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AMRAAM does not track at around 3nm, angels 27, shot in STT, bandit cold, positive Vc


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Posted

Video and full track is attached

Video:

https://drive.google.com/file/d/1eSUJ68PMZhCwVf5V3slsi4Ggm1Zrz3sE/view?usp=sharing

 

track:

https://drive.google.com/file/d/13U_C1g-2oEGsBaHpROHxaW7dOiXwIRr4/view?usp=sharing

 

Server: growling sidewinder

10700k+RTX3080+Rift S

I record the video from track, so because of the delay it shows that missile is off the rail after switching to 9X. I can 100% confirm that is indeed an amraam not a 9X. Thanks.

  • ED Team
Posted

Hi

 

When I test all seems ok for me, maybe just an unlucky shot, I have asked other testers to check also.

 

thank you

smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal

Posted
On 12/24/2020 at 1:12 PM, BIGNEWY said:

Hi

 

When I test all seems ok for me, maybe just an unlucky shot, I have asked other testers to check also.

 

thank you

I have the exact issue consistently, in multiplayer (ping ~100ms) last patch made it worse.

 

what is interesting its the same server: 

Server: growling sidewinder

 

Many missiles seem wonky.

Posted
I have the exact issue consistently, in multiplayer (ping ~100ms) last patch made it worse.
 
what is interesting its the same server: 
Server: growling sidewinder
 
Many missiles seem wonky.
Couldnt agree more. Same server, in Viper 120 shot inside 10nm and it gone up lofting to the space. Oh man.... its so frustating.

Mastering others is strength. Mastering yourself is true power. - Lao Tze

  • 3 weeks later...
Posted

I have been having issues with AMRAAMs fired off boresight (say 50-60deg off nose) circa say 15-20nm, I took this shot defencevelly twice today, and both times the missile just went straight ahead and didn't track, instantly flashing "LOST" in the HUD even tho I had a good TWS track on the target (multiplayer)

Win10 64, MSI Krait Gaming Z370, I7 8700K, Geforce 1080Ti FTW3 ,32 GB Ram, Samsung 980 EVO SSD

 

Modules: Combind Arms, A-10C, F-86F, F/A-18, F-16, Flaming Cliffs, KA-50, L-39, P-51, UH-1, Christen Eagle II, Persian Gulf

Posted
On 12/27/2020 at 6:56 AM, BIGNEWY said:

We have reproduce and reported and issue with unsupported AIM-120's 

 

thanks

 

He reports he is in STT tho

Win10 64, MSI Krait Gaming Z370, I7 8700K, Geforce 1080Ti FTW3 ,32 GB Ram, Samsung 980 EVO SSD

 

Modules: Combind Arms, A-10C, F-86F, F/A-18, F-16, Flaming Cliffs, KA-50, L-39, P-51, UH-1, Christen Eagle II, Persian Gulf

Posted (edited)
On 12/27/2020 at 10:56 AM, BIGNEWY said:

We have reproduce and reported and issue with unsupported AIM-120's 

 

thanks

I made sure to support the missiles for a while now. at least till they go pitbull, but many missiles fail to hit. Often when i investigate the track file i see that in the track the radar range is different then what i used and i see the cursor moving where i locked the target but in the track file the is not target on the radar, so nothing is locked. then i fire the missile wich in the track is maddog. so in the track its logical it wont track or hit....but that is nOT why i did! I am doing it right but in multiplayer i can't get hits...It's so frustrating it completely ruins the multiplayer experience and the skill u have trained is now useless....

either my client sees enemies on a different spot than they actually are, or dcs messes up the link wether a target is locked or not. so i see the target as locked but dcs is thinking i am firing maddog missiles.

 

it would also really help if the track file is fixed...so that it represents how the flight actually went down, especially if its needed for tracking bugs.

Edited by DoctorVixen
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