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Posted

I noticed in the HDU video, that there were no options for left/right/both eye in VR.

I am left eye dominant, and have degraded eyesight in my right eye. When I view stereoscopic images it's fine, as my left eye compensates. However if I'm only getting the image to the right eye it won't. Every other module has this and it works.

Is this function just not done yet, or do you intent to release like that?

Thanks dC

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Posted

See here 

 

 

I'm almost blind in my right eye.  Nobody from ED has, to my knowledge, confirmed that the render eye option will be available at release into early access.  I did post the question - again - on today's video so hopefully they'll confirm.  I think it'll be fine.  The option is there on other aircraft despite not being realistic.  Also I'm sure no company of Eagle Dynamics' calibre would blatantly discriminate against a subset of people, whilst making them be unable to play a game they've paid for, with no refund option!  So I'm sure there's nothing to worry about.

Posted (edited)
1 hour ago, dotChuckles said:

I noticed in the HDU video, that there were no options for left/right/both eye in VR.

I am left eye dominant, and have degraded eyesight in my right eye. When I view stereoscopic images it's fine, as my left eye compensates. However if I'm only getting the image to the right eye it won't. Every other module has this and it works.

Is this function just not done yet, or do you intent to release like that?

Thanks dC

Pretty sure the options were not visible because Wags opened the "special" tab, while those options are probably in the "VR" tab

Edited by Mad_Shell
Posted
27 minutes ago, Mad_Shell said:

Pretty sure the options were not visible because Wags opened the "special" tab, while those options are probably in the "VR" tab

 

So far it's always been in the special tab of each aircraft.

Posted (edited)

The fact that they plan to do something is fine.  Great.  Yay and all that.

The question I am asking ED, quite specifically, is if it will be implemented when the Apache is released into early access.  I underlined that because some people are missing the point.  It just needs a yes or no answer.

And if the answer's no then the next steps aren't for the forums.

Edited by epoch
Posted

How do you contact a moderator to have this topic moved back? This is not a Wishlist item request, I am asking a question about a feature standard to other modules that doesn't appear in to be implemented. Could the mod that took the effort to move this to a low traffic part of the forum also take the effort to answer the question?

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Posted
On 11/2/2021 at 7:21 PM, dotChuckles said:

I noticed in the HDU video, that there were no options for left/right/both eye in VR.

I am left eye dominant, and have degraded eyesight in my right eye. When I view stereoscopic images it's fine, as my left eye compensates. However if I'm only getting the image to the right eye it won't. Every other module has this and it works.

Is this function just not done yet, or do you intent to release like that?

Thanks dC

Same issue here. Best solution for me is to render it both eyes.

Banned by cunts.

 

apache01.png

  • ED Team
Posted

We have already said we are planning for left, right and both eyes. 

If you have a problem with moderation use a PM and PM one of us in the future.

thanks

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  • BIGNEWY locked and unlocked this topic
Posted

Ok, sorry for the report - I thought that was the best way of getting in touch with someone in the team rather than PMing someone directly.

But please mate, can we just have an answer to the question?  We know the feature is 'planned' but the question is will it be present at release into early access?  i.e. Day 1.

We want to enjoy the Apache on day 1 just like every other player, and will be unable to do so (in VR) without this fundamental feature being present.  It's not fun being half blind in real life, but it's a real pain in the air when people are shooting at you!

  • ED Team
Posted

I have said planned as it is not implemented in our dev version yet, it requires a lot of extra work and is tricky to do when the optimal and real position is the right eye.

We are well aware of the need for it with some users who have sight challenges to overcome and its for this very reason we are planning to implement left, right and both eyes. 

 

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