Cyclic Posted June 17, 2009 Posted June 17, 2009 Save Mission What would be the chances of implimenting a save mission option into the game. We build very complex and dynamic missions that go way beyong a turkey shoot and can take upto 4 hours to complete all the stages. It would be nice to be able to reach a point in the mission where we can save the progress so when we restart the mission we are not right back at the beginning. This is so needed for so many reasons. Not having to restart after the server crashes. Not having to dedicate 4 hours to a mission to finish it. Being able to take time out to beat the kids when they are creating merry hell and the wife wants you to take them out of the house. Being able to build even more longer and more dynamic battles. Being able to refresh the PC,s playing the mission and the server after so many hours with a full reboot. Where should the SAVE option take place? I would suggest that as long as all the player helos are parked at a FARP or a Airport the SAVE mission can be implimented. All saved missions should be sent to a saved file folder and should be numbered in sequence automatically or at least given a date and time of save for identification purposes.
Rockeyes Posted June 17, 2009 Posted June 17, 2009 How about being able to get repairs at a base? Or is this been already covered? [sIGPIC][/sIGPIC] HTC Vive Windows 10 Maximus VIII Hero i7-6700k CPU @ 4.2GHz 16GB Nvida GeForce GTX 1080. Ram Duel SSD's
sobek Posted June 17, 2009 Posted June 17, 2009 Where should the SAVE option take place? I would suggest that as long as all the player helos are parked at a FARP or a Airport the SAVE mission can be implimented. All saved missions should be sent to a saved file folder and should be numbered in sequence automatically or at least given a date and time of save for identification purposes. I don't know a lot about building missions, but wouldn't it be possible to divide one large mission into several smaller sub-missions? From what your post sounds like, you don't want to play the 4 hour mission in one session anyway, so why not divide it in the first place and make a mini-campaign out of it? How about being able to get repairs at a base? Or is this been already covered? That's already in the game. I'm sure there are a few threads about this floating around somewhere. Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
Cyclic Posted June 18, 2009 Posted June 18, 2009 I don't know a lot about building missions, but wouldn't it be possible to divide one large mission into several smaller sub-missions? From what your post sounds like, you don't want to play the 4 hour mission in one session anyway, so why not divide it in the first place and make a mini-campaign out of it? Hi Sobek, unfortunately this is still not really an option as each mission you fly does not carry the true results over to the next mission of everything that has just taken place along your route of battle so in no way is it dynamic but more a scripted story line. My point here is when you have spent 20 minutes getting setup online, get all the pilots into the server, dust off and fly 30 minutes into the mission and then the host experiences problems (Track IR stops working which is common)) then you have in theory wasted 50 minutes and have to start all over again. Being able to SAVE the mission in progress when you reach a certain mile stone of importance would also create that seamless feeling of combat along the missions story line where everything you have accomplished along your route is still there in real time. A lot of the big missions we build have a dynamic rolling action to them with many many triggers that decide the next outcome depending on the achievements made. Your ability to make calculated decisions on what would be the best course of action during that engagement will decide what trigger goes off next.
Cyclic Posted June 18, 2009 Posted June 18, 2009 New Triggers for ME This post is intended for people to add their ideas for new triggers that could be implemented into the ME in the future. Please try to keep them as feasible as possible. :thumbup: Triggers 1) Choice of Red or Blue Coalition Unit In Zone activates trigger. 2) Radio Calls x 5 options (Alpha/Bravo/Charlie/Delta/Echo) Activates Radio Trigger during the mission. Can be used from the flight comms options and is used to activate any trigger placed on the map. Great for AFAC missions if you wanted to call in scripted support artillery or a pin point air strike and can be used for so many simple trigger scripts. 3) The option to change the trigger zone shape. At the moment its only a circle. How about adding an oblong that the width, length, horizontal and vertical parameters can be adjusted to create defining front line engagement triggers. 4) Unit/Group Hold trigger. When units Air/Land activate the trigger they will hold position at a certain WP until given further orders by say a radio trigger above that deactivates the Hold Trigger. 5) This one may not be possible but its worth a thought. The option to set a trigger in the Add WP command which would be specific to that unit only. This would allow for a unit or units with the trigger set in their WP to separate from a group and do their own thing. Hope those few will get something started here.:D
connos Posted June 18, 2009 Posted June 18, 2009 More campaigns like the Deployment... [sIGPIC][/sIGPIC] ASUS M4A79 Deluxe, AMD Phenom II X4 940@3.5GHz, ATI 6870 1GB, Windows 7 64bit, Kingstone HyperX 4GB, 2x Western Digital Raptor 74GB, Asus Xonar DX Sound Card, Saitek X52 PRO, TrackIR 44: Pro.
mse Posted June 22, 2009 Posted June 22, 2009 Is the real KA-50's cyclic sensed to loosy when trim button holding pressed? If it's not please add some "rubbing" function to force feedback option. BTW I asked this queston in "Game controllers" section on forum but can't recieve a clear asnwer.
GGTharos Posted June 23, 2009 Posted June 23, 2009 [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
joey45 Posted June 23, 2009 Posted June 23, 2009 aaaaand? The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
GGTharos Posted June 23, 2009 Posted June 23, 2009 My wishlist item is, barring an F-15, the aircraft this HUD belongs to ;) [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
joey45 Posted June 23, 2009 Posted June 23, 2009 is it a mig??? The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
ED Team Wags Posted June 23, 2009 ED Team Posted June 23, 2009 It's a MiG under the gun pipper but the HUD is of a Hornet. Youtube: https://www.youtube.com/user/wagmatt Twitch: wagmatt System: https://forums.eagle.ru/showthread.php?p=3729544#post3729544
leafer Posted June 24, 2009 Posted June 24, 2009 If you can still get it, "Red October" shows another perspective where a piper sitting nicely on top of an unlucky Top Gun instructor's Hornet. Again and again... :D ED have been taking my money since 1995. :P
GGTharos Posted June 24, 2009 Posted June 24, 2009 Instructor pilots are supposed to hand you a victory under the correct circumstances ... again and again ;) 1 [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
LukeFF Posted June 24, 2009 Posted June 24, 2009 A more responsive and reactive behavior by ground vehicles when they realize enemy air assets are in the area. Vehicles should attempt to take cover behind buildings, trees, hillsides, etc.
arthuro12 Posted June 25, 2009 Posted June 25, 2009 something where you can transport stuff would be kind of cool too.. like littlebirds or blackhawks.. or Mi-8's! but ye.. digital COMBAT simulator.. so I dont know hahaha :D anyway.. I think the AH-6 would be cool.. the AH-1W/Z .. for combat.. cant imagine strapping Delta's on the pylons :D (sarcasm) [sIGPIC][/sIGPIC]
leafer Posted June 25, 2009 Posted June 25, 2009 True. But I really doubt they flew thousand of miles to play dud. :) ED have been taking my money since 1995. :P
asa1997 Posted June 27, 2009 Posted June 27, 2009 man, it would be cool if you could be a guy on the ground, maybe a driver or an infantryman, and there could be a multiplayer mode where you have to shoot down the enemy. but this might be a lot of work
goldfinger35 Posted June 28, 2009 Posted June 28, 2009 I wish my shark would not explode in air when hit when enemy fire, like it was filled with nitroglycerin. That would give me a chance to land it (crash it without exploding) which is more realistic after I have reviewed many helicopter crashes caught on camera. i7 920@4.0Ghz, 12 GB RAM, ATI 4890, LG L246WHX@1920x1200, Saitek X52 Pro, Saitek pro flight rudder pedals, TrackIR4, Audigy 2ZS, Logitech G9x, Vista 64bit.
GGTharos Posted June 28, 2009 Posted June 28, 2009 Have you noticed that helicopters that have been shot don't get to attempt landings? :P [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
EtherealN Posted June 29, 2009 Posted June 29, 2009 I wish my shark would not explode in air when hit when enemy fire, like it was filled with nitroglycerin. That would give me a chance to land it (crash it without exploding) which is more realistic after I have reviewed many helicopter crashes caught on camera. I have landed quite a few times with severe battle damage, inluding burning engines, tail section blown off, a shot rotor blade, hydraulic failures and all kinds of other stuff I can't think of right now. This includes landings rough enough to actually crack the landing gear, and a few rough "landings" without gears out that did cause further structural damage. Exploding mid air is entirely a question of what it is that hits you. If it's a tank HEAT round... Well... You are just gone, that simple. Same goes for many of the G2A and A2A missiles - they're made for targets significantly bigger than you and will quite simply remove you from existance. Also, I don't know if the Ka-50 has the same kind of fire/explosion-resistant fuel tanks that the AH-64 has, and if it doesn't... So in summary, what you are asking for already exists from my own experience, and there's tonnes of reasons for some things to actually annihilate you properly. The graphical representation of the kill might be here or there, but you being dead and the helicopter no longer having any method of control whatsoever is quite correct for quite a few cases. --- What I would REALLY love to have though (and thread searh seemed to say it's never been mentioned) is the ability to use a branching campaign setup. Basically, instead of "only" the step system with multiple options that we have now, I'd like to be able to assign stuff like if mission is won go to Mission A, if mission is lost go to Mission B, and then continue this throughout the campaign. From what I've gathered this is ALMOST possible to improvise right now, but not quite. [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
goldfinger35 Posted June 30, 2009 Posted June 30, 2009 GGTharos & Ethernal, I understand what you are talking about, but I was referring to situation like this: I get LWR warning me of enemy tank aiming at me and get hit by one. I have hydraulics problems and my engine is on fire. I fly for 30 seconds and than my shark explodes, completely disintegrates like it was hit by a MOAB http://en.wikipedia.org/wiki/GBU-43/B_Massive_Ordnance_Air_Blast_bomb Also, I see that when Mi-24s and Mi-28s got shot by AA fire and when they loose their tail rotor, they slow to 0kmh and they try to land while spinning. When they land successfully, they usually explode few seconds later. Well, my wish is that it does not explode and disintegrate, it should be closer to this crash: http://www.youtube.com/watch?v=3rUZdHtlSRk i7 920@4.0Ghz, 12 GB RAM, ATI 4890, LG L246WHX@1920x1200, Saitek X52 Pro, Saitek pro flight rudder pedals, TrackIR4, Audigy 2ZS, Logitech G9x, Vista 64bit.
GGTharos Posted June 30, 2009 Posted June 30, 2009 There's two things here. One, your fuel/weapons/engines/whatever explode catastrophically, ending with a dead pilot, etc. Two, while the devs could have put more detail into your destruction, there doesn't seem to be a point in wasting time with that, especially since the engine right now removes you from gameplay by exploding you - but I understand what you're saying. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
goldfinger35 Posted June 30, 2009 Posted June 30, 2009 I just wish they gave me a chance, let's say 50% of surviving the mid-air explosion and crash, let's say like this: http://www.youtube.com/watch?v=UrjZFG29_iI&feature=related One more wish for this wish list :) I wish that non-US infantry would move/walk/run (because they look "frozen", like showcase window dolls). i7 920@4.0Ghz, 12 GB RAM, ATI 4890, LG L246WHX@1920x1200, Saitek X52 Pro, Saitek pro flight rudder pedals, TrackIR4, Audigy 2ZS, Logitech G9x, Vista 64bit.
Panzertard Posted July 1, 2009 Posted July 1, 2009 APU fire might cause a delayed explosion (~30 secs sound familiar yes) - been there, done that ~1000 times. Why this is I dont know - but it's certainly a method to tell you it's game over. :) The mind is like a parachute. It only works when it's open | The important thing is not to stop questioning
Recommended Posts