Jump to content

Recommended Posts

Posted

Maybe it's just me, but I'm finding the DLC to impart way more drag on the A than on the B. With 7~8,000lbs of gas, no weapons, two empty bags, I find that even MIL power is not enough to stay on-speed with DLC engaged (not full out) in the groove turn. I suppose that's due to the A's weaker engines. But does this mean there was a different way to handle DLC in the A as opposed to in the B?

Posted

No, it’s the same. I’m not having that issue, and have tested the turn with tanks at max trap weight at the ~5000 MSL elevation of Tonopah. Will have another look for you though.

 

The myriad of handling updates to get the sim closer to the aircraft have made both the A and B easier to land. It ought to feel better to you.

 

Fly Pretty, anyone can Fly Safe.
 

Posted

What I've noticed is that due to the large delay in engine response compared to the B, you have to think way ahead of the airplane, meaning you need to apply power before making the groove turn. Once the engines catch up, you have plenty of thrust to get through the turn.

i5-8600k @4.9Ghz, 2080ti , 32GB@2666Mhz, 512GB SSD

Posted
What I've noticed is that due to the large delay in engine response compared to the B, you have to think way ahead of the airplane, meaning you need to apply power before making the groove turn. Once the engines catch up, you have plenty of thrust to get through the turn.

 

So Heatblur got the F14A right!

 

The throttles also require a larger range of movement to manage thrust. It makes fine adjustment easier, but requires different technique. That is awesome modeling, and the geniuses had it that way out of the box.

 

  • Like 3

Fly Pretty, anyone can Fly Safe.
 

Posted

What puzzles me a lot though is why the -A seems to have mucher lower FF numbers in both approaching the break (3000 vs. 4000 roughly) and onspeed abeam the ship (3500 vs. 4500 roughly). Hadn't had a chance to check groove fuel flows since I'm busy flying the ball, but from my subjective experience, the throttle seems far more forward on average in the -B than in the A-. Was the TF-30s SFC that much better in the pattern?

i5-8600k @4.9Ghz, 2080ti , 32GB@2666Mhz, 512GB SSD

Posted

With DLC engaged, my AoA will shoot through the roof and never recover during the groove turn. With DLC off it's manageable until I float like crazy after rolling out.

 

My muscle memory is still stuck on the B, so if the engine response is that much slower, then my throttle technique is what's messing me up. I can never tell slower/vs faster unless I fly them back-to-back :P

 

I can agree on having the throttle so much further forward in the B, and with smaller movements. I use the same throttle curves for both A and B, and there's definitely a difference between the two planes in throttle range.

Posted

I haven't had any problems with lack of power in the pattern with the F-14A either. In fact I have the impression that it has way more thrust in this regime than the B. Apparently coming in to the overhead break, the TF30 can squeeze 200 additional knots out of the same amount of fuel burnt than the F110. Still not sure if this is right...

Posted

Same impressions here, yesterday I was doing some FAM flights in A, trying slow speed handling in landing config. I was at +10k ft with 15k lbs fuel and I was just on speed as I was pushing MIL thrust because my DLC kept disconnecting, this was my experience with B at the deck with 6k lbs fuel in landing config around the boat. Its not much that A feels overpowered, but B feels rather under powered in slow landing configuration.

 

As with engine response times I have no problems with it its actually easier in A (yes you have to anticipate more) I have more precise power control on landing, and AAR wow its so much easier with TF-30, F-110s are powerful and all, but too sensitive and twitchy in all the wrong times. So far I have so much better flight experience in A over B.

Posted

Like @sLYFa mentions, the biggest difference I can notice is obviously the -A's delay in engine response.

Its flight path marker slow changes (call it velocity vector if you want), also does confirm that.

 

Although I've been doing carrier landings with the Tomcat for ages (virtually I mean), they are not yet perfect.

Maybe because I never got used to employ DLC, as I didn't know it early on; and sometimes I'm not "on-speed" either.

 

I'll leave you guys a pic, maybe you can help me out in what I might be doing wrong:

 

 

030.jpg.ed8cee48d327071f0cd1f05aace9b99e.jpg

 

 

 

 

 

          Jets                                                                         Helis                                                Maps

  • FC 3                              JA 37                               Ka-50                                             Caucasus
  • F-14 A/B                       MiG-23                            Mi-8 MTV2                                     Nevada
  • F-16 C                           MiG-29                      
  • F/A-18 C                       Mirage III E                                                         
  • MiG-21 bis                    
  • Mirage 2000 C

         i7-4790 K , 16 GB DDR3 , GTX 1660 Ti 6GB , Samsung 860 QVO 1TB

Posted

Does anyone know if that old bug where spawning on the carrier caused permanent weight got 100% squashed? I.e. even though you burned fuel you didn't actually lose the weight? On shore I seem to have fewer problems than around the boat, and when I fly from the boat I always spawn on the boat.

Posted

That bug is gone, unless your flight gets delayed (i.e. DCS considers the deck full and you can't spawn right away in MP)

i5-8600k @4.9Ghz, 2080ti , 32GB@2666Mhz, 512GB SSD

Posted
I'll leave you guys a pic, maybe you can help me out in what I might be doing wrong:

 

[ATTACH=JSON]{"data-align":"none","data-size":"medium","data-attachmentid":7151329}[/ATTACH]

 

 

You clearly left your gun rate at low, that botches up everything.

 

As for the FF, I'm confident this is OK. The A also needs less to taxi (somewhere around 1.4 instead of 2.8 in the B) and it stays at higher speeds down low if you set it at, let's say 3.2sih. With increasing altitude, that advantage diminishes however and I'd attest that to the low alt optimized TF-30 - remember those come from the F-111 that's literally made for flying low and possibly fast. As soon as you need more thrust though, the F110s of the B will be more effective. So basically at FF rates like 3-5 on the gauge you're better of in the A, but at higher rates like 7+ you clearly see the advantage of the B as you get more bang for the buck there.

  • Like 2

dcsdashie-hb-ed.jpg

 

Posted
That bug is gone, unless your flight gets delayed (i.e. DCS considers the deck full and you can't spawn right away in MP)

 

Including when you join a server that is currently paused? I usually have my server paused when I join and jump into a slot, and that often gives the "flight delayed" message, but not always.

Posted

I'm not sure since I don't have a server. A good way of confirming this bug is flying onspeed in landing configuration and noting the speed. At max trap weight (54k), it should be 140 while 48k will give you 130kts. If you get higher numbers (e.g. 150-160kts at max trap weight), you have ghost weight on

i5-8600k @4.9Ghz, 2080ti , 32GB@2666Mhz, 512GB SSD

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...