Jump to content

RvE Lockon Realism Mod Release Candidate 4 (Public Beta)


Recommended Posts

Posted

@AirTito - Good work with missions!

 

I rather have S-24 or S-25. Example: 2xS-24 on outer pylons, 2xFAB-250/500 on inner pylons. Possible options: fuel tanks, FAB 4x100. Do not remove clusters. With them you do not have to be very precise :)

Whatever you choose, don't put more then 2 types of weapons. On Su-25 it is very easy to forget where is what... And what do you have at all!

 

Since there are no Su-25T (and sadly no Su-17 or MiG-27, but that situation I've tried to explain in some other topic of mine) you need weapons that will give you more distance from the target.

I'm selling MiG-21 activation key.

Also selling Suncom F-15E Talon HOTAS with MIDI connectors, several sets.

Contact via PM.

  • Replies 306
  • Created
  • Last Reply

Top Posters In This Topic

Posted
@AirTito - Good work with missions!

Since there are no Su-25T (and sadly no Su-17 or MiG-27, but that situation I've tried to explain in some other topic of mine) you need weapons that will give you more distance from the target.

 

Agree it is simple forget what is where on vanilia Su-25. But don't worry, Yoda told Su-25T is under production and soon as possible will be in conflict area :D

  • Like 1

Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D

ಠ_ಠ



Posted
Now that the campaign has fast-forwarded to the 90's' date=' perhaps add some more Flankers on red, and perhaps a few Su-25T's on red or both sides...[/quote']

 

 

Yes that will come. Right now we just wanted to try it though, so we just

swapped mig29A for mig29S, and changed payloads.

S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'

Posted (edited)

Right now the strikers have fixed payloads (DONT CHANGE PAYLOAD in loadout screen) and that for a very good reason - though changing strikers payload will not be detected by amraact yet - only fighters get punished.

 

The type, location and strenght of the ground targets are adjusted and placed in such a way that it provides fair good balanced A2G Missions for A-10s and Su-25s. Payloads also have been considered to guarantee this too.

 

In the Outbreak mission you have a kind of capture the flag situation where enemy base is target....in Inbound missions its more like a pintpoint strike where you have to get inbound or/and retreating units.....in Last Stand mission its more like a combined attack (a-10s have to shoot free a corridor with Night-Mavs and su-25s have to illuminate a area with candles ...and this area is save under specific circumstances ..altitude, flank and supported by own ground Sams a bit more to defend fighters from other side etc)

Once studying the briefings good...you can draw or plan your attacks well.

 

It wouldnt make senes to hunt Gepards and Vulcans with kh-58 if you know what i mean BUT ...we are already thinking about this topic....and we are open for any suggestions....keep in mind, that just adding more stuff on your jet to make live easier is not the only goal....also mission logic has to provide nice action and challange and balance in a online environment.

 

Another reason why we haven´t done anyhting yet (ground) is also to hear you guys ideas in the test phase.

Edited by A.S

[sIGPIC][/sIGPIC]

Posted

Glad to hear about strike aircraft :D

 

(...)

It wouldnt make senes to hunt Gepards and Vulcans with kh-58 if you know what i mean

 

Erm, can't do that either way. You can lock, but cannot fire H-58 or H-25MP, so no worry about that. But, you can lock and shoot Tuguska, Tor and Roland.

 

Just make 2-3 reasonable payloads. In reality, payload is deciced by commander and logistics, not by pilot :)

I'm selling MiG-21 activation key.

Also selling Suncom F-15E Talon HOTAS with MIDI connectors, several sets.

Contact via PM.

Posted

Of course u can't fire Kh against Vulcans or Shilka but, I always take Fantasmagoria pod to decect radar positions, and fast switch to Vikhr or Kh-25ML, it really helps. Hope u know what I mean, u fly SAM detects you from 8 km in front of you, fast turn on Fantasmagoria pod, then switch on to Vikhr then fire. It takes about 2-3 seconds, u can save your ass by this. Hope custom player payload will be soon available ;]

Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D

ಠ_ಠ



Posted
In reality, payload is deciced by commander and logistics, not by pilot :)

 

Yeah.... but u know what i meant

[sIGPIC][/sIGPIC]

Posted
In reality, payload is deciced by commander and logistics, not by pilot :)

 

In my LockOn Reality - I am the Commander, Logistics and Pilot, and as such would appreciate the freedom to decide on my own payload on the server I frequent on the given day :)

  • Like 1

Novice or Veteran looking for an alternative MP career?

Click me to commence your Journey of Pillage and Plunder!

[sIGPIC][/sIGPIC]

'....And when I get to Heaven, to St Peter I will tell....

One more Soldier reporting Sir, I've served my time in Hell......'

Posted (edited)
In my LockOn Reality - I am the Commander, Logistics and Pilot, and as such would appreciate the freedom to decide on my own payload on the server I frequent on the given day :)

 

:megalol:

 

sajo9.jpg

 

jOI<iNG :smilewink:

 

you will have t2o options.... put everything what Lockon provides into the mission....(SAMs, wepaons) OR ...make something reasonable and tactical smart.

Edited by A.S
  • Like 1

[sIGPIC][/sIGPIC]

Posted (edited)

@ AS - :megalol: - Got it in one!

 

 

To clarify - Irrespective of where I fly/which mission I partake in, my T-Toad (by some eccentric quirk/Force of Habit - Call it what you may) is always equipped with ECM Pods, Archers and the Phanta Pod.

 

The rest of the loadout may vary, but the former has to be present - and knowin' that the mission will not cater for the whim of one, hence the fact that the freedom to choose would be appreciated :)

Edited by 159th_Viper

Novice or Veteran looking for an alternative MP career?

Click me to commence your Journey of Pillage and Plunder!

[sIGPIC][/sIGPIC]

'....And when I get to Heaven, to St Peter I will tell....

One more Soldier reporting Sir, I've served my time in Hell......'

Posted (edited)
@ AS - :megalol: - Got it in one!

 

 

To clarify - Irrespective of where I fly/which mission I partake in, my T-Toad (by some eccentric quirk/Force of Habit - Call it what you may) is always equipped with ECM Pods, Archers and the Phanta Pod.

 

The rest of the loadout may vary, but the former has to be present - and knowin' that the mission will not cater for the whim of one, hence the fact that the freedom to choose would be appreciated :)

 

Hmm ...what about 3 alternative Loads to choose from.. otherwise with the totall freedom to pick everything the romantic "coming closer" to that bia....ches down there would be gone.

 

See it from the serverside.... if you allow everything...you have to consider that...almost everyone will take the biggest strongest boom booms he can get ..(as usual) ....then you have to design the mission following this behave ... and the idea of bringing combats "closer" would be lost.. also answering with stronger SAMs to that "gimme all" payload would influence airspace...(a2a)

 

what u think?

Edited by A.S

[sIGPIC][/sIGPIC]

Posted

There was another idea behind Su-25's payload- it's so mixed to force you use different tactics. Even I was thinking about removing the 25ML's as they would never be used IRL in such scenario. They are building pinpoint missiles, any unit in the campaign is overkilled by 25ML but hey, we talk about tactics here. They give you sort of a standoff range, for clusters or any other iron bomb you need to get some altitude and dive for CCIP, rockets and gunpods are another story- with SPPU-22 you can easily knock out quiet a lot of trucks or light armor in almost level flight while for heavy armor you need to straff at deeper angle and aim for the turret. Those were our considerations.

  • Like 1

"See, to me that's a stupid instrument. It tells what your angle of attack is. If you don't know you shouldn't be flying." - Chuck Yeager, from the back seat of F-15D at age 89.

=RvE=

Posted

Agreed

 

Mission parameters will/should largely dictate the Ordinance that should be loaded on the T-Toad, ie Runway denial (Pen-Bombs), Bunker/Ammo-Busting (29T's) Anti-Armour (Vikhrs) etc etc.

 

However the E.C.M. Pods/Archers are the only measure of 'Self Defence', however misguided that may be interpreted to be - that the T-Toad has and as such I would argue that they should always be present. I suppose the same could be argued for the A-10 with Pod/Sidewinders.......

 

Again - as above it tends to boil down to a subjective argument and fellow Bomber-Pilot suggestions would in all probability further the discussion.

 

So yes - In principle I agree with you. Would personally however like to see the 'Defence' package to remain in a payload specific to the 25T.

 

:)

Novice or Veteran looking for an alternative MP career?

Click me to commence your Journey of Pillage and Plunder!

[sIGPIC][/sIGPIC]

'....And when I get to Heaven, to St Peter I will tell....

One more Soldier reporting Sir, I've served my time in Hell......'

Posted
Of course u can't fire Kh against Vulcans or Shilka but, I always take Fantasmagoria pod to decect radar positions, and fast switch to Vikhr or Kh-25ML, it really helps. Hope u know what I mean, u fly SAM detects you from 8 km in front of you, fast turn on Fantasmagoria pod, then switch on to Vikhr then fire. It takes about 2-3 seconds, u can save your ass by this. Hope custom player payload will be soon available ;]

 

Oh, I know very well :thumbup:

I'm selling MiG-21 activation key.

Also selling Suncom F-15E Talon HOTAS with MIDI connectors, several sets.

Contact via PM.

Posted

Well Viper, 25T is totaly dofferent story, I was talking about the vanilla only. We haven't spoken seriously in the squad about the T yet because it was just yesterday that we moved to the '90's ;)

"See, to me that's a stupid instrument. It tells what your angle of attack is. If you don't know you shouldn't be flying." - Chuck Yeager, from the back seat of F-15D at age 89.

=RvE=

Posted

So ... a whole 3 Su-25T's were produced (might be wrong on that number, but I think it was in the single digits ;) ) ....

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted

About 10 have been produced, I think I read somewhere that there are still some airworthy planes in Lipetsk.

"See, to me that's a stupid instrument. It tells what your angle of attack is. If you don't know you shouldn't be flying." - Chuck Yeager, from the back seat of F-15D at age 89.

=RvE=

Posted
Well Viper, 25T is totaly dofferent story, I was talking about the vanilla only. We haven't spoken seriously in the squad about the T yet because it was just yesterday that we moved to the '90's ;)

 

 

 

Rgr that - Apologies for jumping the Gun then.

 

As the T-Toad is the only Airframe I fly in seriousness, I'll be keeping a watch then for if and/or when your T's go Operational.

 

Keep up the good work Gents - Dedication Above and Beyond!

 

:)

Novice or Veteran looking for an alternative MP career?

Click me to commence your Journey of Pillage and Plunder!

[sIGPIC][/sIGPIC]

'....And when I get to Heaven, to St Peter I will tell....

One more Soldier reporting Sir, I've served my time in Hell......'

Posted (edited)

Today Blue Won! - BY 1 POINT!

It was a very even fight that shifted many times. Finally when it looked like blue

was going to lose, blue scored 4 mig29 kills in a row, and turned the tables. This meant blue

won tonight's first game by 1 point :).

 

There has been requests of more Su-27s

We will add more flankers once we have set up a new mission with these.

=RvE=AS and =RvE=Tito are working on new missions

Edited by =RvE=Yoda

S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'

Posted (edited)

*adding 2-3 more Su-27 on RED

*balancing su-25 payloads (we were informed asymetric loads are not allowed in real )

*adding 1 more alternative Load for Strikers ( 2 different loads to choose from )

*reducing visibility range just a little bit

*moving light ground armours a little bit (meanwhile all know where they are :) )

 

very soon

 

EDIT:

 

*adding 2-3 more Su-27 on RED

*balancing su-25 payloads (we were informed asymetric loads are not allowed in real )

*adding 1 more alternative Load for Strikers ( 2 different loads to choose from )

screw the rest for now :P :yawn:

Edited by A.S

[sIGPIC][/sIGPIC]

Posted

Awesome, AS :)

S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...