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Posted

ok quick quest hornet drivers.

i was taxing to the end of the runway and i had to hard turn 180 to line of on centerline of runway now when i used nose wheel steering high the f-18 would not turn cause me to loose my wing as it clipped the light on the side i also was applying breaks to slow down.

so does applying break pressure at the same time doing a nose wheel turn cause it to not make the turn?

Posted

I've had a problem with NWS several times now after a trap: flaps half, fold the wings, toggle NWS to high and it's like the NWS disengages instead, even though it's indicating high, making it hard to get out of the gear in time.  Anyone else seen that? Related to OP?

Posted

The only time I discovered a problem with NWST HI is when you are too fast. Then the plane will simply go straight on not turn.

What goes up, must come down !

Intel Core i7-8700, 32 GB-RAM, Nvidia GTX 1060, 6 GB GDDR5, 1TB HDD, 1000 GB 970 EVO Plus NVMe M.2 SSD, Windows 10/64, A10-C,

VKB Gunfighter IV  Ultimate, Persian Golf, F/A-18 Hornet, Tankkiller

Posted

If you were to fast the nose wheel skidded, if you are doing shap turns you should be almost at a stop

Win10 64, MSI Krait Gaming Z370, I7 8700K, Geforce 1080Ti FTW3 ,32 GB Ram, Samsung 980 EVO SSD

 

Modules: Combind Arms, A-10C, F-86F, F/A-18, F-16, Flaming Cliffs, KA-50, L-39, P-51, UH-1, Christen Eagle II, Persian Gulf

Posted

Yup, looks like this one is down to technique (my issue anyway, don't know if the OP had the same problem).  Track is attached, but it's pretty clear that for me, the variable was not aircraft speed but the speed at which I applied the rudder input.  Even from a dead stop, if I jab the rudder quickly to the stop, the NWS does not like that and disengages, even though it is still annunciated in the HUD.  But a smoother rudder input seems to work every time.

NWS_high_disengage1.trk

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