bones1014 Posted November 26, 2023 Share Posted November 26, 2023 Has anyone setup a profile for the NS430 navigation? Link to comment Share on other sites More sharing options...
Lekaa Posted December 3, 2023 Share Posted December 3, 2023 Hey, since the lastest update im having huge lag when exporting the dofile(lfs.writedir()..[[Scripts\DCS-ExportScript\ExportScript.lua]]) Only in the apache and only in some servers, how do i make exportscript log? I have found this but i don't know how to work with it --local lrename1, lrename2 = os.rename(ExportScript.Config.LogPath, ExportScript.Config.LogPath..".old") ExportScript.logFile = io.open(ExportScript.Config.LogPath, "wa") -- "W+" if ExportScript.logFile then ExportScript.logFile:write('\239\187\191') -- create a UTF-8 BOM ExportScript.logFile:write("ExportScript Version: "..ExportScript.Version.ExportScript.."\r\n") end --if lrenmae1 == nil then -- ExportScript.Tools.WriteToLog("Rename Error: "..lrename2) --end Link to comment Share on other sites More sharing options...
Trigati Posted December 3, 2023 Share Posted December 3, 2023 Is there anything else in your Export Lua?I dint know about the logging but happy to try out your script and see if something in there could be causing issues if you’d like. And just to check, lad in the export or lag in the simulation?Sent from my iPhone using Tapatalk Link to comment Share on other sites More sharing options...
Lekaa Posted December 3, 2023 Share Posted December 3, 2023 -- load the DCS ExportScript for DAC and Ikarus dofile(lfs.writedir()..[[Scripts\SimShaker-export-core\ExportCore.lua]]) local SimShakerlfs=require('lfs'); dofile(SimShakerlfs.writedir()..'Scripts/SimShaker.lua') dofile(lfs.writedir()..[[Scripts\DCS-ExportScript\ExportScript.lua]]) dofile(lfs.writedir()..[[Scripts\wwt\wwtExport.lua]]) local wwtlfs=require('lfs') pcall(function() local dcsSr=require('lfs');dofile(dcsSr.writedir()..[[Mods\Services\DCS-SRS\Scripts\DCS-SimpleRadioStandalone.lua]]); end,nil) This is my export. working perfect for a year now, had huge lag spikes when the apache starts. i tried to understand what the issue was and it was flawless without the exportscript.lua line. only in the apache in some server Link to comment Share on other sites More sharing options...
Trigati Posted December 3, 2023 Share Posted December 3, 2023 Ok, not at home so cannot get too involved but I had similar issue, the Virpil LED export started causing the ExportScript to lag badly but it didn’t happen every time, just most of the time then stopped happening for a week then started again.So my first advice is move exportscript to the top and disable your sim shaker lines and try that a few times. If still bad you could try turning off winwing instead. If you can isolate either of those not playing nice with exportscript that’s a start.Then playing with order and timeouts is a slow process.The other element that causes issues on some servers not others is if the Apache export file uses any old FC3/base game info commands as some servers disable them and it can cause the script to hang a bit.Sent from my iPhone using Tapatalk Link to comment Share on other sites More sharing options...
Lekaa Posted December 3, 2023 Share Posted December 3, 2023 4 minutes ago, Trigati said: Ok, not at home so cannot get too involved but I had similar issue, the Virpil LED export started causing the ExportScript to lag badly but it didn’t happen every time, just most of the time then stopped happening for a week then started again. So my first advice is move exportscript to the top and disable your sim shaker lines and try that a few times. If still bad you could try turning off winwing instead. If you can isolate either of those not playing nice with exportscript that’s a start. Then playing with order and timeouts is a slow process. The other element that causes issues on some servers not others is if the Apache export file uses any old FC3/base game info commands as some servers disable them and it can cause the script to hang a bit. Sent from my iPhone using Tapatalk i have tried to reorder the line in the export but still same issue. I could send you the IP to the own dedicated server foothold. you can try to start the apache and take off Link to comment Share on other sites More sharing options...
Lekaa Posted December 3, 2023 Share Posted December 3, 2023 (edited) @Trigati https://prnt.sc/E0CnfngJM9J3 Edited December 3, 2023 by Lekaa Link to comment Share on other sites More sharing options...
Lekaa Posted December 3, 2023 Share Posted December 3, 2023 I think the problem lies in the AH-64D_BLK_II.lua in the ExportsModules folder Link to comment Share on other sites More sharing options...
Trigati Posted December 3, 2023 Share Posted December 3, 2023 Yes, if you are using the standard one then it's very likely causing the issues. It has some really cool code built into it (many of them do, I guess developed by the same person) which pulls not only all the standard aircraft data but also pulls map, vehicle, object and AI data.....so it can display the direction/dictance to nearest enemy, SAM, airbase etc etc....which could be processing you don;t need, although I doubt that's the problem, it's more likely that the server is restricting/not sending some of that data which causes the scripts to stutter/fail/recover...if your version of that file has these rows I recomend commenting them out/disabling them and trying. if LoIsObjectExportAllowed() then -- returns true if world objects data is available if LoIsOwnshipExportAllowed() then -- returns true if ownship data is available ExportScript.LoAircraftInfo(mainPanelDevice) -- Provides a lot of aircraft properties ExportScript.AirportInfo(mainPanelDevice) -- Provides info on the two closest airports ExportScript.WindsAloft(mainPanelDevice) -- Gets winds at the aircraft ExportScript.GroundRadar(mainPanelDevice) -- Reports 2 closest friendlies and 2 enemies (Use in Single Player) ExportScript.AirRadar(mainPanelDevice) -- Reports 2 closest friendlies and 2 enemies (Use in Single Player) ExportScript.IglaHunter(mainPanelDevice) -- Locates closest Igla (Use in Single Player) Link to comment Share on other sites More sharing options...
Lekaa Posted December 3, 2023 Share Posted December 3, 2023 1 hour ago, Trigati said: Yes, if you are using the standard one then it's very likely causing the issues. It has some really cool code built into it (many of them do, I guess developed by the same person) which pulls not only all the standard aircraft data but also pulls map, vehicle, object and AI data.....so it can display the direction/dictance to nearest enemy, SAM, airbase etc etc....which could be processing you don;t need, although I doubt that's the problem, it's more likely that the server is restricting/not sending some of that data which causes the scripts to stutter/fail/recover...if your version of that file has these rows I recomend commenting them out/disabling them and trying. if LoIsObjectExportAllowed() then -- returns true if world objects data is available if LoIsOwnshipExportAllowed() then -- returns true if ownship data is available ExportScript.LoAircraftInfo(mainPanelDevice) -- Provides a lot of aircraft properties ExportScript.AirportInfo(mainPanelDevice) -- Provides info on the two closest airports ExportScript.WindsAloft(mainPanelDevice) -- Gets winds at the aircraft ExportScript.GroundRadar(mainPanelDevice) -- Reports 2 closest friendlies and 2 enemies (Use in Single Player) ExportScript.AirRadar(mainPanelDevice) -- Reports 2 closest friendlies and 2 enemies (Use in Single Player) ExportScript.IglaHunter(mainPanelDevice) -- Locates closest Igla (Use in Single Player) man.. you are the King. problem is now resolved https://prnt.sc/og-khWno4JoE Link to comment Share on other sites More sharing options...
Lekaa Posted December 3, 2023 Share Posted December 3, 2023 I wonder if the lines for the "ufc" lines, if they are disabled, since I and you have Wingwing UFC, we might get some Fps? Like in the hornet, etc Link to comment Share on other sites More sharing options...
Trigati Posted December 3, 2023 Share Posted December 3, 2023 I think the winwing export does hit FPS initially as the export code it uses waits for a reply but it should be that much once underway. Every little helps I guessSent from my iPhone using Tapatalk Link to comment Share on other sites More sharing options...
nilpointer Posted December 4, 2023 Share Posted December 4, 2023 On 11/25/2023 at 3:23 PM, Wingless091 said: I've recently encountered an issue where the button lists for certain modules won't populate when doing the ID lookup. My stream deck still works for these modules in game but currently can't edit anything. Install path is correct and all other modules work fine. Anyone else seeing this same issue? I am also getting this since the last patch, I can only assume this might be due to a change in the exports for these aircraft? i9-12900KF, MSI Gaming Trio X 4090, Gigabyte Z690, G.Skill 64GB 3600MHz DDR4, 3 x Samsung 990 Pro 2TB M.2 Thermaltake ToughPower GF3 1000W PCIe Gen 5.0 ATX3.0 PSU, NZXT Z73 AIO cooler, Meta Quest 3 VR headset, Virpil WarBRD + Virpil Constellation Alpha Grip, Virpil CM3 Throttle, Thrustmaster TPR Rudder Pedals. Link to comment Share on other sites More sharing options...
Stele Posted December 5, 2023 Share Posted December 5, 2023 On 1/2/2023 at 6:44 AM, Nirvi said: Export script for the FW-190 A8 It's my first try in creating a profile, hope I made no mistakes. FW-190A8.lua 16.4 kB · 21 downloads Thanks. I'm working on making profiles and I definitely will use this. I'm almost done making my profile for the P-47D-30. I've mapped everything with the current .lua file for it, and I just need to update the images. I'm having trouble with the P-47D-40 and the P-47D-30 Early since there aren't any .lua files for them. Do you happen to have them or know if anyone worked on them? Link to comment Share on other sites More sharing options...
Four Green Posted December 19, 2023 Share Posted December 19, 2023 On 12/4/2023 at 6:35 AM, nilpointer said: Anyone else seeing this same issue? I am also getting this since the last patch, I can only assume this might be due to a change in the exports for these aircraft? Yes, I am also getting no IDs for the F15 right now. Bummer! Link to comment Share on other sites More sharing options...
nilpointer Posted December 21, 2023 Share Posted December 21, 2023 I have a functioning fix PR for this, working with @ctytler to get it merged, but you can pull the branch and build it now to use. 2 i9-12900KF, MSI Gaming Trio X 4090, Gigabyte Z690, G.Skill 64GB 3600MHz DDR4, 3 x Samsung 990 Pro 2TB M.2 Thermaltake ToughPower GF3 1000W PCIe Gen 5.0 ATX3.0 PSU, NZXT Z73 AIO cooler, Meta Quest 3 VR headset, Virpil WarBRD + Virpil Constellation Alpha Grip, Virpil CM3 Throttle, Thrustmaster TPR Rudder Pedals. Link to comment Share on other sites More sharing options...
Four Green Posted December 22, 2023 Share Posted December 22, 2023 On 12/21/2023 at 4:12 AM, nilpointer said: I have a functioning fix PR for this, working with @ctytler to get it merged, but you can pull the branch and build it now to use. Awesome, I'll wait for the merge to happen. 1 Link to comment Share on other sites More sharing options...
Rowdy Posted January 3 Share Posted January 3 (edited) Does anyone have a working DCS ExportScript for the A-10CII that is properly exporting frequency and TACAN values for Stream Deck use? At some point in recent patches, mine stopped working properly - it displays initial values but does not update when radio or TACAN values are updated. The Chaff and Flare counts don't seem to be updating either. Thoughts? Edited January 3 by Rowdy Link to comment Share on other sites More sharing options...
Mr.Jazzy Posted January 7 Share Posted January 7 I run DCS on Steam. Managed to use community created profiles for stream deck XL. But when I try to create buttons of my own, ID lookup for every clickable aircraft is empty. My DCS install directory is C:\Program Files (x86)\Steam\steamapps\common\DCSWorld , which I updated for IDlookup function, but no joy. Any way to fix this? MSI z790, i5 13600k, 128 Gb DDR4, RTX 4090, 980 pro 2 Tb, 4 SATA SSD, 3 HDD, SB AE-7, Acer 35" curved UltraWide 200Hz, LG CX 55" HDR 120Hz G-Sync, Logitech G510s, Razer Tartarus v2, Naga hex v2, Pico 4 256 Gb, Thrustmaster WARTHOG, RS FSSB MK II Ultra, TPR pedals, Cougar MFDs, Logitech flight switch and radio panels, x56 throttle, Saitek throttle quadrant, Trackir 5, Buttkicker gamer+, Logitech G920 with pedals, shifter, handbrake, Steam controller, Sony Dualsense, Edifier s760d 5.1 540Wt, Beyerdynamic dt 990 (600 ohm), dt 770 pro (250ohm), Razer stream controller, Elgato stream deck XL FC3, A10-CII, AV-8B, F-5E, F-14, F-15E, F-16, F-18, Viggen, Mirage F1, M2000, C-101, MB-339, Sabre, Mig-15, Mig-21, I-16, Spitfire, Bf-109, 190A8,D9, P-47, P-51, Mosquito, Ka 50-III, Mi-8, AH-64D, Mi-24, Gazelle, NS430, Supercarrier, ALL maps, CA, WW2 assets pack Link to comment Share on other sites More sharing options...
Wostg Posted January 7 Share Posted January 7 Eagerly awaiting the new build If there are any bodgey fixes that don't involve building from source in the meantime I'd appreciate it! Link to comment Share on other sites More sharing options...
Eraseri Posted January 14 Share Posted January 14 On 11/25/2023 at 7:23 AM, Wingless091 said: I've recently encountered an issue where the button lists for certain modules won't populate when doing the ID lookup. My stream deck still works for these modules in game but currently can't edit anything. Install path is correct and all other modules work fine. I have exactly the same issue. I also have same issue with Ka-50_3. Streamdeck DCS Interface is not populating the keybinds on those two aircraft. All others work just fine. Any tips for KA-50_3? I have the Ka-50.lua file copied and renamed as Ka-50_3.lua. However, I'm unable to see the keybinds from streamdeck. The binds could also be checked from lua-file directly but it's rather inconvenient - I did it to F-15E for my 140 long script... Link to comment Share on other sites More sharing options...
Wostg Posted January 14 Share Posted January 14 (edited) I've been trying to rebuild an old BS3 profile but I don't think it's communicating at all, more than just the list populating. ...But, it does work on the BS2, how about that. Edited January 14 by Wostg Link to comment Share on other sites More sharing options...
jonny415 Posted January 15 Share Posted January 15 @Wostg I also tried it last year to build the profile for the BS3 it does not work even entering the numbers manually it won't communicate only option will be keyboard shortcuts Link to comment Share on other sites More sharing options...
Red_Pilot Posted January 17 Share Posted January 17 (edited) There is support even for the Bronco and Su 30, but I can’t find the MiG19.. Maybe I missed something? I wonder if it is possible to use the MiG 21 script for the MiG 19 somehow? Edited January 17 by Red_Pilot Link to comment Share on other sites More sharing options...
Eraseri Posted January 18 Share Posted January 18 Regarding KA50. I downloaded a streamdeck profile for KA50. I have KA50 III. The profile is working - no problem. However, the list is not populating. Thats the problem. Link to comment Share on other sites More sharing options...
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