Fahhh Posted April 14, 2010 Posted April 14, 2010 Just to mention, that I do notice them, but only barely. So it ain't a big problem for me to play like this...
theGozr Posted April 15, 2010 Posted April 15, 2010 So CrashBG do not have the lines with the ATI i wonder about you guys with ATI what are your settings to see vs CrashBG's settings AA - Level 4x Box AAA - Enabled - Quality AF - 4x Samples Catalyst AI disabled Mipmap Detail LEvel - High Quality Fly it like you stole it..
Fahhh Posted April 16, 2010 Posted April 16, 2010 I used the same settings and the line is still there. Barely visible, but there.
JaBoG32_Prinzartus Posted April 16, 2010 Posted April 16, 2010 I tried this to install with modman 7.2 and FC2. Some gauges ins SU-25 are HD, but some not. The HSI is not HD. Its the original one for instance? Ainn't I supposed to just imnstall this with modman for FC2? It seems to work for most of you, but not (fully) for me? Did I miss something? Windows 10, I7 8700k@5,15GHz, 32GB Ram, GTX1080, HOTAS Warthog, Oculus Rift CV1, Obutto R3volution, Buttkicker [sIGPIC][/sIGPIC] ЯБоГ32_Принз
Breakshot Posted April 16, 2010 Posted April 16, 2010 I used the same settings and the line is still there. Barely visible, but there. Ok i did some testing with the black line problem... With any gfx setting whereby AA is enabled (any level) the line is always there... If i force AA OFF then no line... but obviously that really looks like shit overall... :( So it looks like some texture mismatch issue when AA is on... perhaps someone knows how to fix this? I dont think its the drivers because as we saw, quite a few ppl reported the line and i bet we all have different drivers (I havent updated mine since a long long time ago)... any ideas guys? Tim "Breakshot" Mytrofanov | C.O. of 51 ПВО / 100 КИАП Regiments | twitch.tv/51breakshot
104th_Crunch Posted April 16, 2010 Posted April 16, 2010 I tried this to install with modman 7.2 and FC2. Some gauges ins SU-25 are HD, but some not. The HSI is not HD. Its the original one for instance? Ainn't I supposed to just imnstall this with modman for FC2? It seems to work for most of you, but not (fully) for me? Did I miss something? You didn't miss anything. The Su-25 was not done by Ricardo and since it shares gauges with the Su-25T, some of them are HD and the rest of the pit is not. Maybe, if we are lucky enough Ricardo will find some time to complete the Su-25 pit. I know I keep on hinting to him :)
RICARDO Posted April 17, 2010 Author Posted April 17, 2010 Of course, that 25 is the next project i have. At the moment i have slightly changed the existing mod to fit the 6 dot but as soon as i will have some free time, i will work on it.:thumbup: 2
theGozr Posted April 17, 2010 Posted April 17, 2010 Ricardo do you have a track IR ? Juste une petite question au passage.. Fly it like you stole it..
asparagin Posted April 17, 2010 Posted April 17, 2010 If i force AA OFF then no line... but obviously that really looks like shit overall... :( I have the lines even with AA off they are just less pronounced because without AA it is a broken line. Spoiler AMD Ryzen 9 5900X, MSI MEG X570 UNIFY (AM4, AMD X570, ATX), Noctua NH-DH14, EVGA GeForce RTX 3070 Ti XC3 ULTRA, Seasonic Focus PX (850W), Kingston HyperX 240GB, Samsung 970 EVO Plus (1000GB, M.2 2280), 32GB G.Skill Trident Z Neo DDR4-3600 DIMM CL16, Cooler Master 932 HAF, Samsung Odyssey G5; 34", Win 10 X64 Pro, Track IR, TM Warthog, TM MFDs, Saitek Pro Flight Rudders
RICARDO Posted April 18, 2010 Author Posted April 18, 2010 Ricardo do you have a track IR ? Juste une petite question au passage.. yep could you send me a good screen shot of thoses black lines problems, cause i don't have that bug on my computer.
theGozr Posted April 18, 2010 Posted April 18, 2010 (edited) For the guys that have Nvidia and have some problems try this -For SLI systems using 4x MS + 2x SLI SS ( SLIx8 ) is good -Must use Split rendering SFR ----------- CPU Multicore support = Multicore Anicotropic filtering = 8x or x4 Antialiasing mode = override any apl. settings ( NOT Enhanced ) Antialiasing setting = 8x or x4 Antialiasing Transparency = OFF Extension limit = OFF Conformant texture clamp = Hardware Maximum pre-rendered frames = 1 or 2 going for "4" will reduce FPS Multi-GPU performance mode = Nvidia recomended.. ok for non SLI Multi display/ mixed GPU acc = single display performance/ Multi display may give you more punch for some reason. Power managment mode = prefer maximum performance Texture filtering - Anisotropic sample optimisation = ON Texture filtering - Negative LOD bias = clamp Texture filtering - Quality = Performance ( or quality for strong systems with 1 GB + Vram video cards set at 1024 or set at 512 for lower Vram cards ) Texture filtering - Trilinear optimisation = ON Force mip maps - Trilinear Threaded optimization = ON Triple buffering = ON Vertical sync = ON --------- Video cards that do not have 1 GB of memory use only 512 not 1024 Edited April 18, 2010 by theGozr Fly it like you stole it..
asparagin Posted April 18, 2010 Posted April 18, 2010 yep could you send me a good screen shot of thoses black lines problems, cause i don't have that bug on my computer. The line is about 1 pixel and when I look with trackir it is like it's inside the cockpit (like in 3d space). also it doesn't go all the way up the cockpit, at some point it stops. I hope this pictures help, also if I can help you with other info just ask. Your mod is really nice, it is too bad that this small detail disturbs it. Spoiler AMD Ryzen 9 5900X, MSI MEG X570 UNIFY (AM4, AMD X570, ATX), Noctua NH-DH14, EVGA GeForce RTX 3070 Ti XC3 ULTRA, Seasonic Focus PX (850W), Kingston HyperX 240GB, Samsung 970 EVO Plus (1000GB, M.2 2280), 32GB G.Skill Trident Z Neo DDR4-3600 DIMM CL16, Cooler Master 932 HAF, Samsung Odyssey G5; 34", Win 10 X64 Pro, Track IR, TM Warthog, TM MFDs, Saitek Pro Flight Rudders
RICARDO Posted April 19, 2010 Author Posted April 19, 2010 hello, a couple of changes. hud coolant is now in front of the blue hud bar (to fit with the 6dot) pilot relection is ....russian style.:music_whistling: and new maps and airport list on knees. i also made my own rearm list with a beter readability. [ATTACH]38212[/ATTACH] [ATTACH]38213[/ATTACH] [ATTACH]38214[/ATTACH] 1
Pougatchev Posted April 19, 2010 Posted April 19, 2010 Ton travaille d'orfèvre me laisse émerveillé! :thumbup: Ricardo c'est comme McDo => I'm lovin' it /
RICARDO Posted April 19, 2010 Author Posted April 19, 2010 merci mon pouga, it is always a pleasure...
Breakshot Posted April 19, 2010 Posted April 19, 2010 Good stuff Ricardo! Any news on the "Black Line Bug"? I certainly hope you can fix this as its by far the biggest issue with an otherwise great mod... Also about the new payload options, doesnt that modify "rearm.lua" Id say not a good idea to add to the mod as this can be a critical file for Integrity Checks on some servers such as ours for example... just a thought... Cheers! Tim "Breakshot" Mytrofanov | C.O. of 51 ПВО / 100 КИАП Regiments | twitch.tv/51breakshot
104th_Crunch Posted April 19, 2010 Posted April 19, 2010 hello, a couple of changes. hud coolant is now in front of the blue hud bar (to fit with the 6dot) pilot relection is ....russian style.:music_whistling: and new maps and airport list on knees. i also made my own rearm list with a beter readability. Is there a new download available, or is this WIP? Thanks
RICARDO Posted April 19, 2010 Author Posted April 19, 2010 yes, it changes the rearm.lua, and i think that there should be a "casher list" for all the servers with an extended rearm.lua that would fit better with the needs of this game. crunch, i still have to work a bit on other huds before the new version, but it will be soon on release.:thumbup:
Breakshot Posted April 19, 2010 Posted April 19, 2010 yes, it changes the rearm.lua, and i think that there should be a "casher list" for all the servers with an extended rearm.lua that would fit better with the needs of this game. Possibly in the patch, we have no idea, lets keep our fingers crossed! but im thinking better safe than sorry since this is just an additional part of the mod that has nothing to do with cockpits at all... just a suggestion :) maybe include it as an "option"? But anyway, for me the "line bug" is the deciding factor on this mod... ive tried everything so far, drivers, gfx settings, etc etc... :( could it be because the textures are too high res? Ive seen such issues due to textures for other games... Is it possible to make a slightly lover res "Medium" pack of the pits? would also be great for lower end PC users! :) I know im asking too much to quickly but this is a great mod to give up on... looking forward to the next release! Tim "Breakshot" Mytrofanov | C.O. of 51 ПВО / 100 КИАП Regiments | twitch.tv/51breakshot
Sov13t Posted April 19, 2010 Posted April 19, 2010 but it will be soon on release.:thumbup: RICARDO, sorry to bother you again with this question, but will full Russian version be released as well? A lot of pilots on the Russian forums are asking these questions, any light on this subject would be great! [sIGPIC][/sIGPIC] 51st PVO Regiment | Forum | Statistics DCS: MiG-21Bis
Szelma Posted April 19, 2010 Posted April 19, 2010 Ricardo how you did semi transparent hud fonts ? It look so real, can you explain this ?
Mustang Posted April 19, 2010 Posted April 19, 2010 RICARDO, sorry to bother you again with this question, but will full Russian version be released as well? A lot of pilots on the Russian forums are asking these questions, any light on this subject would be great! Seconded, i'd prefer the russian jets to have russian text too, even though i cannot understand the language i prefer the authenticity :)
RICARDO Posted April 19, 2010 Author Posted April 19, 2010 the rearm stuff is not a part of the mod, just for my personal use. I don't understand why there is that line problem, sorry, it doesn't happend on my computer and i am not able to solve this :cry: about the russian mod, i have too much work at the moment to work on it. maybe after summer, :D cheers.
John Banks Posted April 19, 2010 Posted April 19, 2010 Any chance that you make such a nice highres cockpit for the F-15? That's what we really need now. A photorealistic Eagle pit.
Breakshot Posted April 20, 2010 Posted April 20, 2010 the rearm stuff is not a part of the mod, just for my personal use. I don't understand why there is that line problem, sorry, it doesn't happend on my computer and i am not able to solve this :cry: about the russian mod, i have too much work at the moment to work on it. maybe after summer, :D cheers. I have a feeling its due to the size of the new textures... Is it possible for you to make a slightly lower res version of the mod? Mabe call it "Ricardo HD Medium Res" pack or something like that... Tbh, i found the current one too high rez, and it would be nice to have something in a little smaller format... I guess its possible to extract the cdds and do it manually, but then im not sure how to pack it back into a new cdds file... It would also look alittle less "crisp" which IMO would make it more realistic... Anyone knows how to do this? Extract from cdds files, perhaps reduce the textures into half of what they are now, then make a new cdds archive for the new reduced textures.... I have a feeling that might fix the line bug! Tim "Breakshot" Mytrofanov | C.O. of 51 ПВО / 100 КИАП Regiments | twitch.tv/51breakshot
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