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Posted

It is correct to say that the Kh-25 is currently not supported in any Ka-50 configuration in reality, at least AFAIK.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted
I fired it/them ok - tried various laser settings etc and found 2 things

 

1) Once you fire one the shark is quite badly unbalanced!

2) They miss (mine always seem to impact long) - that could be operator error but if someone said they're not working yet then I guess that may also be why. Probably just not fully implemented yet...

 

If you find 1/ too disconcerting, set salvo length to long & hold the fire button down & they'll both be launched together.

 

2/ - haven't really had this problem, but mainly because I've only tried them on structures & they hit those OK. A Vihkr's probably a better choice against any armoured vehicle ... but to the extent that they're harder to use than the Vihkr, it's not because the implementation is not finished

:-)

 

I had read GG's comments as an expresssion of his personal skepticism about the implementation of the Kh-25ML on the real thing, not in BS.

 

Why would you use them over a Vihkr or S-13 ? The combination of range & warhead size.

 

Why would you not use the Kh-25ML ? You can only engage 1 (or 2) target(s) instead of many, and maybe (I don't know either way) GG's right...

Cheers.

Posted (edited)

The Kh-25ML is nice to fire, but i find if you fire it at single tank in column, it only will destroy the one tank, and not others close by.

 

 

Even though the Kh-25ML make big explowtion it only killed 1 out of many

 

"Need to re-name (hot to USE Kh-25ML ) ha ha ha h a ha

 

 

This is her loaded on my KAMOV

Kh-25ML.thumb.jpg.ddfc0336acdce0fa49a08904b9bb68e6.jpg

Edited by r-unit
Posted

Yes I know, reread what I wrote.

 

Or in other words, big explosion is not enough to penetrate the tanks armor. It will merely shake the crew up a bit, if that.

Posted

Just tried hitting an infantry unit with a (2) Kh-25ML from about 300m altitude & 4km range to see if it went high.

It went past him at chest hight, but just (he could have reached out & touched it :-) to the right. Landed maybe 30m past him (made him duck - seriously !)

Seems like fair dispersion to me.

Cheers.

Posted

S-13 FTW ... and they are less trouble than 25's ;)

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted
S-13 FTW ... and they are less trouble than 25's

 

and all the more versatile for it, but - horses for courses - The Kh-25ML does have a maximum range of 20km (-?) vs the 2.5km max range of the S-13, is guided and it carries a 90kg equiv warhead, vs 32kg for the S-13.

 

If you aren't concerned about maintaining range though, 2*Kh-25ML together carry roughly as much warhead as 1 5*S-13 launcher, so you could destroy 4 times as many "whatever it takes 2 Kh-25ML to destroy" with all pylons loaded with S-13 as you could with 2 of the larger missile

Cheers.

Posted

The 20Km range for the Kh-25 is irrelevant - launched from a helicopter is probably loses 25% if not more of that range, and laser illumination is (or should be) limited to 20sec which gives you what ... 5-8km?

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted

Never heard Ka-50 is capable of using Kh-25 series. This type of missiles is common for Su-25 not this heli afaik. Btw Vikhr complex will do the job better anyway - 12 targets instead of 2. However modifying MEinit.xml will let you install Kh-58 on your Ka-50)

It's nice to be important, but it's more important to be nice © Scooter

 

Intel Core i7 8700K, Gigabyte Z370 AORUS Gaming 5, 32Gb DDR4 CORSAIR Vengeance LPX 3200MHz, Gigabyte GeForce RTX 2080Ti Extreme, VKB Gunfighter MkII + TM HOTAS Warthog + TM MFD Panels, TrackIR5

Posted
The 20Km range for the Kh-25 is irrelevant - launched from a helicopter is probably loses 25% if not more of that range, and laser illumination is (or should be) limited to 20sec which gives you what ... 5-8km?

 

Yeah - I had 8km in the brackets before I edited it out & replaced it with a question mark, as I was going from memory of getting a launch cue & wasn't sure of the exact number.

 

I think it still has a slightly longer range than a vihkr in game, and a larger warhead

Cheers.

Posted (edited)

As far as the Shkval is concerned it supports all kind of laser and TV guided weapons on the Su-25T, the one intended for the Ka-50 is slightly different due to the specific nature of it's platform. Hint- why do you think the Su-25T has 8xVikhrs launchers while the Ka-50 only 6? ;)

 

BTW if you wanna smash a building or sink a ship go for bombs, way more fun. :D

Edited by =RvE=Tito

"See, to me that's a stupid instrument. It tells what your angle of attack is. If you don't know you shouldn't be flying." - Chuck Yeager, from the back seat of F-15D at age 89.

=RvE=

Posted

Can't argue with that. But still Kh-25 is a little bit...big and heavy for Ka-50. Launching one would cause disbalanse like it did for Kh-58 on Su-25T in Flaming Cliffs. Besides i'm not sure if the pylons of Ka-50 are designed for launching Kh-25. If they are, please give me the info. It would be interesting to read)

It's nice to be important, but it's more important to be nice © Scooter

 

Intel Core i7 8700K, Gigabyte Z370 AORUS Gaming 5, 32Gb DDR4 CORSAIR Vengeance LPX 3200MHz, Gigabyte GeForce RTX 2080Ti Extreme, VKB Gunfighter MkII + TM HOTAS Warthog + TM MFD Panels, TrackIR5

Posted
Can't argue with that. But still Kh-25 is a little bit...big and heavy for Ka-50. Launching one would cause disbalanse like it did for Kh-58 on Su-25T in Flaming Cliffs. Besides i'm not sure if the pylons of Ka-50 are designed for launching Kh-25. If they are, please give me the info. It would be interesting to read)

 

heres the ka52 carrying them

 

http://www.globalsecurity.org/military/world/russia/images/ka-52-1.jpg

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