock and PID/PIC lock toggle functions are under the same button IRL and that button is at the TDC press on the throttle. As for the button 8 on the RDM aircrafts it's a radio button, but I don't know on the RDI aircraft, like the one we have now. Baltic Dragon would need to take a look at this and edit the manual to reflect the real layout :). Helljumper - M2000C Guru Helljumper's Youtube https://www.youtube.com/channel/UCK3rTjezLUxPbWHvJJ3W2fA Link to comment Share on other sites More sharing options...
AMEDooley Posted May 21, 2019 Share Posted May 21, 2019 When using the fuel dumps with to dump external fuel, it will just keep on dumping fuel until 480 liters. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
viper2097 Posted May 21, 2019 Share Posted May 21, 2019 Thats correct. The Mirage can only dump the external fuel, and also once started, it can't stopped. Steam user - Youtube I am for quality over quantity in DCS modules Link to comment Share on other sites More sharing options...
jojo Posted May 22, 2019 Share Posted May 22, 2019 (edited) Thats correct. The Mirage can only dump the external fuel, and also once started, it can't stopped. Yes you can't stop external fuel dump. But it should stop when external tanks are empty, leaving you with internal fuel. @AMEDooley: I tried to replicate with Caucasus Quick Action "Take Off" mission. 1 fuselage tank. I can't replicate your bug, when the external tank is empty, fuel decreases in accordance with fuel flow (checked with stop watch). Could you give more details (wing tanks/ fuselage tank), or better: share a track ? Edited May 22, 2019 by jojo Mirage fanatic ! I7-7700K/ MSI RTX3080/ RAM 64 Go/ SSD / TM Hornet stick-Virpil WarBRD + Virpil CM3 Throttle + MFG Crosswind + Reverb G2. Flickr gallery: https://www.flickr.com/gp/71068385@N02/728Hbi Link to comment Share on other sites More sharing options...
AMEDooley Posted May 22, 2019 Share Posted May 22, 2019 (edited) Yeah I’ll get you one. I did it twice during the first mission of the red flag campaign. I had a full load of gas, with three drop tanks, if I started the dump as soon as I went in the mission and it just kept going until I was at 480 liters. Needless to say the first time it happened I ran out of gas. I’m also on OB but not the newest patch, the one prior to. So it maybe something that fixed itself. I’m waiting for all the fixes from the last patch to hit before I update. Edited May 22, 2019 by AMEDooley [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
jojo Posted May 23, 2019 Share Posted May 23, 2019 The fue gauge is kilogram, not liters. :smilewink: Ok, I'll test the 3 tanks configuration. Mirage fanatic ! I7-7700K/ MSI RTX3080/ RAM 64 Go/ SSD / TM Hornet stick-Virpil WarBRD + Virpil CM3 Throttle + MFG Crosswind + Reverb G2. Flickr gallery: https://www.flickr.com/gp/71068385@N02/728Hbi Link to comment Share on other sites More sharing options...
33-DFTC Posted May 23, 2019 Share Posted May 23, 2019 While this is perfectly correct it will make no difference when calculating weight xD There are only two types of aircraft, fighters and targets. - Major Doyle "Wahoo" Nicholson, USMC Link to comment Share on other sites More sharing options...
jojo Posted May 23, 2019 Share Posted May 23, 2019 Ok, I designed a simple navigation mission on Nevada map. Last Open Beta version. Ferry configuration, 3 tanks + 2 Magic 2. I took off and activated the fuel dump. After the 3 tanks are empty (3 "RL" lights on fuel panel), the fuel decreases according to fuel flow. So in good faith, I don't know how to replicate the bug. Mirage fanatic ! I7-7700K/ MSI RTX3080/ RAM 64 Go/ SSD / TM Hornet stick-Virpil WarBRD + Virpil CM3 Throttle + MFG Crosswind + Reverb G2. Flickr gallery: https://www.flickr.com/gp/71068385@N02/728Hbi Link to comment Share on other sites More sharing options...
33-DFTC Posted May 23, 2019 Share Posted May 23, 2019 Did the same test over the Caucasus map on the latest Stable release. The fuel dump emptied only the three tanks, I could not replicate the bug over five tries. There are only two types of aircraft, fighters and targets. - Major Doyle "Wahoo" Nicholson, USMC Link to comment Share on other sites More sharing options...
Recommended Posts