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Posted (edited)

Maybe I’m just unlucky, but I’ve had around a 50/50 occurrence of my bombings colliding on release causing me to frag myself.

 

I know there’s plans for a new fusing system for everything, but we have no timeline on how long that will take.
 

In the interim, a fix where the bombs would just ignore collision and no clip through each other would go a long way.

Edited by Hawkeye91
Posted (edited)
31 minutes ago, razo+r said:

Non-colliding bombs is not realistic either.

Who cares, at least I can play in a more realistic manner if they did. That is far more important. I can’t see when my bombs pickle and no clip each other, but I sure as hell know when my bombs explode 50’ below me and take out my plane

 

Bomb collision physics is purely for eye candy and doesn’t add to the simulation unless they add realistic bomb ballistics where they wobble and fall more randomly.

 

again, I just want a temporary solution because I don’t want to deal with these instant arming bugs blowing me up for a year before ED releases the actual fuse mechanics. Not to bash ED, I know these things take time to get right and I don’t want them to do a rush job on anything, but a simple fix to make it playable while we waited would make the wait more bearable.

Edited by Hawkeye91
Posted (edited)
On 10/4/2021 at 4:20 PM, NineLine said:

Can you share some tracks of the issue as well, it can be really hit and miss to reproduce. No pun intended.

@NineLineHere's a test track I made using the GP 500lb short tails. Got it to happen on the first try. The bombs steadily drifted into each other and detonated after a few seconds and damage my plane.

 

Mossie Bomb Collision.trk

Edited by Hawkeye91
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