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  • 3 weeks later...
Posted (edited)

looks good to me in VR.

I can look through it some how, perhaps because I have stereoscopic vision in VR and my focus is behind the glare.

It is difficult getting used to sims based on real world. The amount of times I had to change my attack position because of glare in the hud... I love it.

 

IRL I sometimes had to put on sunglasses the glare was sooo bad.

Edited by Rogue Trooper

HP G2 Reverb (Needs upgrading), Windows 10 VR settings: IPD is 64.5mm, High image quality, G2 reset to 60Hz refresh rate. set to OpenXR, but Open XR tool kit disabled.

DCS: Pixel Density 1.0, Forced IPD at 55 (perceived world size), DLSS setting is quality at 1.0. VR Driver system: I9-9900KS 5Ghz CPU. XI Hero motherboard and RTX 3090 graphics card, 64 gigs Ram, No OC... Everything needs upgrading in this system!.

Vaicom user and what a superb freebie it is! Virpil Mongoose T50M3 base & Mongoose CM2 Grip (not set for dead stick), Virpil TCS collective with counterbalance kit (woof woof). Virpil Apache Grip (OMG). MFG pedals with damper upgrade. Total controls Apache MPDs set to virtual Reality height. Simshaker Jet Pro vibration seat.. Uses data from DCS not sound... goodbye VRS.

Posted (edited)
10 hours ago, NineLine said:

Hmmm, I don't feel its that bad considering you are looking in the direction of the sun. I have tested in VR and 2D.

 

Direction opposite the sun. Other modules don't have this issue. This seems to be related to the milky glare that's on the Spit's instrument gauges. 

Edited by Nealius
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