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Replay Rewind, so we dont need to watch the tracks over and over again.


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Posted

I would like to see a Rewind function in the replay section, now we need to watch the track over and over again to get good footage, if the track is really long it take ages to get the right footage, it would be nice if there is gonna be an rewind function in the replay section.

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MrMaverick

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  • 4 months later...
Posted

Indeed! Especially now that the reply function is /at last) working properly!

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Posted (edited)
7 minutes ago, ac5 said:

Indeed! Especially now that the reply function is /at last) working properly!

 

It may be working better than it was, but it still has issues.

 

As for rewind, I don't think that is possible without a fundamental rewrite. As I understand it, track files essentially 'play through' a mission, and consist of data on the initial situation, followed by user inputs. If that is all the data available, it simply isn't possible to 'rewind' to arbitrary points in the recording.

 

 

Edited by AndyJWest
  • 4 weeks later...
Posted (edited)
On 9/3/2021 at 7:02 PM, AndyJWest said:

 

It may be working better than it was, but it still has issues.

 

As for rewind, I don't think that is possible without a fundamental rewrite. As I understand it, track files essentially 'play through' a mission, and consist of data on the initial situation, followed by user inputs. If that is all the data available, it simply isn't possible to 'rewind' to arbitrary points in the recording.

 

 

 

Its funny other games/simulators have these replay systems what works really perfectly without any issues. here in DCS it is damaged for ages.

I hope they will solve this one day..

Edited by Maverick_NL

MrMaverick

Pilot in the RAZBAM Harrier DIsplay Team

Mavericks Youtube: My Youtube Channel

Discord: https://discord.gg/MRU8m5m

 

Posted

I find this insane.   It should be possible to go back to a previous state in time, even if the rewind only rewound to a checkpoint at a 2 or 5 minute marker, where an exact state of the model was kept, and could be returned to, it would be better than nothing.

 

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Posted

Even if we can't reverse the simulation inputs at least implement a feature where we can cut the track replay. We would still have to preemptively cut it before the desired scene but it would make multiple camera angle videos so much easier.

  • 3 weeks later...
  • 2 years later...
Posted
On 10/19/2021 at 3:50 PM, GrizzlyJet said:

The guys making all of those incredible DCS videos must be very, very patient fellows!

Yes indeed! I’m amazed that they are able to make such nice productions without that ability. I thought maybe I had missed something and maybe it’s already possible but I guess not. 

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Posted
2 minutes ago, SharpeXB said:

Yes indeed! I’m amazed that they are able to make such nice productions without that ability. I thought maybe I had missed something and maybe it’s already possible but I guess not. 

I can't say I make particularly good vidoes. But if I do a 30-40 minutes mission.

I have to rerun the replay 8-10 times to get various angles etc. And also just hope the replay doesn't bug out. Like my last video only 15 minutes long. Still the replay bugged out and the mig21 I shot down gets hit by a sidewinders and is missing a wing and on fire just continues to fly like nothing happend until it gets hit by my missing.

This seems to be a mig21 bug. As I've only experienced these flying zombie planes on fire with the mig21.

So 40 minutes of flying can easily be 4 hours of reruns. To get b-roll. Before the actual editing starts.

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Posted
30 minutes ago, Gunfreak said:

I can't say I make particularly good vidoes. But if I do a 30-40 minutes mission.

I have to rerun the replay 8-10 times to get various angles etc. And also just hope the replay doesn't bug out. Like my last video only 15 minutes long. Still the replay bugged out and the mig21 I shot down gets hit by a sidewinders and is missing a wing and on fire just continues to fly like nothing happend until it gets hit by my missing.

This seems to be a mig21 bug. As I've only experienced these flying zombie planes on fire with the mig21.

So 40 minutes of flying can easily be 4 hours of reruns. To get b-roll. Before the actual editing starts.

On the contrary I like em by the way the lovely sun setting on the kola map look very nice what time of day was that ?

Posted (edited)
1 hour ago, freehand said:

On the contrary I like em by the way the lovely sun setting on the kola map look very nice what time of day was that ?

Thank you.

Yes. It seems the Kola map/dcs capture the long soft light you get at higer longitudes very well.

Edited by Gunfreak

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  • 1 year later...
Posted

This is absolutely a must-have to make the core sim better. It's quite a pain having to fast forward through a mission multiple times to capture more than one angle of the same scene. The replay system should also work just like a "replay" and accurately portray what happened. The AI doesn't make the same choices during the replay that it does in the original scene, so it's impossible to use the track file to capture cool angles of air to air or air to ground kills. Not all of us have an army of cameramen ready to record the scenes live on a moment's notice, either. 

On 5/18/2024 at 2:29 AM, Beardy McWhisky said:

You have no idea how many rewinds, and retakes it took to get this 2min of video...
 

 

Fantastic work on this! It must have taken many, many, many attempts to get it right.

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Posted

If love to see this, but before rewind, they need to get the basic playback stable so it doesn’t go corrupt, and is true to the original gameplay. I believe they did do changes to it a few months ago to try and improve reliability, but not sure how that went?

Does anyone know if you can replay back a full multiplayer mission now with accurate results without things going astray, or is their still issues with the replay going corrupt?

I’m guessing from the above post, we’re still plagued with AI making different decisions with playback, et al? If there’s no stability with long tracks, I would imaging a rewind would be actually impossible to achieve. 

And not to be a downer, but to have realistic expectations - I don’t see this changing anytime soon. The best peak to progress I see this would have been some sort of regular “save state” option in the tack file to ensure points to jump between and ensure integrity of the playback. 

Now, looking into the new save feature, (if I understand it properly), it’s not much different to what people have smart achieved through lua scripts. Please correct me if I’m wrong, but as I understand it, it only saves basic unit information. It doesn’t save progress through paths/waypoints, variable status, trigger states, or any of the basic needs for resuming part way through commercial campaigns. 

If there was ever a time for ED to write something that could handle that sort of capability required for rewind- it would have been with the save/resume function to hold a game state so we could at least jump to periodic tone stamps and resume from there.

So, short of something far deeper being worked on that we’re unaware of (which I doubt-why would they waste time writing a basic function and at the same time write a completely different deep function) I don’t expect to see a rewind function before, well possibly a whole engine rewrite. A bare minimum 10 years, and probably more.

Dream and hope big, ButI suggest just don’t hold out for it and adjust expectations accordingly, and find friends with similar ambitions so you do have access to multiple real time camera angles to capture during flight. 

If nothing else, it helps us to appreciate just how much zero serious work goes into these amazing YouTube videos. 

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Posted
On 9/3/2021 at 1:02 PM, AndyJWest said:

As for rewind, I don't think that is possible without a fundamental rewrite. As I understand it, track files essentially 'play through' a mission, and consist of data on the initial situation, followed by user inputs. If that is all the data available, it simply isn't possible to 'rewind' to arbitrary points in the recording.

I know this is an old post, but physics doesn't care about the direction of time. A track system like this essentially has rewind built in by default, barring some kind of other limitation like the lack of the ability to reverse the inputs, or perhaps more realistically the lack of the ability to generate inverse events, ie the sim knows how to set a plane to "dead" after it is hit, but it doesn't know how to reverse the dead event and respawn the weapon that killed it (which would have been deleted after the kill event). That said, free flights without crashes wouldn't have this issue, so it may be easier to at least introduce a rewind feature that is limited to such a case.

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