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Posted

Hi, i'am having a problem with the aim-260. Every time i fire the missile no matter the distance to target the missile immediately seperates to the 2nd stage right after firing. Also i had to add the "mount_vfs_texture_path(current_mod_path.."/Textures/Weapons.zip")" line to entry.lua because the textures weren't loading for some reson. Does any of you have the same problem or a fix? Thanks in advance.nullnullnull

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Posted

All two stage missiles were broken at some point in the last year by DCS updates.  There is no known fix.  The AIM-260 is being replaced with a more accurate model in any case.

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Posted
1 hour ago, Nightstorm said:

All two stage missiles were broken at some point in the last year by DCS updates.  There is no known fix.  The AIM-260 is being replaced with a more accurate model in any case.

Oh ok. And just wanted to ask about the textures. I'am sure i installed everything correctly so why was the line missing?

Posted
15 hours ago, IT_technik said:

Oh ok. And just wanted to ask about the textures. I'am sure i installed everything correctly so why was the line missing?

Well, let me start by saying, thank you for pointing out my mistake.  I must have accidentally left out that line when I got the Raptor enhancement mod working again.  The mod hadn't been updated in well over a year since I was away from DCS for that time.  Last year, changes to DCS broke it.  I have corrected that missing line and uploaded it.

A team, including myself, is currently working on a new and improved version that will be much better than the old one.  An EFM model is being developed with a unique flight model that is much more accurate to what the F22 can do based on what is known.  I have been updating my enhancement mod for that EFM and all of it should be ready soon.  I was, in fact, just updating the external fuel tank gauges last night to work with the EFM so that they're all accurate.  The current version for download WORKS, but...it also kind of sucks.  The flight model it's using now, based on those changes from last year is awful.  And it's out of date, still referencing F22 features from the previous version of the mod that were removed.

You'd be better off waiting for the new version.

Lastly, that was only your second post, and you only joined the forum about a week ago, so either your very new, or you never wanted to post before.  The tone of your question came across as somewhat accusatory.  In the future you might consider pointing things out a bit more diplomatically. For example: "Hey, I noticed this line to load the weapons textures was missing from the entry.lua." Instead of "So why was the line missing?"  The former is being helpful; the latter is being entitled.

We all work on these things for FREE, in our SPARE time when we're not working our full-time jobs that pay our bills or spending time with our families.  Please keep that in mind the next time you're enjoying a mod that a community member has released.

 

Thank you,

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Posted

Thanks again Nightstorm. I agree that you guys all are working very hard to bring us an F22 that is as realistic as possible. I greatly enjoyed the last one that was working before last summer's updates that broke it. You and all who contributed have my eternal thanks! This is only my first post and I'm not familiar with the legalities that ED uses for paid flight models but If I were to make a suggestion, you and the Team's hard work should be compensated in my opinion. Since I didn't lift a finger to help out, I would gladly pay for the F22 once yous are done.

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Posted
4 hours ago, Nightstorm said:

Well, let me start by saying, thank you for pointing out my mistake.  I must have accidentally left out that line when I got the Raptor enhancement mod working again.  The mod hadn't been updated in well over a year since I was away from DCS for that time.  Last year, changes to DCS broke it.  I have corrected that missing line and uploaded it.

A team, including myself, is currently working on a new and improved version that will be much better than the old one.  An EFM model is being developed with a unique flight model that is much more accurate to what the F22 can do based on what is known.  I have been updating my enhancement mod for that EFM and all of it should be ready soon.  I was, in fact, just updating the external fuel tank gauges last night to work with the EFM so that they're all accurate.  The current version for download WORKS, but...it also kind of sucks.  The flight model it's using now, based on those changes from last year is awful.  And it's out of date, still referencing F22 features from the previous version of the mod that were removed.

You'd be better off waiting for the new version.

Lastly, that was only your second post, and you only joined the forum about a week ago, so either your very new, or you never wanted to post before.  The tone of your question came across as somewhat accusatory.  In the future you might consider pointing things out a bit more diplomatically. For example: "Hey, I noticed this line to load the weapons textures was missing from the entry.lua." Instead of "So why was the line missing?"  The former is being helpful; the latter is being entitled.

We all work on these things for FREE, in our SPARE time when we're not working our full-time jobs that pay our bills or spending time with our families.  Please keep that in mind the next time you're enjoying a mod that a community member has released.

 

Thank you,

Hi again. Iam sorry that i come across as "entitled" iam really thankful for everything you and your team are doing. Part of the fact is that english is my second language so sometimes when i formulate a sentence it looks wierd. Also yes its my second post because i always try to solve the issue myself or try to find a fix online, so typing on forums is always my last resort because i don't want to bothe people. Anyway once again thank you for your hard work i am sorry again.

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Posted
2 hours ago, TheThing001 said:

Thanks again Nightstorm. I agree that you guys all are working very hard to bring us an F22 that is as realistic as possible. I greatly enjoyed the last one that was working before last summer's updates that broke it. You and all who contributed have my eternal thanks! This is only my first post and I'm not familiar with the legalities that ED uses for paid flight models but If I were to make a suggestion, you and the Team's hard work should be compensated in my opinion. Since I didn't lift a finger to help out, I would gladly pay for the F22 once yous are done.

I appreciate the thanks and the sentiment.  Getting compensated in any way would open up a whole giant can of worms from a legal standpoint.  The EFM isn't the same as their PFM's.  Professional.  I think the E is Enhanced?  Either way, you all are going to love this.

 

2 hours ago, IT_technik said:

Hi again. Iam sorry that i come across as "entitled" iam really thankful for everything you and your team are doing. Part of the fact is that english is my second language so sometimes when i formulate a sentence it looks wierd. Also yes its my second post because i always try to solve the issue myself or try to find a fix online, so typing on forums is always my last resort because i don't want to bothe people. Anyway once again thank you for your hard work i am sorry again.

Thank you.  And understood.  A lot can be lost in translation between languages and that doesn't even take into consideration that it's text in a forum post.  All good.

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Posted

Are there any plans to update the cockpit textures? It's always seemed just a bit off to me. It's not a big deal at all. Just thought I would ask!

Main Pit: i7 13700KF, RTX 4090, Pimax Crystal Super

Co-Pilot Pit: i7 11700K, RTX 3090, Pimax Crystal OG

Posted
27 minutes ago, Tusk.V said:

Are there any plans to update the cockpit textures? It's always seemed just a bit off to me. It's not a big deal at all. Just thought I would ask!

No one has mentioned it that I know of.  However, those are just in the zip file.  If anyone is feeling up to the challenge, I don't think anyone would mind.

 

Posted (edited)
4 minutes ago, Nightstorm said:

No one has mentioned it that I know of.  However, those are just in the zip file.  If anyone is feeling up to the challenge, I don't think anyone would mind.

 

If I knew how, I would try. Maybe @Texac could look at them. 😉

Either way, all of these other updates are WAY more important. Thanks!

Edited by Tusk.V
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Main Pit: i7 13700KF, RTX 4090, Pimax Crystal Super

Co-Pilot Pit: i7 11700K, RTX 3090, Pimax Crystal OG

Posted (edited)

Some update pics from yesterday:  The IRST pods are new.  I bought the model and Spino helped convert it.  I redid the textures and positioning and hope to use it for a future purpose.  The same goes for the Mako missile.  I bought the model and Spino helped with it.  Oh, and the fuel tanks are the ones I did from the F-16 CFT mod.  Since they're 600 gal ish and don't have the plumbing at the rear, they're a better option until we can obtain the Low Drag Tank and Pylon versions that will use the same pylon as the IRST with a stealthier tank.  The added benefit is that when you jettison them, the pylon goes with.  I redid the textures on those tanks and made an F22 specific version to match the RAM coating paint.

 

Because I was inverted:

03.jpg

02.jpg

01.jpg

Edited by Nightstorm
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Posted

And before anyone asks how I used the outboard wing pylons, no I wasn't able to add new pylons.  I tried; they worked in Mission Editor but crashed DCS when you went to fly.

So, as you can see in the one picture with the bay doors opened, if you're using larger missiles there's no room on the center stations.  In those circumstances, I enabled the use of the IRST pods on those stations and adjusted the positioning to put them out on the wings.

 

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Posted

Spino made a new tank to represent the LDTP (Low Drag Tank and Pylon) that the Raptor will be using.  I modified a copy of the pod textures and here is the result:

 

01.jpg02.jpg03.jpg04.jpg05.jpg06.jpg

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Posted

Oh nice.

A stealth fuel tank.

F-4E, F-5E-3, F-14, F-15E, F-16C, FA18-C, F-86, A-10C, Spitfire, AJS-37, KA50, MiG-19, L-39, P-51, Flaming Cliffs, All maps, WWII Assets, Combined Arms, Super Carrier.

Posted
6 hours ago, Archangel44 said:

Oh nice.

A stealth fuel tank.

Unfortunately, the only real image is a blurry rear aspect shot from a distance.

 

F22-tanks-1.png?ex=6823aef9&is=68225d79&

 

Based on the artwork:

GJSt-CBacAUYeEB.jpg?ex=6823a5ab&is=68225

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Posted

Looks awesome! Any update on the Discord server?

Main Pit: i7 13700KF, RTX 4090, Pimax Crystal Super

Co-Pilot Pit: i7 11700K, RTX 3090, Pimax Crystal OG

Posted

We're all waiting on an update.  GD is still working on the merge.

In other news, @plott1964 helped me out with some code for the VVI pages.  I had modified them to allow for the EFM's capabilities.  +- 100 degrees AoA, +- 17.5 G and +- 100k FPM.  However, with the new capabilities you can easily exceed 100 AoA either direction, and you can exceed 100k FPM going straight down.  Not for long mind you, the ground has a PK of 1.

Now the actual gauge indicators will "go away" if you exceed the scale of the gauge.  Say you pull 120 degrees of AoA, which is really easy to do with the TVC, the gauge will read up to 100 and digital readout will still show whatever it actually is, but the gauge stops reading at 101 and will start again when you drop back down into the scale.  It works pretty well.

I don't think you'll ever hit 17.5 G's but you can hit 12-13.  And I had it up to 110k FPM in a full power vertical decent from 50k feet.  And she can hit 60k FPM in a vertical accent under full power.  This thing is a beast with 70k lbs of thrust.

That was the last existing page that I know of that needed adjusting.  Things are looking good.  

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Posted (edited)
3 hours ago, daniel 11111 said:

I've been reading this forum, but I'm not still not sure how to install the thrust vectoring version of the mod.

Anyone able to help?

We're all on the same boat right now man, we're waiting on the PR and GD to move forward.  Can't wait though, this is going to be awesome!

Edited by hoff1218
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Posted
8 hours ago, daniel 11111 said:

I've been reading this forum, but I'm not still not sure how to install the thrust vectoring version of the mod.

Anyone able to help?

The thrust vectoring EFM is done and awaiting Grinnelli's team to merge it into their next release (likely 4.0). They're sponsoring a major expo for flight simulations in early June, and working on the F-100 official mod for DCS. All the work on the F-22 is best effort and in their spare time, but I'm chatting with them several times a week on the status and next steps. Needless to say they're spread thin right now. I've been saying "coming in 2-weeks" in true DCS fashion, and sadly things have popped up for the GD team that has taken priority over the F-22. I can tell you with certainty that it IS coming, and soon. I'll do my best to keep everyone updated - my discord will have the most up-to-date info. Out of respect for Nightstorm and not wanting to highjack his thread I'm not going to post the link, but will share if anyone wants to message me.  

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