sirrah Posted April 28, 2021 Posted April 28, 2021 Well.. not really from ground... and actually I'm making two wishes here: I wish that for all client and player aircraft we were able to select "Take off from ground" I wish that the carrier deck was detected by DCS as "ground" That way we could create something like this: 2 System specs: i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3 ~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH
sirrah Posted April 28, 2021 Author Posted April 28, 2021 13 minutes ago, StevanJ said: And a third wish.. Takeoff from certain Cat..? You can already select from which cat you want to take off. If you mean "the option to manually select a cold start parking spot"; ED said this is not planned to be implemented (unfortunately) System specs: i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3 ~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH
StevanJ Posted April 28, 2021 Posted April 28, 2021 3 minutes ago, sirrah said: You can already select from which cat you want to take off. If you mean "the option to manually select a cold start parking spot"; ED said this is not planned to be implemented (unfortunately) Really? Can you tell the AI to wait/takeoff from cat 1?
sirrah Posted April 28, 2021 Author Posted April 28, 2021 (edited) 40 minutes ago, StevanJ said: Really? Can you tell the AI to wait/takeoff from cat 1? Nope, unfortunately not. I thought you meant "start from cat" But let's not derail my wish here. Make your own! (I'm just kidding if that wasn't obvious ) Edited April 28, 2021 by sirrah 1 System specs: i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3 ~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH
fagulha Posted June 12, 2021 Posted June 12, 2021 +1! I wish ED could add the option to the player aircraft in the carrier like "take off from ground" as you mentioned. It's a must, at least for me. About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.' PC: 14th I7 14700KF 5.6ghz | 64GB RAM DDR5 5200 CL40 XMP | Gigabyte RTX 4080 Super Aero OC 16 GB RAM GDDR6X | Thermalright Notte 360 RGB | PSU Thermaltake Though Power GF A3 Snow 1050W ATX 3.0 PCIE 5.0 / 1 WD SN770 1TB M.2 NVME + 1 SSD M.2 2TB + 2x SSD SATA 500GB + 1 Samsung 990 PRO 4TB M.2 NVME (DCS only) | Valve Index| Andre´s JeatSeat.
rwbishUP Posted June 26, 2021 Posted June 26, 2021 I think, the way the carrier is implemented, if you were able to set take off from ground and place it on the carrier. The aircraft wouldn't bind to the carrier deck, it would just slide off of it, or the aircraft would just drop straight through the carrier on mission start. And I would say to fix that would take a BIG rework on the carriers and probably the bodies of water. Would be nice though. AMD Ryzen 7 9800X3D, ROG ASTRAL RTX5080, G.SKILL TRI Z5 64gb, 4tb M.2 x 2, WIN 11 PRO x64
fagulha Posted June 26, 2021 Posted June 26, 2021 (edited) 7 hours ago, rwbishUP said: I think, the way the carrier is implemented, if you were able to set take off from ground and place it on the carrier. The aircraft wouldn't bind to the carrier deck, it would just slide off of it, or the aircraft would just drop straight through the carrier on mission start. And I would say to fix that would take a BIG rework on the carriers and probably the bodies of water. Would be nice though. Of course it will take rework, big or small i don´t know that´s why we are here discussing the matter. For example when you place Statics in ME you need to Link Unit to the Carrier and of course if all of this was possible i´m sure ED already implemented the option. Until then we only can speculate. From my point of view i agreed with you about the issue. Let´s hope someday some sort of alternative is available. Edited June 26, 2021 by fagulha About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.' PC: 14th I7 14700KF 5.6ghz | 64GB RAM DDR5 5200 CL40 XMP | Gigabyte RTX 4080 Super Aero OC 16 GB RAM GDDR6X | Thermalright Notte 360 RGB | PSU Thermaltake Though Power GF A3 Snow 1050W ATX 3.0 PCIE 5.0 / 1 WD SN770 1TB M.2 NVME + 1 SSD M.2 2TB + 2x SSD SATA 500GB + 1 Samsung 990 PRO 4TB M.2 NVME (DCS only) | Valve Index| Andre´s JeatSeat.
Worrazen Posted July 3, 2021 Posted July 3, 2021 (edited) On 4/28/2021 at 6:14 PM, sirrah said: If you mean "the option to manually select a cold start parking spot"; ED said this is not planned to be implemented (unfortunately) Really? Why? I was looking for this for a while. Some technical issue or reason? EDIT: I'm asking this from a single player scripted mission perspective, where I know there will be no other unexepcted spawning ontop. Otherwise I think the automation there is probably good, I read some time ago about that. Edited July 3, 2021 by Worrazen Modules: A-10C I/II, F/A-18C, Mig-21Bis, M-2000C, AJS-37, Spitfire LF Mk. IX, P-47, FC3, SC, CA, WW2AP, CE2. Terrains: NTTR, Normandy, Persian Gulf, Syria
sirrah Posted July 3, 2021 Author Posted July 3, 2021 14 minutes ago, Worrazen said: Really? Why? I was looking for this for a while. Some technical issue or reason? Whew, it took me some time to find the specific post from BN, but I managed Not much of an explanation unfortunately.. System specs: i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3 ~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH
Tank50us Posted July 18, 2021 Posted July 18, 2021 Hmm... Something like this would be quite interesting actually. Several of my squadron mates have the SCM, but only have the Su33 that comes with it. And since it isn't a CATOBAR plane, it can't be placed on a Nimitz class ship despite the capability of being serviced on it (don't ask me how the carrier has a supply of Russian weapons.... but they do.... somehow....). It would be nice if the Carrier had the mission editor had a 'take off from carrier deck' option for carrier planes, or aircraft that at least have tail hooks properly modeled.
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