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SD2 blast effect overdone


xvii-Dietrich

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The blast effect (as in the special effects / graphical animation) when the SD2 bombs land is too dramatic.

 

Note: this is the special effect, not the damage (in fact, the bombs do no damage... but that is a separate bug report LINK).

 

To test this, drop the munitions on any area where there are nearby trees, buildings, vehicles to reference.

 

Each SD2 bomb weighs 1.9kg and contains a 0.2kg of explosives (Historical ref: Zeichn.-Nr.113-4121, SD 2 B, Serie D, Blatt  3, Juli 1944). The blast effect is about the correct size...

 

... However, the effect is to blow chunks of ground, concrete, etc. over 40 metres into the air and create a think dense smoke. This is not commensurate with the historical records.

 

See attached screenshot. Note the chunks of material, density of smoke and the size of the hangers and other nearby buildings for reference.

 

Also attached is a track file.


Tested using version DCS 2.7.2.8165 Open Beta 

20210627181925_1.jpg

server-20210627-sd2-overdone-spfx.trk

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Cluster munitions for the Anton are broken since almost they introduced them. They are basically useless.

 

The Anton needs a deep look because it has been mistreated for a long time.

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Thanks again Dietrich. I hope it isn't too long before these reports get picked up by the community mods, and that a bug fix can make it back out the other end of the process rather than just disappearing into the WW2 bug fix black hole.

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