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Updated Settings for Reverb G2 - is there a single source reference anywhere?


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Posted

Hey all VR experts...... Is there a single or even just a couple of places to find a list of recommended settings for the Reverb G2? I know there are recommendations scattered throughout several posts in this and other forums. But I'm not here everyday and I struggle to sift through 100+ posts to find the info needed to get the best setting for the Reverb. I didn't see it but is there a pinned list somewhere that has a consolidated settings guide? Or a website like Thud's? I went to the Thud site and it looked like it was still only info for the G1.

 

I'm struggling to find the right balance of settings in DCS, Nvidia, WMR and Steam VR settings. I'm running a 2080ti and an i9-9900K so I should be able to max out most settings. I'm close, but I'm still getting a bit of shimmer on objects and some blurriness of objects as I pass by them. I haven't run FPSVR recently, but I'll do that soon once I can play around with it and spend some time. But my main question is what settings should I start with to get the best frame rates and then be able to add in visual quality?

 

If someone could please point me to a single list of recommended settings or even just a few sites to find a good starting point, it would be hugely appreciated. I just unfortunately don't have time to comb through 1000+ posts to figure out all the various combos to get a good smooth gameplay.

 

TIA!

System HW: i9-9900K @5ghz, MSI 11GB RTX-2080-Ti Trio, G-Skill 32GB RAM, Reverb HMD, Steam VR, TM Warthog Hotas Stick & Throttle, TM F/A-18 Stick grip add-on, TM TFRP pedals. SW: 2.5.6 OB

Posted
Hey all VR experts...... Is there a single or even just a couple of places to find a list of recommended settings for the Reverb G2? I know there are recommendations scattered throughout several posts in this and other forums. But I'm not here everyday and I struggle to sift through 100+ posts to find the info needed to get the best setting for the Reverb. I didn't see it but is there a pinned list somewhere that has a consolidated settings guide? Or a website like Thud's? I went to the Thud site and it looked like it was still only info for the G1.

 

I'm struggling to find the right balance of settings in DCS, Nvidia, WMR and Steam VR settings. I'm running a 2080ti and an i9-9900K so I should be able to max out most settings. I'm close, but I'm still getting a bit of shimmer on objects and some blurriness of objects as I pass by them. I haven't run FPSVR recently, but I'll do that soon once I can play around with it and spend some time. But my main question is what settings should I start with to get the best frame rates and then be able to add in visual quality?

 

If someone could please point me to a single list of recommended settings or even just a few sites to find a good starting point, it would be hugely appreciated. I just unfortunately don't have time to comb through 1000+ posts to figure out all the various combos to get a good smooth gameplay.

 

TIA!

 

I, too, have been trying to gather up whatever info I can find. Actually, the above request would be a great help to others who have, or will soon have, their pre-orders filled. Mine arrives on the 18th, tomorrow as I write this.

 

Just Screenshots from your DCS settings would be helpful.

TWC_SLAG

 

Win 10 64 bit, 2T Hard Drive, 1T SSD, 500GB SSD, ASUS Prime Z390 MB, Intel i9 9900 Coffee Lake 3.1mhz CPU, ASUS 2070 Super GPU, 32gb DDR4 Ram, Track IR5, 32” Gigabyte curved monitor, TM Warthog HOTAS, CH Pedals, Voice Attack, hp Reverb G2.

Posted

I honestly have no clue on what's best for G2. Though I'm planning to get it someday :)

In the meanwhile, until someone more educated on the topic arrives here, maybe the more "standard" approach would come handy? Start with default "High" settings and 1,5 PD (if that is applicable). Set shadows to "Medium" and "Flat".

Then check your results. If it's bad - start decreasing MSAA and/or PD (supersampling). If seems alright, try to increase shadow quality.

YMMW of course, but that's what I'd do.

AMD R7 5800X3D | Aorus B550 Pro | 32GB DDR4-3600 | RTX 4080 | VKB MGC Pro Gunfighter Mk III + STECS + VKB T-Rudder Mk4 | Pimax Crystal

FC3 | A-10C II | Ка-50 | P-51 | UH-1 | Ми-8 | F-86F | МиГ-21 | FW-190 | МиГ-15 | Л-39 | Bf 109 | M-2000C | F-5 | Spitfire | AJS-37 | AV-8B | F/A-18C | Як-52 | F-14 | F-16 | Ми-24 | AH-64 | F-15E | F-4 | CH-47

NTTR | Normandy | Gulf | Syria | Supercarrier | Afghanistan | Kola

Posted
Hey all VR experts...... Is there a single or even just a couple of places to find a list of recommended settings for the Reverb G2? I know there are recommendations scattered throughout several posts in this and other forums. But I'm not here everyday and I struggle to sift through 100+ posts to find the info needed to get the best setting for the Reverb. I didn't see it but is there a pinned list somewhere that has a consolidated settings guide? Or a website like Thud's? I went to the Thud site and it looked like it was still only info for the G1.

 

I'm struggling to find the right balance of settings in DCS, Nvidia, WMR and Steam VR settings. I'm running a 2080ti and an i9-9900K so I should be able to max out most settings. I'm close, but I'm still getting a bit of shimmer on objects and some blurriness of objects as I pass by them. I haven't run FPSVR recently, but I'll do that soon once I can play around with it and spend some time. But my main question is what settings should I start with to get the best frame rates and then be able to add in visual quality?

 

If someone could please point me to a single list of recommended settings or even just a few sites to find a good starting point, it would be hugely appreciated. I just unfortunately don't have time to comb through 1000+ posts to figure out all the various combos to get a good smooth gameplay.

 

TIA!

 

We are all a very very long way from "maxing out" all settings!

All of us, no matter what is said.

I only have the older G1 but the G2 should hopefully be with me by the 10th of December.

HP G2 Reverb (Needs upgrading), Windows 10 VR settings: IPD is 64.5mm, High image quality, G2 reset to 60Hz refresh rate. set to OpenXR, but Open XR tool kit disabled.

DCS: Pixel Density 1.0, Forced IPD at 55 (perceived world size), DLSS setting is quality at 1.0. VR Driver system: I9-9900KS 5Ghz CPU. XI Hero motherboard and RTX 3090 graphics card, 64 gigs Ram, No OC... Everything needs upgrading in this system!.

Vaicom user and what a superb freebie it is! Virpil Mongoose T50M3 base & Mongoose CM2 Grip (not set for dead stick), Virpil TCS collective with counterbalance kit (woof woof). Virpil Apache Grip (OMG). MFG pedals with damper upgrade. Total controls Apache MPDs set to virtual Reality height. Simshaker Jet Pro vibration seat.. Uses data from DCS not sound... goodbye VRS.

Posted

I think the user Speed-of-Heat has some nice links to his VR setup at the bottom of his posts, but I cannot see these on PC only on my mobile.

He may still have the reverb G1 but the resolution is the same as the G2, so technically it should run the same and for sure will offer a good starting point.

HP G2 Reverb (Needs upgrading), Windows 10 VR settings: IPD is 64.5mm, High image quality, G2 reset to 60Hz refresh rate. set to OpenXR, but Open XR tool kit disabled.

DCS: Pixel Density 1.0, Forced IPD at 55 (perceived world size), DLSS setting is quality at 1.0. VR Driver system: I9-9900KS 5Ghz CPU. XI Hero motherboard and RTX 3090 graphics card, 64 gigs Ram, No OC... Everything needs upgrading in this system!.

Vaicom user and what a superb freebie it is! Virpil Mongoose T50M3 base & Mongoose CM2 Grip (not set for dead stick), Virpil TCS collective with counterbalance kit (woof woof). Virpil Apache Grip (OMG). MFG pedals with damper upgrade. Total controls Apache MPDs set to virtual Reality height. Simshaker Jet Pro vibration seat.. Uses data from DCS not sound... goodbye VRS.

Posted
I honestly have no clue on what's best for G2. Though I'm planning to get it someday :)

In the meanwhile, until someone more educated on the topic arrives here, maybe the more "standard" approach would come handy? Start with default "High" settings and 1,5 PD (if that is applicable). Set shadows to "Medium" and "Flat".

Then check your results. If it's bad - start decreasing MSAA and/or PD (supersampling). If seems alright, try to increase shadow quality.

YMMW of course, but that's what I'd do.

 

PD of 1.5 is pretty demanding and IMHO not really needed with a Reverb G2.

 

  • Like 1

Don B

EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|

Posted

Yeah, I think you're right. I was writing this late at night and just blindly put my current settings there. Indeed, might be best to leave it at 1.0 at the beginning.

AMD R7 5800X3D | Aorus B550 Pro | 32GB DDR4-3600 | RTX 4080 | VKB MGC Pro Gunfighter Mk III + STECS + VKB T-Rudder Mk4 | Pimax Crystal

FC3 | A-10C II | Ка-50 | P-51 | UH-1 | Ми-8 | F-86F | МиГ-21 | FW-190 | МиГ-15 | Л-39 | Bf 109 | M-2000C | F-5 | Spitfire | AJS-37 | AV-8B | F/A-18C | Як-52 | F-14 | F-16 | Ми-24 | AH-64 | F-15E | F-4 | CH-47

NTTR | Normandy | Gulf | Syria | Supercarrier | Afghanistan | Kola

Posted

This link is probably the single best resource that I've found for setting up the Reverb G2; https://vr4dcs.com/2019/09/10/reverb-settings-for-dcs/ It really helped explain a lot of the settings and the "why" behind them.

 

I spent most of an entire day yesterday working on optimizing my rig, mostly using settings recommended by Thud VR4DCS. I finally got around to overclocking my CPU. Bumped it up to 4.9 ghz and that seemed to definitely help. I used the utility also recommended by thud called Intel Extreme tuning Utility found here: https://vr4dcs.com/2019/08/03/rig-tuning-tools-list/

 

I also religiously followed his Nvidia settings here: https://vr4dcs.com/2020/10/19/fix-nvidia-g2-control-panel-settings/

 

After following those links and running all the OC, Nvidia settings, Steam setting and DCS settings - I did see a decent improvement. My DCS was running ok before, so it was not a radical change. But there were definitely some gains.

System HW: i9-9900K @5ghz, MSI 11GB RTX-2080-Ti Trio, G-Skill 32GB RAM, Reverb HMD, Steam VR, TM Warthog Hotas Stick & Throttle, TM F/A-18 Stick grip add-on, TM TFRP pedals. SW: 2.5.6 OB

Posted

Probably the only areas I'm still a bit uncertain about on Thud's first link above ^^ are:

  1. Why do they recommend to NOT use the beta version of Steam VR but they do want you to use the Beta for Steam WMR? I have the Beta Steam VR and will go revert to the non-beta version now.
  2. Is it better to use the Steam VR SS slider on the global or the DCS app? Or does it matter? I understand to not use both - as they are additive. But is there any reason to use one over the other. The SS slider in global settings in seems to give different resolution settings at 100% than the DCS app specific slider at 100%. So not sure which one to use.
  3. The screenshots for both Steam VR settings and the DCS settings page are old. There are some features that are different on the newer versions of each that are not addressed in Thud's tutorial.
  4. Is it better to have Legacy reprojection on or off? My understanding is that with it on, it locks the FPS to 45 and off it can vary up and down as high as 90 depending on the scene.

System HW: i9-9900K @5ghz, MSI 11GB RTX-2080-Ti Trio, G-Skill 32GB RAM, Reverb HMD, Steam VR, TM Warthog Hotas Stick & Throttle, TM F/A-18 Stick grip add-on, TM TFRP pedals. SW: 2.5.6 OB

Posted
Probably the only areas I'm still a bit uncertain about on Thud's first link above ^^ are:
  1. Why do they recommend to NOT use the beta version of Steam VR but they do want you to use the Beta for Steam WMR? I have the Beta Steam VR and will go revert to the non-beta version now.
  2. Is it better to use the Steam VR SS slider on the global or the DCS app? Or does it matter? I understand to not use both - as they are additive. But is there any reason to use one over the other. The SS slider in global settings in seems to give different resolution settings at 100% than the DCS app specific slider at 100%. So not sure which one to use.
  3. The screenshots for both Steam VR settings and the DCS settings page are old. There are some features that are different on the newer versions of each that are not addressed in Thud's tutorial.
  4. Is it better to have Legacy reprojection on or off? My understanding is that with it on, it locks the FPS to 45 and off it can vary up and down as high as 90 depending on the scene.

 

 

Just my opinion from much fudding around with the G2 since getting it a week ago Friday.

Global Resolution - Do NOT set it to 100% at this time. It is a bug and is too much, set it to 50% which will be about as close as you can get to native resolution. Hopefully Steam will get this fixed in their next update for Steam VR.

 

I use the Window Mixed Reality for Steam VR Beta without issue. I have tried both Steam VR and Steam VR Beta, I just set it to regular Steam VR.

Using Windows Mixed Reality for Steam VR upon launching, will open both the WMR Portal and Steam VR for you.

So when I launch DCS I have a two step process. Launch WMR for Steam VR, then shortly after launch DCS.exe shortcut from my desktop.

 

I prefer to set DCS PD to 1.0, and also match my resolution in the game settings in Steam VR to the native global resolution. Reverb has enough resolution one really does not need to SS any further. But yeah one should not SS in both global and game profile, I use the game profile where I have added SS to some of my other games.

 

Legacy Reprojection is just that, Legacy. Old. You should use the newer Motion Smoothing which should be improved. Course you are free to try anything you want.

IMHO Steam has done a good job with Motion Smoothing (reprojection), coming from Oculus I think the reprojection is better in Steam with the Reverb G2 than it was

with my Rift S.

 

I would focus on a couple things.

 

1: Work on graphics settings to get as close to 90 Hz as you can with a satisfactory image and performance for you. Set Motion Smoothing to enabled in the game

profile in Steam VR for DCS. Please note unless you have the Steam version of DCS, it will not show up as a game to set a profile for - unless you have DCS running, then it will and you can make your settings there. I would try that, set Motion Smoothing to enabled, and see how you like it.

2: Alternatively you could set Motion Smoothing to always on, and try and crank graphics even higher to see if you get a satisfactory image and experience. You fps should remain a constant 45 fps. If it drops much below you have cranked in too much.

 

Some nice options there one can play with.

 

Hope this helps,

 

 

Don B

EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|

Posted

 

 

Just my opinion from much fudding around with the G2 since getting it a week ago Friday.

Global Resolution - Do NOT set it to 100% at this time. It is a bug and is too much, set it to 50% which will be about as close as you can get to native resolution. Hopefully Steam will get this fixed in their next update for Steam VR.

 

I use the Window Mixed Reality for Steam VR Beta without issue. I have tried both Steam VR and Steam VR Beta, I just set it to regular Steam VR.

Using Windows Mixed Reality for Steam VR upon launching, will open both the WMR Portal and Steam VR for you.

So when I launch DCS I have a two step process. Launch WMR for Steam VR, then shortly after launch DCS.exe shortcut from my desktop.

 

I prefer to set DCS PD to 1.0, and also match my resolution in the game settings in Steam VR to the native global resolution. Reverb has enough resolution one really does not need to SS any further. But yeah one should not SS in both global and game profile, I use the game profile where I have added SS to some of my other games.

 

Legacy Reprojection is just that, Legacy. Old. You should use the newer Motion Smoothing which should be improved. Course you are free to try anything you want.

IMHO Steam has done a good job with Motion Smoothing (reprojection), coming from Oculus I think the reprojection is better in Steam with the Reverb G2 than it was

with my Rift S.

 

I would focus on a couple things.

 

1: Work on graphics settings to get as close to 90 Hz as you can with a satisfactory image and performance for you. Set Motion Smoothing to enabled in the game

profile in Steam VR for DCS. Please note unless you have the Steam version of DCS, it will not show up as a game to set a profile for - unless you have DCS running, then it will and you can make your settings there. I would try that, set Motion Smoothing to enabled, and see how you like it.

2: Alternatively you could set Motion Smoothing to always on, and try and crank graphics even higher to see if you get a satisfactory image and experience. You fps should remain a constant 45 fps. If it drops much below you have cranked in too much.

 

Some nice options there one can play with.

 

Hope this helps,

 

 

It absolutely does help, thank you. A couple of things.....

  • I am running DCS as standalone, not through Steam.
  • I find that when I boot up, the basic WMR app auto runs (not the Steam WMR). As long as that is up and I'm in the cliff house - I can then go back to the desktop and run DCS without having to go into Steam and separately open Steam VR and Steam WMR. When I click on DCS - it automatically opens and runs both Steam VR and Steam WMR. So those other steps (for me) are not necessary.
  • I have 100% SS set in Steam on both the global AND the Per application (DCS) tabs - and they both are giving me the same value (2212 x 2164). So that should be the native resolution for the Reverb. So I'm not seeing what you're talking about with the 50% setting giving native. Setting 50% on my GUI gives me 1564 x 1528.
  • I have PD in game set to 1.0. I may bump that down to .8 or .9 based on Thud's recommendation and increase the SS% - as he says that PD is far less efficient and a resource hog than is Steam SS to achieve the same thing.

I currently have MSAA in game set to 2x. I may turn that off and then play with the Steam SS % and see if I can get rid of the jaggies and sparkles. It seems to run OK now with MSAA x2, so going back to that might be ok too.

 

Thanks again.

 

 

System HW: i9-9900K @5ghz, MSI 11GB RTX-2080-Ti Trio, G-Skill 32GB RAM, Reverb HMD, Steam VR, TM Warthog Hotas Stick & Throttle, TM F/A-18 Stick grip add-on, TM TFRP pedals. SW: 2.5.6 OB

Posted

 

Please note unless you have the Steam version of DCS, it will not show up as a game to set a profile for - unless you have DCS running, then it will and you can make your settings there. I would try that, set Motion Smoothing to enabled, and see how you like it.

 

 

 

As I said before you do not need to have DCS running to setup a profile for a None steam version of DCS.

 

"You can add DCS to your VR library no need to be running if you have none steam version just add none steam game in steam then add to vr library.

 

Then you will see in the setting."

Posted

 

As I said before you do not need to have DCS running to setup a profile for a None steam version of DCS.

 

"You can add DCS to your VR library no need to be running if you have none steam version just add none steam game in steam then add to vr library.

 

Then you will see in the setting."

 

Good to know I did not know that. Will give that a try.

 

Don B

EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|

Posted

 

It absolutely does help, thank you. A couple of things.....

  • I am running DCS as standalone, not through Steam.
  • I find that when I boot up, the basic WMR app auto runs (not the Steam WMR). As long as that is up and I'm in the cliff house - I can then go back to the desktop and run DCS without having to go into Steam and separately open Steam VR and Steam WMR. When I click on DCS - it automatically opens and runs both Steam VR and Steam WMR. So those other steps (for me) are not necessary.
  • I have 100% SS set in Steam on both the global AND the Per application (DCS) tabs - and they both are giving me the same value (2212 x 2164). So that should be the native resolution for the Reverb. So I'm not seeing what you're talking about with the 50% setting giving native. Setting 50% on my GUI gives me 1564 x 1528.
  • I have PD in game set to 1.0. I may bump that down to .8 or .9 based on Thud's recommendation and increase the SS% - as he says that PD is far less efficient and a resource hog than is Steam SS to achieve the same thing.

I currently have MSAA in game set to 2x. I may turn that off and then play with the Steam SS % and see if I can get rid of the jaggies and sparkles. It seems to run OK now with MSAA x2, so going back to that might be ok too.

 

Thanks again.

 

 

Nice will give that a shot - for some reason I had thought I tried it and it did not open WMR for SteamVR Beta.

I been so confused so many times though who knows lol.

 

Don B

EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|

Posted

So..... after numerous hours of trial and error and playing with every combo of settings, I've arrived at the following settings that seem to work really well (also see attachments):

 

Steam VR

  • 150% Render Resolution global resolution (2708 x 2652), 100% on DCS application setting (which still gives the 2708x2652)
  • Supersampling - ON
  • Motion smoothing - ENABLED
  • Legacy Reprojection mode - OFF

339167931_Steamglobalsettings.thumb.PNG.e1594c4045fd3662f346b44907da1bb1.PNG

1847083433_SteamVRDCSappsettings.PNG.f8c5bb53e93dbdf814cb2646756e6d79.PNG

 

Nvidia Control Panel

DCS settings:

  • Textures - High
  • Terrain textures - LOW
  • civ traffic - Med
  • Water - Med
  • Vis range - Ultra (I want to see targets at the best range possible)
  • Heat Blur - OFF
  • Shadows - Flat only
  • Cockpit - 1024 (I'm going to further experiment with this on 1024 every frame to see if that makes the cockpit instruments and text even more clear, without losing performance)
  • MSAA - 2x (I tried it off and it looked horrible)
  • Depth of Field - Off (I still don't know what this does)
  • Lens effects - None (I still don't know what this does)
  • Motion Blur - Off (I still don't know what this does)
  • SSAA and SSLR - OFF (I still don't know what this does)
  • Clutter - Max
  • Trees vis - 54%
  • Preload radius - Max
  • Chimney smoke - 0
  • Gamma - 1.6 (anything above that and everything is too bright and washed out on the G2)
  • Annisotropic filter - 16x
  • Terrain Object Shadows - Flat
  • Cockpit global illum - ON (I don't see a difference in Off or ON in how it lights the cockpit. There are times with it on and the cockpit is in shadows and it's really hard to see switches and such.

517469756_DCSsystemsettings.thumb.PNG.6e2e07bd27c0e379f34ede6f01138e6e.PNG

 

DCS VR options

  • PD - 1.0
  • Force IPD - OFF
  • Bloom effect - On (I still don't know what this does)
  • MSAA Mask size - .69 (because its the most universal # in fighter aviation but I still don't know what this does.)

1942329664_DCSVRsettings.thumb.PNG.f12c4b12107e21cdf8930afefc27ac07.PNG

 

With these settings, I'm able to get a very steady 45 fps and more importantly the CPU and GPU frametimes (using FPSVR) to consistently run in the teens, even over densely populated cities. With the 150% resolution set in Steam VR - I'm able to very clearly read the text on the F-16 MPDs and other text in the cockpit. I also get very good and very smooth BFM action while fighting another aircraft. No Blur, no shimmer, etc. While I could run as high as 180-200% in some cases and still keep the GPU & CPU frametimes in the teens over less populated terrain without a lot of objects and have crystal clear cockpit text on the F-16 - 150% was still just fine and it allowed me to run this over large cities.

 

My test scenario for all of this was the Instant Action > PG> free flight. I found it to be the easiest to get almost instant results since in spawns you right over a city (Abu Dhabi) at low-ish altitude. Within about 10 sec of looking 90 deg left and right and doing some rolls and hard turns to see what the frame rates and frametimes did with an object rich environment.

 

A couple of lessons learned along the way for any of you kids trying this at home....

  1. Changing the Steam VR settings while in flight will not take effect until you exit the mission and then refly. You can change the settings while on pause and they will show up in your FPSVR window, but DCS will ignore it until you load the mission again. You don't need to exit the game, only the mission for the changes to be picked up and applied in DCS.
  2. As Thud said in one of his excellent articles on optimization - don't get wrapped around or chase fps for the sake of fps. The CPU and GPU frametimes are much more the goal. Once I could get both consistently down in the teens (<20ms) the game stayed smooth even though the fps would occasionally dip momentarily.

I hope these settings help.

440970340_SteamVRDCSappsettings.PNG.9dff08eaae4929febf766cce869ab669.PNG

2075052036_DCSVRsettings.thumb.PNG.e742f37579f85c65c4b862fd2c482e49.PNG

1831242276_DCSsystemsettings.thumb.PNG.45172547c834a1f1c71fadbb5f59dea0.PNG

1166763052_Steamglobalsettings.thumb.PNG.e8d59b78ae20a63522d4b216419bcb5b.PNG

1977385669_SteamVRDCSappsettings.PNG.58258ca46563012cc836e571698ec70a.PNG

1397169914_SteamVRDCSappsettings.PNG.7a8306df6771e482bb192d8978f68b38.PNG

  • Like 1

System HW: i9-9900K @5ghz, MSI 11GB RTX-2080-Ti Trio, G-Skill 32GB RAM, Reverb HMD, Steam VR, TM Warthog Hotas Stick & Throttle, TM F/A-18 Stick grip add-on, TM TFRP pedals. SW: 2.5.6 OB

Posted
So..... after numerous hours of trial and error and playing with every combo of settings, I've arrived at the following settings that seem to work really well (also see attachments):

 

Steam VR

  • 150% Render Resolution global resolution (2708 x 2652), 100% on DCS application setting (which still gives the 2708x2652)
  • Supersampling - ON
  • Motion smoothing - ENABLED
  • Legacy Reprojection mode - OFF

[ATTACH=JSON]{"data-align":"none","data-size":"medium","data-attachmentid":7149675}[/ATTACH]

[ATTACH=JSON]{"data-align":"none","data-size":"medium","data-attachmentid":7149677}[/ATTACH]

 

Nvidia Control Panel

DCS settings:

  • Textures - High
  • Terrain textures - LOW
  • civ traffic - Med
  • Water - Med
  • Vis range - Ultra (I want to see targets at the best range possible)
  • Heat Blur - OFF
  • Shadows - Flat only
  • Cockpit - 1024 (I'm going to further experiment with this on 1024 every frame to see if that makes the cockpit instruments and text even more clear, without losing performance)
  • MSAA - 2x (I tried it off and it looked horrible)
  • Depth of Field - Off (I still don't know what this does)
  • Lens effects - None (I still don't know what this does)
  • Motion Blur - Off (I still don't know what this does)
  • SSAA and SSLR - OFF (I still don't know what this does)
  • Clutter - Max
  • Trees vis - 54%
  • Preload radius - Max
  • Chimney smoke - 0
  • Gamma - 1.6 (anything above that and everything is too bright and washed out on the G2)
  • Annisotropic filter - 16x
  • Terrain Object Shadows - Flat
  • Cockpit global illum - ON (I don't see a difference in Off or ON in how it lights the cockpit. There are times with it on and the cockpit is in shadows and it's really hard to see switches and such.

[ATTACH=JSON]{"data-align":"none","data-size":"medium","data-attachmentid":7149678}[/ATTACH]

 

DCS VR options

  • PD - 1.0
  • Force IPD - OFF
  • Bloom effect - On (I still don't know what this does)
  • MSAA Mask size - .69 (because its the most universal # in fighter aviation but I still don't know what this does.)

[ATTACH=JSON]{"data-align":"none","data-size":"medium","data-attachmentid":7149680}[/ATTACH]

 

With these settings, I'm able to get a very steady 45 fps and more importantly the CPU and GPU frametimes (using FPSVR) to consistently run in the teens, even over densely populated cities. With the 150% resolution set in Steam VR - I'm able to very clearly read the text on the F-16 MPDs and other text in the cockpit. I also get very good and very smooth BFM action while fighting another aircraft. No Blur, no shimmer, etc. While I could run as high as 180-200% in some cases and still keep the GPU & CPU frametimes in the teens over less populated terrain without a lot of objects and have crystal clear cockpit text on the F-16 - 150% was still just fine and it allowed me to run this over large cities.

 

My test scenario for all of this was the Instant Action > PG> free flight. I found it to be the easiest to get almost instant results since in spawns you right over a city (Abu Dhabi) at low-ish altitude. Within about 10 sec of looking 90 deg left and right and doing some rolls and hard turns to see what the frame rates and frametimes did with an object rich environment.

 

A couple of lessons learned along the way for any of you kids trying this at home....

  1. Changing the Steam VR settings while in flight will not take effect until you exit the mission and then refly. You can change the settings while on pause and they will show up in your FPSVR window, but DCS will ignore it until you load the mission again. You don't need to exit the game, only the mission for the changes to be picked up and applied in DCS.
  2. As Thud said in one of his excellent articles on optimization - don't get wrapped around or chase fps for the sake of fps. The CPU and GPU frametimes are much more the goal. Once I could get both consistently down in the teens (<20ms) the game stayed smooth even though the fps would occasionally dip momentarily.

I hope these settings help.

 

Very interesting, especially when one looks at your specs and see that you ran those tests running a i9-9900K @5ghz and RTX-2080-Ti, I think I will have little trouble achieving similar performances with a Ryzen 5 5600X and Radeon 6800.

Win 11Pro. Corsair RM1000X PSU. ASUS TUF Gaming X570-PLUS [WI-FI], AMD Ryzen 7 5800X 3D, Sapphire Radeon RX 7900 XTX Nitro+ Vapor-X 24GB GDDR6. 32 GB G.SKILL TridentZ RGB Series (4 x 8GB) RAM Cl14 DDR4 3600. Thrustmaster HOTAS WARTHOG Thrustmaster. TWCS Throttle. PICO 4 256GB.

WARNING: Message from AMD: Windows Automatic Update may have replaced their driver by one of their own. Check your drivers.

M-2000C. Mirage F1. F/A-18C Hornet. F-15C. F-5E Tiger II. MiG-29 "Fulcrum".  Avatar: Escadron de Chasse 3/3 Ardennes. Fly like a Maineyak.

 

Posted
So..... after numerous hours of trial and error and playing with every combo of settings, I've arrived at the following settings that seem to work really well (also see attachments):

 

Steam VR

  • 150% Render Resolution global resolution (2708 x 2652), 100% on DCS application setting (which still gives the 2708x2652)
  • Supersampling - ON
  • Motion smoothing - ENABLED
  • Legacy Reprojection mode - OFF

[ATTACH=JSON]{"data-align":"none","data-size":"medium","data-attachmentid":7149675}[/ATTACH]

[ATTACH=JSON]{"data-align":"none","data-size":"medium","data-attachmentid":7149677}[/ATTACH]

 

Nvidia Control Panel

DCS settings:

  • Textures - High
  • Terrain textures - LOW
  • civ traffic - Med
  • Water - Med
  • Vis range - Ultra (I want to see targets at the best range possible)
  • Heat Blur - OFF
  • Shadows - Flat only
  • Cockpit - 1024 (I'm going to further experiment with this on 1024 every frame to see if that makes the cockpit instruments and text even more clear, without losing performance)
  • MSAA - 2x (I tried it off and it looked horrible)
  • Depth of Field - Off (I still don't know what this does)
  • Lens effects - None (I still don't know what this does)
  • Motion Blur - Off (I still don't know what this does)
  • SSAA and SSLR - OFF (I still don't know what this does)
  • Clutter - Max
  • Trees vis - 54%
  • Preload radius - Max
  • Chimney smoke - 0
  • Gamma - 1.6 (anything above that and everything is too bright and washed out on the G2)
  • Annisotropic filter - 16x
  • Terrain Object Shadows - Flat
  • Cockpit global illum - ON (I don't see a difference in Off or ON in how it lights the cockpit. There are times with it on and the cockpit is in shadows and it's really hard to see switches and such.

[ATTACH=JSON]{"data-align":"none","data-size":"medium","data-attachmentid":7149678}[/ATTACH]

 

DCS VR options

  • PD - 1.0
  • Force IPD - OFF
  • Bloom effect - On (I still don't know what this does)
  • MSAA Mask size - .69 (because its the most universal # in fighter aviation but I still don't know what this does.)

[ATTACH=JSON]{"data-align":"none","data-size":"medium","data-attachmentid":7149680}[/ATTACH]

 

With these settings, I'm able to get a very steady 45 fps and more importantly the CPU and GPU frametimes (using FPSVR) to consistently run in the teens, even over densely populated cities. With the 150% resolution set in Steam VR - I'm able to very clearly read the text on the F-16 MPDs and other text in the cockpit. I also get very good and very smooth BFM action while fighting another aircraft. No Blur, no shimmer, etc. While I could run as high as 180-200% in some cases and still keep the GPU & CPU frametimes in the teens over less populated terrain without a lot of objects and have crystal clear cockpit text on the F-16 - 150% was still just fine and it allowed me to run this over large cities.

 

My test scenario for all of this was the Instant Action > PG> free flight. I found it to be the easiest to get almost instant results since in spawns you right over a city (Abu Dhabi) at low-ish altitude. Within about 10 sec of looking 90 deg left and right and doing some rolls and hard turns to see what the frame rates and frametimes did with an object rich environment.

 

A couple of lessons learned along the way for any of you kids trying this at home....

  1. Changing the Steam VR settings while in flight will not take effect until you exit the mission and then refly. You can change the settings while on pause and they will show up in your FPSVR window, but DCS will ignore it until you load the mission again. You don't need to exit the game, only the mission for the changes to be picked up and applied in DCS.
  2. As Thud said in one of his excellent articles on optimization - don't get wrapped around or chase fps for the sake of fps. The CPU and GPU frametimes are much more the goal. Once I could get both consistently down in the teens (<20ms) the game stayed smooth even though the fps would occasionally dip momentarily.

I hope these settings help.

 

 

Have you noticed anything with regards to having Advanced Supersampling set to On?

From what I have read it seems one should have that off for devices like WMR and Oculus.

Don B

EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|

Posted

Need some help from fellow HP Reverb G2 Owners. I just installed my new HP REVERB G2 yesterday. I am upgrading from an Oculus Rift CV1. I had numerous issues finding the right USB and Display port combos to make this work (over 4 hours of experimenting). I finally got WMR to work and after deleting the old Oculus software, was able to get VR to come up in DCS. However, Of all my planes (F18, F15, F16, F14, Huey, Spitfire, P51, P47), the only plane that will fully render is the F15 which is an old model. All the others will only partially render in game. Frame of fuselage but no cockpit instrumentation or canopy. Does anyone have any recomendations on how to fix this. I have rebooted numerous times with the same issue persisting. BTW, I have used the latest recommendations on VR settings to configure, WMR, SteamWMR, DCS, and my Nividia Control panel. Any help is greatly appreciated.

 

Posted

Great work and findings Notso.

 

Thanks a lot for your efforts and for sharing them. Very useful and appriciated.

 

Overall I find the posters in this forum very helpful and polite, so a big thumbs up to all of you.

 

:thumbup:

 

Best regards

Michael

Posted

 

 

Have you noticed anything with regards to having Advanced Supersampling set to On?

From what I have read it seems one should have that off for devices like WMR and Oculus.

 

That's a good question. I'm not sure and had not heard about turning advanced SS off. I'll try it with it off and see what happens.

System HW: i9-9900K @5ghz, MSI 11GB RTX-2080-Ti Trio, G-Skill 32GB RAM, Reverb HMD, Steam VR, TM Warthog Hotas Stick & Throttle, TM F/A-18 Stick grip add-on, TM TFRP pedals. SW: 2.5.6 OB

Posted

I’ve been looking for how to get zoom in/out set with the G2.  If it’s here, I have missed it.

 

Thanks,

TWC_SLAG

 

Win 10 64 bit, 2T Hard Drive, 1T SSD, 500GB SSD, ASUS Prime Z390 MB, Intel i9 9900 Coffee Lake 3.1mhz CPU, ASUS 2070 Super GPU, 32gb DDR4 Ram, Track IR5, 32” Gigabyte curved monitor, TM Warthog HOTAS, CH Pedals, Voice Attack, hp Reverb G2.

Posted
2 hours ago, TWC_SLAG said:

I’ve been looking for how to get zoom in/out set with the G2.  If it’s here, I have missed it.

 

Thanks,

 

You can assign two levels of VR Zoom along with recenter VR view in the DCS controller settings menu.

Click on the down arrow by the module listing like you are looking for an aircraft module, scroll all the way down to the UI layer. There you will find the zoom levels along with recenter vr view. These can be assigned to buttons on HOTAS. Be aware this is a global setting and not module specific.

Don B

EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|

Posted
2 hours ago, dburne said:

 

You can assign two levels of VR Zoom along with recenter VR view in the DCS controller settings menu.

Click on the down arrow by the module listing like you are looking for an aircraft module, scroll all the way down to the UI layer. There you will find the zoom levels along with recenter vr view. These can be assigned to buttons on HOTAS. Be aware this is a global setting and not module specific.

dburne,  Sorry for being so dumb, but even after searching Goggle, I can't find a "DCS controller settings menu with a down arrow by the module".

TWC_SLAG

 

Win 10 64 bit, 2T Hard Drive, 1T SSD, 500GB SSD, ASUS Prime Z390 MB, Intel i9 9900 Coffee Lake 3.1mhz CPU, ASUS 2070 Super GPU, 32gb DDR4 Ram, Track IR5, 32” Gigabyte curved monitor, TM Warthog HOTAS, CH Pedals, Voice Attack, hp Reverb G2.

Posted

In the control assignments options, top-left corner is the drop down menu to select modules. Select UI layer from that.

Asus Z690 Hero | 12900K | 64GB G.Skill 6000 | 4090FE | Reverb G2 | VPC MongoosT-50CM2 + TM Grips  | Winwing Orion2 Throttle | MFG Crosswind Pedals

Posted
9 hours ago, Brun said:

In the control assignments options, top-left corner is the drop down menu to select modules. Select UI layer from that.

Thanks, I had no idea that was even there in all the years I have been flying in DCS.

TWC_SLAG

 

Win 10 64 bit, 2T Hard Drive, 1T SSD, 500GB SSD, ASUS Prime Z390 MB, Intel i9 9900 Coffee Lake 3.1mhz CPU, ASUS 2070 Super GPU, 32gb DDR4 Ram, Track IR5, 32” Gigabyte curved monitor, TM Warthog HOTAS, CH Pedals, Voice Attack, hp Reverb G2.

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