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Petrovich lists MANPADS as infantry, not SR SAM (Problem, not a bug)


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Posted

I think MANPADS should be listed similar to other IR thrads as a SR SAM, since i definitely want to engage them before some dudes with M4s or AKs. Hope this is possible in the future 🙂

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Posted
5 hours ago, SnuggleFairy said:

at 5kms away it's really hard to tell what kind of weapon that dude on the ground has. AK? RPG? Igla?

 

This. Although I really hope they give him some personality soon and let him call out launches if he sees them, and respond to commands verbally so I don't have to read the text up in the right corner of my VR headset. 🙂

Specs: Win10, i5-13600KF, 32GB DDR4 RAM 3200XMP, 1 TB M2 NVMe SSD, KFA2 RTX3090, VR G2 Headset, Warthog Throttle+Saitek Pedals+MSFFB2  Joystick. 

Posted
On 9/7/2021 at 8:40 AM, SnuggleFairy said:

at 5kms away it's really hard to tell what kind of weapon that dude on the ground has. AK? RPG? Igla?

 

I can't agree with this, when i'm in the front seat using the sight myself, i can clearly classify infantry and make out MANPADS quite easy.

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Posted
24 minutes ago, bertOC said:

 

... when i'm in the front seat using the sight myself, i can clearly classify infantry and make out MANPADS quite easy.

I agree.

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Posted
On 9/9/2021 at 5:09 AM, bertOC said:

 

I can't agree with this, when i'm in the front seat using the sight myself, i can clearly classify infantry and make out MANPADS quite easy.

In DCS, yes, it's easy to identify

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Posted
On 9/9/2021 at 2:09 PM, bertOC said:

 

I can't agree with this, when i'm in the front seat using the sight myself, i can clearly classify infantry and make out MANPADS quite easy.

Well, In DCS they stand stupidly still with the manpads even after firing it (even when they can't reload anymore). Also you have superzoom.

 

In RL, a person with a manpad can look like a civilian or even a sheperd with his flock, and 5 secons later, just when you take your eyes off him, he/she take the manpadas hidden under a blanket of behind one of his sheep and shoots you in the face. So as a compromise with RL, I would always treat any soldier as a potential manpad carrier until better animations and IA of enemy infantry is achieved some years from now.

 

For me the better improvement would be for manpads soldier to not stay still, dropping the manpads after shooting, take cover, take his weapon... basically behave like a real soldier....

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