Nealius Posted December 10, 2020 Posted December 10, 2020 (edited) The M904 fuze has been erroneously stuck on our GBU-38s for 10 years now. No idea why since there isn't a shred of evidence of the M904 ever being used on JDAMS. When can we get a conical nose or other fuze on the 3D model? We don't need to change the functionality of the fuse itself (e.g. airburst), but the 3D model. Edited December 10, 2020 by Nealius
Grimes Posted December 10, 2020 Posted December 10, 2020 There are several different fuses on the updated 3d model thats been in the game for a good year or two now. I'm not really sure why it was added but not implemented yet other than they actually want the fuse to be functional. As far as I know you might be able to get it to be changed via code in the livery file, but I seem to recall something about the model of the the bomb reverting to its default state the moment it is dropped. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
Northstar98 Posted December 10, 2020 Posted December 10, 2020 1 hour ago, Grimes said: There are several different fuses on the updated 3d model thats been in the game for a good year or two now. I'm not really sure why it was added but not implemented yet other than they actually want the fuse to be functional. As far as I know you might be able to get it to be changed via code in the livery file, but I seem to recall something about the model of the the bomb reverting to its default state the moment it is dropped. My guess is they wanted to have models that are more future proof for when this the implementation comes. In a similar breath to many towed units (namely WWII AAA) being animated to facilitate being towed and being setup/deployed. Same with the LST Mk.II and Pr. 775 Ropucha-class LSTs have their various ramps animated, presumably to facilitate amphibious operations when/if they're implemented (my guess is the end result is to have these ships contain carry ground vehicles and have the ability for them to drive on/off the ramps). Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
Nealius Posted December 10, 2020 Author Posted December 10, 2020 1 hour ago, Grimes said: There are several different fuses on the updated 3d model thats been in the game for a good year or two now. I'm not really sure why it was added but not implemented yet other than they actually want the fuse to be functional. As far as I know you might be able to get it to be changed via code in the livery file, but I seem to recall something about the model of the the bomb reverting to its default state the moment it is dropped. That's interesting. I recall seeing all the Navy bombs .edm files and textures, but never noticed any of the fuses. I'll have to peruse the ModelViewer again, though I haven't a clue how to add such models/weapons to aircraft via lua edits.
EasyEB Posted February 7, 2021 Posted February 7, 2021 On 12/10/2020 at 9:11 AM, Grimes said: There are several different fuses on the updated 3d model thats been in the game for a good year or two now. I'm not really sure why it was added but not implemented yet other than they actually want the fuse to be functional. As far as I know you might be able to get it to be changed via code in the livery file, but I seem to recall something about the model of the the bomb reverting to its default state the moment it is dropped. Where are those?
Northstar98 Posted February 7, 2021 Posted February 7, 2021 1 minute ago, EasyEB said: Where are those? If you open up the modelviewer2.exe (found in bin), hit open model, navigate to Bazar -> World -> Shapes, and load up say gbu-38.edm, and run through the animations, you'll see that one of the arguments changes the fuse/nose present on the model. Though as far as they go none of them are actually implemented. Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
EasyEB Posted February 7, 2021 Posted February 7, 2021 7 minutes ago, Northstar98 said: If you open up the modelviewer2.exe (found in bin), hit open model, navigate to Bazar -> World -> Shapes, and load up say gbu-38.edm, and run through the animations, you'll see that one of the arguments changes the fuse/nose present on the model. Though as far as they go none of them are actually implemented. Wow it's all there. Even the thermal coated versions. Is there any way to mod which arguments are used in game?
EasyEB Posted February 8, 2021 Posted February 8, 2021 On 12/10/2020 at 9:11 AM, Grimes said: As far as I know you might be able to get it to be changed via code in the livery file Do you by any chance remember which file that was?
Grimes Posted February 9, 2021 Posted February 9, 2021 Its just the description.lua for any given livery. However that would be more used for "use Y texture instead of X" and not changing the animation argument of a sub-object attached to the aircraft. So it might not be possible just yet. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
Nealius Posted March 24, 2021 Author Posted March 24, 2021 On 2/9/2021 at 9:04 AM, Grimes said: Its just the description.lua for any given livery. However that would be more used for "use Y texture instead of X" and not changing the animation argument of a sub-object attached to the aircraft. So it might not be possible just yet. It might be possible given the EVU arguments that can be changed in Mi-8 liveries, for example. I would like to test it, but what's the correct syntax for the lua file?
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