dorianR666 Posted March 2, 2021 Posted March 2, 2021 (edited) Hello In the introductionary combined arms mission ("First Lessons"), i found this insane phenomenon. When i hit a concrete barrier with BMP's 100mm cannon twice, it "dies" and all the other barriers around survive (as expected). However, when i hit a wooden watchtower with the cannon once, all concrete barriers in aproximately 50 meter radius instantly die. All the other objects around like tents are perfectly fine (as expected). It makes absolutely no sense. Track attached. barricades_bizarre_behaviour.trk PS: The "corpses" of the barriers reset to 0 degree azimuth for some reason. That could be fixed too. Edited March 2, 2021 by dorianR666 CPU: AMD Ryzen 5 1600X GPU: AMD RX 580
ED Team BIGNEWY Posted April 12, 2021 ED Team Posted April 12, 2021 reported thanks Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Flappie Posted July 17, 2021 Posted July 17, 2021 @dorianR666This seems to be fixed. Do you concur? ---
dorianR666 Posted July 17, 2021 Author Posted July 17, 2021 it isnt fixed f_shape.trk CPU: AMD Ryzen 5 1600X GPU: AMD RX 580
dorianR666 Posted July 17, 2021 Author Posted July 17, 2021 (edited) in fact, it gets even worse. @Flappie some objects lose their collision boxes and can be repeatedly shot through (T90, soldiers, BMP3). and the guard tower becomes green when hit. the T90 later regains collision box for 30mm cannon. i suspect this whole bug cuts far deeper than it seems at first sight. memory writes into wrong locations, scrambling both physics and graphics? or some incompatibility between weapons and static objects? 2.trk this whole mission, or maybe this particular CA vehicle, or its weapons, behave insane. Edited July 17, 2021 by dorianR666 CPU: AMD Ryzen 5 1600X GPU: AMD RX 580
dorianR666 Posted July 17, 2021 Author Posted July 17, 2021 (edited) after getting hit, the tower turns green and has no collision box. Edited July 17, 2021 by dorianR666 CPU: AMD Ryzen 5 1600X GPU: AMD RX 580
Flappie Posted July 17, 2021 Posted July 17, 2021 Thank you. Let's sum it up: Destruction of watchtower causes a wide spread explosion: reported internally already. Damaged/dead watchtower is missing textures: reported internally already. Dead watchtower has no destroyed model: reported internally already. Dead watchtower has no collision box: reported. About vehicles losing their collision box, we nedd to open a new thread to list whch units do this and under which conditions. ---
Flappie Posted July 18, 2021 Posted July 18, 2021 Last but not least: "F-shape barrier rotating when dying" bug reported. ---
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