Brett_Jett Posted October 8, 2021 Posted October 8, 2021 Hello, I have no mods installed and ran the file integrity checker on steam and its still crashing. Other than multiplayer DCS runs normally without any issues. When I'm joining a server loading bar goes up to net sim post start and after that freezes up and crashes. Maybe someone can read the log? (I tried but i didn't really knew what to look for) Anybody an idea how i could fix this? thanks in advance best regards Ron dcs.log-20211008-204020.zip
silverdevil Posted October 9, 2021 Posted October 9, 2021 (edited) @Brett_Jett - you have 16 GB of RAM on system. also have only 4 GB page file "DCS: CPU cores: 6, threads: 12, System RAM: 16309 MB, Pagefile: 4000 MB" i suggest you look at this. https://forums.eagle.ru/topic/196924-page-file-tip-by-mustang/?tab=comments#comment-196993 make static pagefile 32 GBs 1024*32=32,768 @Aigle2 - if you are indeed having same issue then i would try same trick. otherwise post your zip as @Brett_Jett did. Edited October 9, 2021 by silverdevil AKA_SilverDevil Join AKA Wardogs Email Address My YouTube “The MIGS came up, the MIGS were aggressive, we tangled, they lost.” - Robin Olds - An American fighter pilot. He was a triple ace. The only man to ever record a confirmed kill while in glide mode.
Brett_Jett Posted October 9, 2021 Author Posted October 9, 2021 I updated my Pagfile as seen in the picture below, but it still crashes. I would be thankful if you could take a look at the new crash files again. thanks in advance best regards Ron dcs.log-20211009-172052.zip
Solution silverdevil Posted October 9, 2021 Solution Posted October 9, 2021 @Brett_Jett - is it possible you have some overclocking going on? see if you can remove or even lower the settings on the overclocking. AKA_SilverDevil Join AKA Wardogs Email Address My YouTube “The MIGS came up, the MIGS were aggressive, we tangled, they lost.” - Robin Olds - An American fighter pilot. He was a triple ace. The only man to ever record a confirmed kill while in glide mode.
Flappie Posted October 9, 2021 Posted October 9, 2021 Hi @Brett_Jett. You crash stack mainly deals with shaders. 2021-10-09 17:20:51.826 INFO EDCORE: try to write dump information 2021-10-09 17:20:51.827 INFO EDCORE: # -------------- 20211009-172052 -------------- 2021-10-09 17:20:51.827 INFO EDCORE: DCS/2.7.6.13436 (x86_64; Windows NT 10.0.19041) 2021-10-09 17:20:51.828 INFO EDCORE: C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_19c79fb6254e3b11\nvwgf2umx.dll 2021-10-09 17:20:51.828 INFO EDCORE: # C0000005 ACCESS_VIOLATION at 93B9296D 00:00000000 2021-10-09 17:20:51.830 INFO EDCORE: SymInit: Symbol-SearchPath: '.;C:\Program Files (x86)\Steam\steamapps\common\DCSWorld;C:\Program Files (x86)\Steam\steamapps\common\DCSWorld\bin;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*https://msdl.microsoft.com/download/symbols;', symOptions: 528, UserName: 'User' 2021-10-09 17:20:51.830 INFO EDCORE: OS-Version: 10.0.19041 () 0x100-0x1 2021-10-09 17:20:52.424 INFO EDCORE: 0x000000000020296D (nvwgf2umx): cask::ShaderList<cask::ConvShader,cask::Convolution>::availableShaders + 0x1BB94D 2021-10-09 17:20:52.424 INFO EDCORE: 0x00000000001F9A67 (nvwgf2umx): cask::ShaderList<cask::ConvShader,cask::Convolution>::availableShaders + 0x1B2A47 2021-10-09 17:20:52.424 INFO EDCORE: 0x00000000001FE80F (nvwgf2umx): cask::ShaderList<cask::ConvShader,cask::Convolution>::availableShaders + 0x1B77EF 2021-10-09 17:20:52.424 INFO EDCORE: 0x000000000021CFB9 (nvwgf2umx): cask::ShaderList<cask::ConvShader,cask::Convolution>::availableShaders + 0x1D5F99 2021-10-09 17:20:52.425 INFO EDCORE: 0x000000000006F67D (nvwgf2umx): cask::ShaderList<cask::ConvShader,cask::Convolution>::availableShaders + 0x2865D 2021-10-09 17:20:52.425 INFO EDCORE: 0x000000000021E73B (nvwgf2umx): cask::ShaderList<cask::ConvShader,cask::Convolution>::availableShaders + 0x1D771B 2021-10-09 17:20:52.425 INFO EDCORE: 0x0000000000073762 (nvwgf2umx): cask::ShaderList<cask::ConvShader,cask::Convolution>::availableShaders + 0x2C742 2021-10-09 17:20:52.425 INFO EDCORE: 0x0000000000BF10DF (nvwgf2umx): cask::SafeEnum<cask::TableSize_ENUMCLASS_SCOPEWRAPPER>::operator= + 0x9ED2F 2021-10-09 17:20:52.425 INFO EDCORE: 0x000000000002B224 (d3d11): D3D11CoreCreateDevice + 0xAB64 2021-10-09 17:20:52.425 INFO EDCORE: 0x000000000001686B (d3d11): (function-name not available) + 0x0 2021-10-09 17:20:52.425 INFO EDCORE: 0x0000000000016634 (d3d11): (function-name not available) + 0x0 2021-10-09 17:20:52.425 INFO EDCORE: 0x0000000000038036 (d3d11): D3D11CoreCreateDevice + 0x17976 2021-10-09 17:20:52.426 INFO EDCORE: 0x0000000000028FDD (d3d11): D3D11CoreCreateDevice + 0x891D 2021-10-09 17:20:52.426 INFO EDCORE: 0x000000000002978C (d3d11): D3D11CoreCreateDevice + 0x90CC 2021-10-09 17:20:52.426 INFO EDCORE: 0x0000000000019250 (d3d11): (function-name not available) + 0x0 2021-10-09 17:20:52.426 INFO EDCORE: 0x00000000000191B7 (d3d11): (function-name not available) + 0x0 2021-10-09 17:20:52.426 INFO EDCORE: 0x0000000000018F88 (d3d11): (function-name not available) + 0x0 2021-10-09 17:20:52.426 INFO EDCORE: 0x0000000000052322 (dx11backend): createRenderer + 0x3AB02 2021-10-09 17:20:52.426 INFO EDCORE: 0x0000000000043ECA (dx11backend): createRenderer + 0x2C6AA 2021-10-09 17:20:52.426 INFO EDCORE: 0x000000000002C853 (dx11backend): createRenderer + 0x15033 2021-10-09 17:20:52.427 INFO EDCORE: 0x0000000000027B04 (dx11backend): createRenderer + 0x102E4 2021-10-09 17:20:52.427 INFO EDCORE: 0x000000000000941F (renderer): RenderAPI::openShader + 0xDF 2021-10-09 17:20:52.427 INFO EDCORE: 0x00000000000318E0 (NGModel): model::ModelMaterial::draw + 0x1190 2021-10-09 17:20:52.427 INFO EDCORE: 0x000000000003A324 (NGModel): model::ModelMaterial::draw + 0x9BD4 2021-10-09 17:20:52.427 INFO EDCORE: 0x000000000003F349 (NGModel): model::GRootNode::loadMaterials + 0xB9 2021-10-09 17:20:52.427 INFO EDCORE: 0x0000000000049A0F (NGModel): model::NGModelLods::applyMults + 0x11F 2021-10-09 17:20:52.427 INFO EDCORE: 0x0000000000047965 (NGModel): model::NGModelLods::~NGModelLods + 0xC55 2021-10-09 17:20:52.427 INFO EDCORE: 0x00000000000DB280 (edCore): ed::this_thread::yield + 0x30C0 2021-10-09 17:20:52.428 INFO EDCORE: 0x00000000000D77E8 (edCore): ed::thread::_get_current_thread_id + 0x58 2021-10-09 17:20:52.428 INFO EDCORE: 0x0000000000021BB2 (ucrtbase): _configthreadlocale + 0x92 2021-10-09 17:20:52.428 INFO EDCORE: 0x0000000000017034 (KERNEL32): BaseThreadInitThunk + 0x14 2021-10-09 17:20:52.428 INFO EDCORE: 0x0000000000052651 (ntdll): RtlUserThreadStart + 0x21 2021-10-09 17:20:52.957 INFO EDCORE: Minidump created. You should try clearing your shaders cache folders: Saved Games\DCS...\fxo Saved Games\DCS...\metashaders2 C:\ProgramData\NVIDIA Corporation\NV_Cache (select all files, ask for deletion, and hit "Ignore" if Windows bothers you with some files, it's OK). ---
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