ChuckIV Posted April 15, 2021 Posted April 15, 2021 Installed 2.7 update today, and now my 3-screen setup is messed up. The opening screen shows up on my 3rd (farthest to the right) screen, and it's all scrunched up (can't see text because it's compressed). Is there a 3camera.lua file fix for this? ...or is there something you figured out to fix this? PLEASE POST HERE any helpful info. thanks!! ChuckIV "Never in the field of human conflict was so much owed by so many to so few." Winston Churchill SYSTEM: Processor - Intel® Core i9-9900KF CPU @ 3.60GHz 3600MHz water-cooled Installed memory (RAM) - 32.0 GB 64-bit Operating System, x64-based processor Windows 10 & DCS on SSD Video Card - water-cooled NVIDIA GeForce RTX 2080 Ti Internet: Cable 200Mbps 12Mbps
FroZone Posted April 16, 2021 Posted April 16, 2021 Here is my custom 3 monitor LUA I'm currently running Triple 32" tv's hope this helps dcs_group.lua
ChuckIV Posted April 16, 2021 Author Posted April 16, 2021 Thanks FroZone - That helped. It is working again thank you 1 "Never in the field of human conflict was so much owed by so many to so few." Winston Churchill SYSTEM: Processor - Intel® Core i9-9900KF CPU @ 3.60GHz 3600MHz water-cooled Installed memory (RAM) - 32.0 GB 64-bit Operating System, x64-based processor Windows 10 & DCS on SSD Video Card - water-cooled NVIDIA GeForce RTX 2080 Ti Internet: Cable 200Mbps 12Mbps
LeCuvier Posted April 19, 2021 Posted April 19, 2021 @FroZone: Can you explain what these statements do? useAbsoluteFOV = true; useAbsoluteAnglesShift = true; FOV = 1.121219; viewDx = -0.000000; viewDy = 0.000000; Since 2.7 I have issues with one of my 2-monitor setups. It comes up not using the allocated screen width and I have to rightclick in the task bar icon as if I wanted to launch a second instance. This makes it display correctly with a little error message that it cannot launch a second instance, which I just close. I attach the .lua file. Can you spot what's wrong? Note: the IFEI reference is defined in the "IFEI_init.lua" and works fine with another multi-monitor config. Camera+FA-18_Big AMPCD.lua LeCuvier Windows 10 Pro 64Bit | i7-4790 CPU |16 GB RAM|SSD System Disk|SSD Gaming Disk| MSI GTX-1080 Gaming 8 GB| Acer XB270HU | TM Warthog HOTAS | VKB Gladiator Pro | MongoosT-50 | MFG Crosswind Pedals | TrackIR 5
Foka Posted April 19, 2021 Posted April 19, 2021 Finally, 2.7 fixed a bug that was bugging me (pun intended) for a long time. Until now all screens and views coordinates were counted from top left corner of all screens. Now it's counted from top left corner of primarey screen. Which is great, thanks to that I can leave my second monitor on the left and it's not blanked out, but I can use desktop. 1
FroZone Posted April 22, 2021 Posted April 22, 2021 On 4/19/2021 at 1:16 AM, LeCuvier said: @FroZone: Can you explain what these statements do? useAbsoluteFOV = true; useAbsoluteAnglesShift = true; FOV = 1.121219; viewDx = -0.000000; viewDy = 0.000000; Since 2.7 I have issues with one of my 2-monitor setups. It comes up not using the allocated screen width and I have to rightclick in the task bar icon as if I wanted to launch a second instance. This makes it display correctly with a little error message that it cannot launch a second instance, which I just close. I attach the .lua file. Can you spot what's wrong? Note: the IFEI reference is defined in the "IFEI_init.lua" and works fine with another multi-monitor config. Camera+FA-18_Big AMPCD.lua 813 B · 5 downloads I really cannot I dont understand this/your LUA myself. Your LUA is only using 1 monitor and MFCD, and some other display, I am using three monitors so its a little more straight forward, lower the value closer to the nose, higher number the further away from the nose. Sorry I can't help more
chief Posted April 22, 2021 Posted April 22, 2021 The patch today also messed up my setup. I was using LMFCD+CAMERA+RMFCD. Now it defaults me to 1 monitor and I don't even see a selection for LMFCD+CAMERA+RMFCD
FroZone Posted April 27, 2021 Posted April 27, 2021 On 4/19/2021 at 1:16 AM, LeCuvier said: @FroZone: Can you explain what these statements do? useAbsoluteFOV = true; useAbsoluteAnglesShift = true; FOV = 1.121219; viewDx = -0.000000; viewDy = 0.000000; Since 2.7 I have issues with one of my 2-monitor setups. It comes up not using the allocated screen width and I have to rightclick in the task bar icon as if I wanted to launch a second instance. This makes it display correctly with a little error message that it cannot launch a second instance, which I just close. I attach the .lua file. Can you spot what's wrong? Note: the IFEI reference is defined in the "IFEI_init.lua" and works fine with another multi-monitor config. Camera+FA-18_Big AMPCD.lua 813 B · 7 downloads Update check out this video I just found on YouTube it explains all the settings in the monitor LUA
Red Dog Posted April 29, 2021 Posted April 29, 2021 On 4/20/2021 at 12:35 AM, Foka said: Finally, 2.7 fixed a bug that was bugging me (pun intended) for a long time. Until now all screens and views coordinates were counted from top left corner of all screens. Now it's counted from top left corner of primarey screen. Which is great, thanks to that I can leave my second monitor on the left and it's not blanked out, but I can use desktop. I just found out the problem as my 2.5 install (with MFDs on the left of main) is working pretty fine but 2.7 is offset with the same lua file. Hopefully the LUA now supports negative value coordinates with exported screens on the left then? Have a Bandit Day Red Dog [sIGPIC] http://www.ravico.com/ST/perso/Sig_generale.png [/sIGPIC]
Foka Posted April 29, 2021 Posted April 29, 2021 5 hours ago, Red Dog said: Hopefully the LUA now supports negative value coordinates with exported screens on the left then? Dunno, never nedded it.
Red Dog Posted April 30, 2021 Posted April 30, 2021 by the looks of it, it still does not work. Seems the "-" sign is not recognized in the LUA files preventing negative coordinates for screens placed on the left of main. Too bad because there is really no reasons to prevent us to place secondary monitors to the left of main. Actually, it's a safest process to have them on the left rather than the right side because when a shift of resolution happens on the main monitor, the secondary placed on the left are not shifted while the right ones are shifted as well. If any one know how to do it, I'd love to hear about it. Thanks Have a Bandit Day Red Dog [sIGPIC] http://www.ravico.com/ST/perso/Sig_generale.png [/sIGPIC]
Talvid Posted June 14, 2021 Posted June 14, 2021 (edited) Here is a comparison of the effects of the FOV, useAbsoluteFOV, etc. lines in the .lua with FOV on the top and omitted on the bottom in 3 views. I see no difference. Do you? Edited June 14, 2021 by Iceman555 VR rig -
bumblebomb Posted July 30, 2021 Posted July 30, 2021 On 4/16/2021 at 9:28 PM, FroZone said: Here is my custom 3 monitor LUA I'm currently running Triple 32" tv's hope this helps dcs_group.lua 817 B · 80 downloads Is that Fly-Elise generated?
FroZone Posted August 6, 2021 Posted August 6, 2021 On 7/30/2021 at 4:02 PM, bumblebomb said: Is that Fly-Elise generated? Yes it is
valrond Posted August 15, 2021 Posted August 15, 2021 Can someone please tell me how to change the angle on the side monitors of a triple screen setup? I have a 34" 3440x1400 in the center, and two 1920x1200, 24 inches on the sides. I have configured properly, but the angles of the sides are 90º.
bumblebomb Posted August 19, 2021 Posted August 19, 2021 On 8/6/2021 at 10:33 PM, FroZone said: Yes it is Is F-E worth it? I am surprised there is nothing in your file that would state anything on lens correction (while I don't expect DCS to have any means of doing so, how F-E for example does that for dome projection is beyond me), and the view stretching in my setup is quite a bit annoying. I am reluctant still to pay that sort of money for a video config option, if one prefers to look at it that way.
bumblebomb Posted March 27, 2022 Posted March 27, 2022 @FroZone I tried your config on my triple screen setup, and the camera viewports on the outer screens are no longer distorted, good that, but: it only owrk at a certain eye level. When I move my head up or down the outer screens tilt. (And I cannot zoom with the slider anymore, but that's the minor side quest). Do you have this, too? I can upload a video if unclear. _ = function(p) return p; end; name = _('triple_forum'); Description = 'Exported configuration with 3 projectors' Viewports = { P1 = { x = 0; y = 0; width = 1920; height = 1200; aspect = 1.777778; useAbsoluteFOV = true; useAbsoluteAnglesShift = true; FOV = 1.106157; viewDx = 1.162454; viewDy = 0.000000; }, P2 = { x = 1920; y = 0; width = 1920; height = 1200; aspect = 1.777778; useAbsoluteFOV = true; useAbsoluteAnglesShift = true; FOV = 1.121219; viewDx = -0.000000; viewDy = 0.000000; }, P3 = { x = 3840; y = 0; width = 1920; height = 1200; aspect = 1.777778; useAbsoluteFOV = true; useAbsoluteAnglesShift = true; FOV = 1.106157; viewDx = -1.162454; viewDy = 0.000000; } } UIMainView = { x = 1920; y = 0; width = 1920; height = 1200; }
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