GGTharos Posted November 14, 2008 Posted November 14, 2008 It is correct to say that the Kh-25 is currently not supported in any Ka-50 configuration in reality, at least AFAIK. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
hannibal Posted November 14, 2008 Posted November 14, 2008 i think R-unit is that 8 year old that could land the black shark after 8 minutes of first time flight, and who plays lomac... so, come clean! find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179
r-unit Posted November 14, 2008 Author Posted November 14, 2008 It did not take long .. and add 23 years.
Weta43 Posted November 15, 2008 Posted November 15, 2008 I fired it/them ok - tried various laser settings etc and found 2 things 1) Once you fire one the shark is quite badly unbalanced! 2) They miss (mine always seem to impact long) - that could be operator error but if someone said they're not working yet then I guess that may also be why. Probably just not fully implemented yet... If you find 1/ too disconcerting, set salvo length to long & hold the fire button down & they'll both be launched together. 2/ - haven't really had this problem, but mainly because I've only tried them on structures & they hit those OK. A Vihkr's probably a better choice against any armoured vehicle ... but to the extent that they're harder to use than the Vihkr, it's not because the implementation is not finished :-) I had read GG's comments as an expresssion of his personal skepticism about the implementation of the Kh-25ML on the real thing, not in BS. Why would you use them over a Vihkr or S-13 ? The combination of range & warhead size. Why would you not use the Kh-25ML ? You can only engage 1 (or 2) target(s) instead of many, and maybe (I don't know either way) GG's right... Cheers.
r-unit Posted November 15, 2008 Author Posted November 15, 2008 (edited) The Kh-25ML is nice to fire, but i find if you fire it at single tank in column, it only will destroy the one tank, and not others close by. Even though the Kh-25ML make big explowtion it only killed 1 out of many "Need to re-name (hot to USE Kh-25ML ) ha ha ha h a ha This is her loaded on my KAMOV Edited November 15, 2008 by r-unit
Prophet Posted November 15, 2008 Posted November 15, 2008 It shouldnt destroy close tanks. Newer tanks usually take a shaped charge to penetrate.
r-unit Posted November 15, 2008 Author Posted November 15, 2008 The tank it will hit is blown up the tanks next to it no
Prophet Posted November 15, 2008 Posted November 15, 2008 Yes I know, reread what I wrote. Or in other words, big explosion is not enough to penetrate the tanks armor. It will merely shake the crew up a bit, if that.
Weta43 Posted November 15, 2008 Posted November 15, 2008 Just tried hitting an infantry unit with a (2) Kh-25ML from about 300m altitude & 4km range to see if it went high. It went past him at chest hight, but just (he could have reached out & touched it :-) to the right. Landed maybe 30m past him (made him duck - seriously !) Seems like fair dispersion to me. Cheers.
r-unit Posted November 16, 2008 Author Posted November 16, 2008 The 25 is glorious at the destruction of buildings, it is on my standard load now.
GGTharos Posted November 16, 2008 Posted November 16, 2008 S-13 FTW ... and they are less trouble than 25's ;) [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Weta43 Posted November 16, 2008 Posted November 16, 2008 S-13 FTW ... and they are less trouble than 25's and all the more versatile for it, but - horses for courses - The Kh-25ML does have a maximum range of 20km (-?) vs the 2.5km max range of the S-13, is guided and it carries a 90kg equiv warhead, vs 32kg for the S-13. If you aren't concerned about maintaining range though, 2*Kh-25ML together carry roughly as much warhead as 1 5*S-13 launcher, so you could destroy 4 times as many "whatever it takes 2 Kh-25ML to destroy" with all pylons loaded with S-13 as you could with 2 of the larger missile Cheers.
GGTharos Posted November 16, 2008 Posted November 16, 2008 The 20Km range for the Kh-25 is irrelevant - launched from a helicopter is probably loses 25% if not more of that range, and laser illumination is (or should be) limited to 20sec which gives you what ... 5-8km? [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
mc_smile Posted November 16, 2008 Posted November 16, 2008 Never heard Ka-50 is capable of using Kh-25 series. This type of missiles is common for Su-25 not this heli afaik. Btw Vikhr complex will do the job better anyway - 12 targets instead of 2. However modifying MEinit.xml will let you install Kh-58 on your Ka-50) It's nice to be important, but it's more important to be nice © Scooter Intel Core i7 8700K, Gigabyte Z370 AORUS Gaming 5, 32Gb DDR4 CORSAIR Vengeance LPX 3200MHz, Gigabyte GeForce RTX 2080Ti Extreme, VKB Gunfighter MkII + TM HOTAS Warthog + TM MFD Panels, TrackIR5
Weta43 Posted November 16, 2008 Posted November 16, 2008 The 20Km range for the Kh-25 is irrelevant - launched from a helicopter is probably loses 25% if not more of that range, and laser illumination is (or should be) limited to 20sec which gives you what ... 5-8km? Yeah - I had 8km in the brackets before I edited it out & replaced it with a question mark, as I was going from memory of getting a launch cue & wasn't sure of the exact number. I think it still has a slightly longer range than a vihkr in game, and a larger warhead Cheers.
RvETito Posted November 16, 2008 Posted November 16, 2008 (edited) As far as the Shkval is concerned it supports all kind of laser and TV guided weapons on the Su-25T, the one intended for the Ka-50 is slightly different due to the specific nature of it's platform. Hint- why do you think the Su-25T has 8xVikhrs launchers while the Ka-50 only 6? ;) BTW if you wanna smash a building or sink a ship go for bombs, way more fun. :D Edited November 16, 2008 by =RvE=Tito "See, to me that's a stupid instrument. It tells what your angle of attack is. If you don't know you shouldn't be flying." - Chuck Yeager, from the back seat of F-15D at age 89. =RvE=
mc_smile Posted November 16, 2008 Posted November 16, 2008 Can't argue with that. But still Kh-25 is a little bit...big and heavy for Ka-50. Launching one would cause disbalanse like it did for Kh-58 on Su-25T in Flaming Cliffs. Besides i'm not sure if the pylons of Ka-50 are designed for launching Kh-25. If they are, please give me the info. It would be interesting to read) It's nice to be important, but it's more important to be nice © Scooter Intel Core i7 8700K, Gigabyte Z370 AORUS Gaming 5, 32Gb DDR4 CORSAIR Vengeance LPX 3200MHz, Gigabyte GeForce RTX 2080Ti Extreme, VKB Gunfighter MkII + TM HOTAS Warthog + TM MFD Panels, TrackIR5
diveplane Posted November 17, 2008 Posted November 17, 2008 Can't argue with that. But still Kh-25 is a little bit...big and heavy for Ka-50. Launching one would cause disbalanse like it did for Kh-58 on Su-25T in Flaming Cliffs. Besides i'm not sure if the pylons of Ka-50 are designed for launching Kh-25. If they are, please give me the info. It would be interesting to read) heres the ka52 carrying them http://www.globalsecurity.org/military/world/russia/images/ka-52-1.jpg https://www.youtube.com/user/diveplane11 DCS Audio Modding.
GGTharos Posted November 17, 2008 Posted November 17, 2008 Mock-ups don't count ;) [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
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