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GV5Js Datacard Generator


raus

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  • 1 month later...
1 hour ago, raus said:

I have identified a couple bugs that could -potentially- break a .miz file structure. I am fixing them and expect to release a new version over the weekend, once I am done introducing a new feature as well 🙂

Awesome! thank you. Eager to see the new feature.

 - "Don't be John Wayne in the Break if you´re going to be Jerry Lewis on the Ball".

About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.'

 

PC: I7 4790K 4.6ghz | 32GB RAM | Zotac GTX 1080Ti 11Gb DDR5x | Water cooler NZXT AIO Kraken x53 | 3.5TB (x4 SSD´s) | Valve Index| Andre´s JeatSeat.

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Updated link on first page to the v1.8.6, for those who never installed (for the rest, simply update via the program). Here, as well, for convenience:

 

Download GV5Js Datacard Generator v1.8.6

 

This will probably be the last v1.8 version (unless some nasty bug pops up and I can quickly fix). I will now start thinking on features to introduce for a v1.9 release 🙂 

Edit: Murphy's Law acted again... discovered a small bug with applying custom skins from the program, and pushed a correction, v1.8.7. BTW, v1.9 will come with a full user manual, documenting all these, often unnoticed, features 🥳


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1 hour ago, phoenixegmh said:

Fantastic work, however I am finding a fair few bugs, do you have a way to report (Discord? Github?) rather than posting in here? I'd love to help you improve the software!

Yeah, I know... difficult to get time to work on this project nowadays, plus it got way bigger than originally planned. I did not set up any kind of community for it, as I am not even sure how many people might be using it, but feel free to ddrop me a message with whatever findings you have, or post them here, and I will have a look 🙂

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  • 2 weeks later...
Yeah, I know... difficult to get time to work on this project nowadays, plus it got way bigger than originally planned. I did not set up any kind of community for it, as I am not even sure how many people might be using it, but feel free to ddrop me a message with whatever findings you have, or post them here, and I will have a look

Do you have any interest in making a public GitHub branch that people could fork and contribute to? It’d take a lot of the continued development pressure off of you.


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537 Mongo
CO vVF-161 Fightin' Stingrays
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Thx, I appreciate the offer but, for the time being, I manage to maintain it 🙂 Of course, rest assured that if at some point in time I don't feel able to keep up, I would release it publicly so anyone could pick up (although that would also require a serious clean-up first).

 

In a non-related topic... v1.8.8 is out! I hope the new functionality (WiP) will prove useful!!

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On 2/2/2024 at 7:57 AM, raus said:

Thx, I appreciate the offer but, for the time being, I manage to maintain it 🙂 Of course, rest assured that if at some point in time I don't feel able to keep up, I would release it publicly so anyone could pick up (although that would also require a serious clean-up first).

 

In a non-related topic... v1.8.8 is out! I hope the new functionality (WiP) will prove useful!!

Fair enough. Incidentally, is there a place to modify the list of RAMRODs, code words and selected brevity for a specific mission? Also, can we add different fonts? I tried looking through the files in the root folders but didn't see any that were editable. I might have missed them though. lol

537 Mongo
CO vVF-161 Fightin' Stingrays
Check us out on the web!

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18 hours ago, Stingray 537 Mongo said:

Fair enough. Incidentally, is there a place to modify the list of RAMRODs, code words and selected brevity for a specific mission? Also, can we add different fonts? I tried looking through the files in the root folders but didn't see any that were editable. I might have missed them though. lol

Hi,

  • RAMROD/Code words: at the moment they are hard-coded, but i might read them from a file in the future (noted). If you want to change them for a specific mission, just click on the mission datacard and write the new ones. They will be kept on export (what you see gets exported)
  • Fonts: this is a WiP and I am debugging some memory issues when changing the font, so you can choose the default or one of the fonts offered with the program. Using a system font is not supported (different fonts have different alignment)
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  • 1 month later...

Hi @MicMic

It looks like your monitor resolution is a bit short of the required width to show two tabs at the same time, so you can:

  • Drag one tab from the left pane to the right, to use that white space... and see how does it fit
  • Use the button on the top, to switch to single-tab layout (next to the cog wheel)

I am still trying some other options to better adapt to different resolutions... but sometimes there is just not space enough to comfortably show 2 tabs plus the center panel at the same time (in this cases, the center panel will get stretched). I think you could live with that, as the center panel is most useful by the map tab, and if you switch to the fullscreen map, then you won't have any issue, because the panel gets detached and becomes a floating panel that you can drag around and show/hide at will.

 

 

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2 hours ago, raus said:

Hi @MicMic

It looks like your monitor resolution is a bit short of the required width to show two tabs at the same time, so you can:

  • Drag one tab from the left pane to the right, to use that white space... and see how does it fit
  • Use the button on the top, to switch to single-tab layout (next to the cog wheel)

I am still trying some other options to better adapt to different resolutions... but sometimes there is just not space enough to comfortably show 2 tabs plus the center panel at the same time (in this cases, the center panel will get stretched). I think you could live with that, as the center panel is most useful by the map tab, and if you switch to the fullscreen map, then you won't have any issue, because the panel gets detached and becomes a floating panel that you can drag around and show/hide at will.

 

 

Gracias. No problem to use with this solution. 😉

 

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Hola otra vez. Could be possible to choose the channel number on the "Preset Frecuencies Override". It will be nice because other user could have another presets assigned for each dependency. For example, I have channels 1 to 4 for airfields, 5 for unicom, 6 to 8 for táctical, 9 to 13 for tankers... and the same for interflights channels and frecuencies.

Very nice app. 👌

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