Patrick56 Posted January 7, 2021 Posted January 7, 2021 (edited) DOWNLOAD : https://www.mediafire.com/file/w1i843990hpmkeg/CHARLES_DE_GAULLE_2.7.10.7z/file UPDATE OF THE CHARLES DE GAULLE MOD WHICH GOES TO VERSION 003 2.7.1 AND WHICH ADDRESSES THE ZOOM PROBLEM AND WHICH ADDS TO THE ANIMATION OF THE THREE NEW RADARS AND MARKER LIGHTS OF THE STARTING POSITION OF THE CATAPULTS. (Delete the old version) Update of the CDG now the AIs are catapulted but only the AI, Super Etendard have been removed and we have added the deck lights for better alignment on landing. MIS A JOUR DU MOD CHARLES DE GAULLE QUI PASSE EN VERSION 003 2.7.14 ET QUI REGLE LE PROBLEME DE ZOOM ET QUI RAJOUTE L'ANIMATION DES TROIS NOUVEAUX RADARS ET DES LUMIERES DE REPERE DE LA POSITION DE DEPART DES CATAPULTES. Actualisation du CDG maintenant les IA sont catapultés mais seulement les IA, les Super Etendard ont été supprimé et on a rajouté les lumières de pont pour un meilleur alignement à l'appontage. Edited June 11, 2022 by Patrick56 6 2 [sIGPIC][/sIGPIC]Passion
Seyv Posted January 8, 2021 Posted January 8, 2021 (edited) bonjour,merci pour la MAJ,malheureusement cela ne fonctionne pas.la première ia ce positionne dans l'alignement de la tour la ou sont parqué les rafales,le catapultage se met en route l'ia est catapulté et se fige en bout de pont.pour l'autre ia elle s'aligne bien sur la catapulte ,est catapulté et reste également figé en bout de pont.utilisant le mod supercarrier je pensais qu'il s'agissait d'un conflit.j'ai désactivé le mod supercarrier et rééssayer et mêmes chose lol.en IA j'utilise le rafale M air/air. Edited January 8, 2021 by Seyv 1
sushy73 Posted January 8, 2021 Posted January 8, 2021 For me it's running well and I have Super carrier too. 1
Seyv Posted January 8, 2021 Posted January 8, 2021 j'ai trouvé mon soucis,je faisait partir les IA moteur à froid depuis le parking et en fait il faut les aligner sur les catapultes directement.
cao990 Posted January 9, 2021 Posted January 9, 2021 AI aircraft will make mistakes when it moves from the aircraft carrier stand to the runway ejection position.
Patrick56 Posted January 9, 2021 Author Posted January 9, 2021 HI ALL, According to the screenshots, you are using the old CDG Mod which is no longer up to date, because the new mod no longer has SEM on the deck. He is up to date and can catapult the FA-18 and the F-14 as a player; For the Rafale, only the AIs are catapulted. Please do not report bugs from old mods. Aux vues des screenshots, vous utilisez l'ancien Mod CDG qui n'est plus a jour, car le nouveau mod n'a plus de SEM sur le pont. IL est a jour et peux catapulter le FA-18 et le F-14 en joueur; Pour le Rafale seul les IA sont catapulté. Merci de ne pas remonter les bugs des anciens mod. [sIGPIC][/sIGPIC]Passion
cao990 Posted January 10, 2021 Posted January 10, 2021 (edited) The old version has been completely deleted. Now the new version is used. There is no problem for AI aircraft to eject directly from the runway of the aircraft carrier, and there is no problem for landing movement. The problem is that the AI aircraft can not move from the apron position to the runway ejection position accurately. Edited January 10, 2021 by cao990
toan Posted February 14, 2021 Posted February 14, 2021 Hi, I was recently busy with my night trap qualification on the Clemenceau, flying the SEM. So, I missed the launch of the new Charles de Gaulle carrier, sorry. Excellent Mod, thanks for the new lighting and details. Superb ! You shoot faster than your own shade !... Double refueling ops below... Merci beaucoup les Cuesta Bros, vous tirez plus vite que votre ombre, j'ai du mal à suivre ! Merci pour les feux et la rampe lumineuse et tous les détails. Excellent travail. 2
sushy73 Posted February 28, 2021 Posted February 28, 2021 (edited) Edited February 28, 2021 by sushy73 1
Callsign Posted February 28, 2021 Posted February 28, 2021 Can we get a version where the Rafale M and the E-2 on deck are removed?
sushy73 Posted February 28, 2021 Posted February 28, 2021 There's an empty version with E-2 only available
Pappy2 Posted March 5, 2021 Posted March 5, 2021 On 2/14/2021 at 7:08 PM, toan said: Hi, I was recently busy with my night trap qualification on the Clemenceau, flying the SEM. So, I missed the launch of the new Charles de Gaulle carrier, sorry. Excellent Mod, thanks for the new lighting and details. Superb ! You shoot faster than your own shade !... Double refueling ops below... Merci beaucoup les Cuesta Bros, vous tirez plus vite que votre ombre, j'ai du mal à suivre ! Merci pour les feux et la rampe lumineuse et tous les détails. Excellent travail. Hello, Superb update !!!! how to have DURANCE?
sushy73 Posted March 6, 2021 Posted March 6, 2021 (edited) Hello Pappy2 you can get it here:https://forums.eagle.ru/topic/260526-markindels-durance-class/?do=findComment&comment=4555743 Edited March 6, 2021 by sushy73 1
Pappy2 Posted March 6, 2021 Posted March 6, 2021 16 hours ago, sushy73 said: Hello Pappy2 you can get it here:https://forums.eagle.ru/topic/260526-markindels-durance-class/?do=findComment&comment=4555743 Hello "Sushy73" Thanks, Merci encore une pour l'info, J'y fonce
Xeno426 Posted March 7, 2021 Posted March 7, 2021 (edited) On 2/28/2021 at 10:47 AM, sushy73 said: There's an empty version with E-2 only available It would be nice to have a completely empty deck, i.e. no deck vehicles either, plus the elevator in the raised position. Instead, having those vehicles available as statics that we can place anywhere we want (or put them into an auto placement script like in Redkite's supercarrier templates) would be far more useful. Also, I noticed that the SM-2 missiles that the ship launch will blow up only a couple seconds after their launch. I found that this can be fixed, and the missile will guide all the way to target, if the "seasparrow tr" radar is replaced by the "Patriot str" radar. It seems the SM-2s blow up as soon as they expect to get handed off to the tracking radar, and the Sea Sparrow radar can't provide the proper tracking information to the missile. Edited March 7, 2021 by Xeno426 1
toan Posted March 8, 2021 Posted March 8, 2021 Thanks Xeno for this remark concerning the tracking radar. Very important for the carrier group AA defense, indeed. Fly low...
Xeno426 Posted March 12, 2021 Posted March 12, 2021 On 1/8/2021 at 11:11 PM, cao990 said: AI aircraft will make mistakes when it moves from the aircraft carrier stand to the runway ejection position. That's due to a lack of a custom RunwaysAndRoutes lua file, which tells the mod where the runway locations are, the routes to the launch positions, etc. Without them, aircraft run on some default path. I've seen aircraft like the Harrier land in space on the Clemenceu due to the same lack of those routes. Maybe talk to this guy? He made some custom routes for the supercarriers, so he probably knows how that file works.
toan Posted March 20, 2021 Posted March 20, 2021 Hi, Does anyone know how to design these correct routes and runways on the carrier deck, without fiddling with time-consuming and error-prone blind testing of approximate locations ? Is there any tool around for this ? Thanks for your help. Fly low...
joey45 Posted March 20, 2021 Posted March 20, 2021 (edited) If it's you're own model you can take the coordinates in your 3d program. by using helpers as waypoints. Or in the ME place planes in the spawn spots and place cargo boxes as waypoints (making sure they are linked to the ship) save then open the mission in a text editor and take the positions from there. Edited March 20, 2021 by joey45 The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
Patrick56 Posted June 24, 2021 Author Posted June 24, 2021 Hi all, UPDATE of CHARLES DE GAULLE MOD START OF POST 1 [sIGPIC][/sIGPIC]Passion
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