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Posted (edited)

Hello

 

In the introductionary combined arms mission ("First Lessons"), i found this insane phenomenon.

 

When i hit a concrete barrier with BMP's 100mm cannon twice, it "dies" and all the other barriers around survive (as expected). However, when i hit a wooden watchtower with the cannon once, all concrete barriers in aproximately 50 meter radius instantly die. All the other objects around like tents are perfectly fine (as expected). It makes absolutely no sense.

 

dfgfdgd.png

gdfgdfg.png

 

Track attached.

 

barricades_bizarre_behaviour.trk

 

PS: The "corpses" of the barriers reset to 0 degree azimuth for some reason. That could be fixed too.

Edited by dorianR666

CPU: AMD Ryzen 5 1600X

GPU: AMD RX 580

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Posted (edited)

in fact, it gets even worse. @Flappie

 

 

some objects lose their collision boxes and can be repeatedly shot through (T90, soldiers, BMP3). and the guard tower becomes green when hit. the T90 later regains collision box for 30mm cannon.

 

i suspect this whole bug cuts far deeper than it seems at first sight. memory writes into wrong locations, scrambling both physics and graphics? or some incompatibility between weapons and static objects?

 

2.trk

 

this whole mission, or maybe this particular CA vehicle, or its weapons, behave insane.

 

Edited by dorianR666

CPU: AMD Ryzen 5 1600X

GPU: AMD RX 580

Posted

Thank you. Let's sum it up:

  • Destruction of watchtower causes a wide spread explosion: reported internally already.
  • Damaged/dead watchtower is missing textures: reported internally already.
  • Dead watchtower has no destroyed model: reported internally already.
  • Dead watchtower has no collision box: reported.

About vehicles losing their collision box, we nedd to open a new thread to list whch units do this and under which conditions.

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