IntAgency Posted November 5, 2021 Share Posted November 5, 2021 Reference footage 6 ownd Link to comment Share on other sites More sharing options...
Tango3B Posted November 5, 2021 Share Posted November 5, 2021 Yup, you´re right. And this has also been reported before. Actually, it has been reported for ages because the problem with the "steering dot" exists since the launch of the F/A-18C module. Will it ever be fixed? Well, a few weeks ago I read that there will be an update to steering dot logic in the F-16C and I believe that this might also somehow affect the F/A-18C implementaion-wise. So, there is certainly some hope that we will finally see a fix for it. Fingers crossed. Maybe BN or 9L might also want to add some new info on this? Link to comment Share on other sites More sharing options...
Sharkku Posted November 6, 2021 Share Posted November 6, 2021 Yeah, this has been bugging me too for ages! Would be awesome if it was fixed. Link to comment Share on other sites More sharing options...
MARLAN_ Posted November 7, 2021 Share Posted November 7, 2021 If it matters, can confirm, OP is correct. Virtual CVW-8 - The mission of Virtual Carrier Air Wing EIGHT is to provide its members with an organization committed to presenting an authentic representation of U.S. Navy Carrier Air Wing operations in training and combat environments based on the real world experience of its real fighter pilots, air intercept controllers, airbosses, and many others. Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted November 8, 2021 ED Team Share Posted November 8, 2021 reported, the team will look into it. thank you Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
CPT-Fox Posted February 1, 2023 Share Posted February 1, 2023 I know this has been posted and noted before, but that was back in October. Since October, they have been so many feature, updates and patches on the F-18, but absolutely nothing on one of the most (if not THE MOST) critical user interfaces on the entire jet. They are called FIGHTER jets for Christs sake. No ASE means no fighting, rendering what was advertised and what should be (and is barring this one critical issue) a multi role platform, nothing more than an air to ground aircraft. As consumers we have paid for a multi role aircraft. Rendering one of its roles near enough useless and not addressing it as a TOP priority whilst continuing to work on miscellaneous features, is borderline offensive to the consumers. (Quick fix) I understand Devs are busy.. but if the issue cannot be fixed just yet, please return ASE dot to its prior state (prior to 2.8.1) of simply being locked to the centre of the lock-on box. At least this way we have a shoot-cue and air to air missiles work correctly. I know you’re not supposed to post about issues that have already been reported/noted but since reporting the issue in October absolutely nothing has been done knows the issue addressed ever again, at this point it’s unacceptable. 4 Link to comment Share on other sites More sharing options...
Tholozor Posted February 1, 2023 Share Posted February 1, 2023 Why not just ignore the dot? Having it pegged to the center of the TD box wasn't providing any any relevant information to begin with, so what's the difference? 1 REAPER 51 | Tholozor VFA-136 (c.2007): https://www.digitalcombatsimulator.com/en/files/3305981/ Arleigh Burke Destroyer Pack (2020): https://www.digitalcombatsimulator.com/en/files/3313752/ Link to comment Share on other sites More sharing options...
CPT-Fox Posted February 1, 2023 Share Posted February 1, 2023 53 minutes ago, Tholozor said: Why not just ignore the dot? Having it pegged to the center of the TD box wasn't providing any any relevant information to begin with, so what's the difference? When in a dogfight you have to keep eyes on the bandit at all times. The shoot cue gives you a very obvious light and visual cues on the hud or hmcs that allow you to know with confidence without having to look at the hud that your weapon is locked on target. So when you press weapons release your missile will/should guide. Without this feature, I must constantly take my eyes off the bandit and look at the HUD to make sure I can indeed release the weapon. Anyone who has done A/A will tell you the golden rule “lose sight, lose the fight”. Any and every bit of help a non-fighter pilot can get to aid this is extremely welcome. Aside from all this home cockpit users like myself rely heavily on systems like this for immersion and simulation purposes. 1 Link to comment Share on other sites More sharing options...
Tholozor Posted February 1, 2023 Share Posted February 1, 2023 (edited) And again, I ask what benefit is it to put the steering dot locked to the TD box? It would literally be providing you wrong information. If the target is outside the confines of the HUD to the point where you can't see it in your peripheral, the position of the steering dot won't even make a matter until you bring the nose around since you're already off-bore (and if you're close enough for 9X, then the steering dot is practically irrelevant for a HOBS shot). Edited February 1, 2023 by Tholozor 3 REAPER 51 | Tholozor VFA-136 (c.2007): https://www.digitalcombatsimulator.com/en/files/3305981/ Arleigh Burke Destroyer Pack (2020): https://www.digitalcombatsimulator.com/en/files/3313752/ Link to comment Share on other sites More sharing options...
Shimmergloom667 Posted February 1, 2023 Share Posted February 1, 2023 2 hours ago, CPT-Fox said: I know this has been posted and noted before, but that was back in October. Since October, they have been so many feature, updates and patches on the F-18, but absolutely nothing on one of the most (if not THE MOST) critical user interfaces on the entire jet. They are called FIGHTER jets for Christs sake. No ASE means no fighting, rendering what was advertised and what should be (and is barring this one critical issue) a multi role platform, nothing more than an air to ground aircraft. As consumers we have paid for a multi role aircraft. Rendering one of its roles near enough useless and not addressing it as a TOP priority whilst continuing to work on miscellaneous features, is borderline offensive to the consumers. (Quick fix) I understand Devs are busy.. but if the issue cannot be fixed just yet, please return ASE dot to its prior state (prior to 2.8.1) of simply being locked to the centre of the lock-on box. At least this way we have a shoot-cue and air to air missiles work correctly. I know you’re not supposed to post about issues that have already been reported/noted but since reporting the issue in October absolutely nothing has been done knows the issue addressed ever again, at this point it’s unacceptable. The ASE dot is not needed for effective A/A engagements in any way, shape or form. Is it nice to have? Sure, but please dont pretend this breaks the jet. A fix will come in good time, take a deep breath, for crying out loud. 2 i7 - 9700K | 32 GB DDR4 3200 | RTX 2080 | VKB Gunfighter Mk II /w MCG Pro | Virpil T-50CM2 Throttle | TrackIR 5 | VKB Mk. IV AJS-37 | A/V-8B | A-10C | F-14A/B | F-16C | F-18C | F-86F | FC3 | JF-17 | Ka-50 | L-39 | Mi-8 | MiG-15bis | MiG-19 | MiG-21bis | M2000-C | P-51D | Spitfire LF Mk. IX | UH-1H Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted February 1, 2023 ED Team Share Posted February 1, 2023 4 hours ago, CPT-Fox said: I know this has been posted and noted before, but that was back in October. Since October, they have been so many feature, updates and patches on the F-18, but absolutely nothing on one of the most (if not THE MOST) critical user interfaces on the entire jet. They are called FIGHTER jets for Christs sake. No ASE means no fighting, rendering what was advertised and what should be (and is barring this one critical issue) a multi role platform, nothing more than an air to ground aircraft. As consumers we have paid for a multi role aircraft. Rendering one of its roles near enough useless and not addressing it as a TOP priority whilst continuing to work on miscellaneous features, is borderline offensive to the consumers. (Quick fix) I understand Devs are busy.. but if the issue cannot be fixed just yet, please return ASE dot to its prior state (prior to 2.8.1) of simply being locked to the centre of the lock-on box. At least this way we have a shoot-cue and air to air missiles work correctly. I know you’re not supposed to post about issues that have already been reported/noted but since reporting the issue in October absolutely nothing has been done knows the issue addressed ever again, at this point it’s unacceptable. Appreciate you are frustrated but it is a difficult issue and is being tweaked currently internally. Please also remember that early access development is a long process and there can be ups and downs during the development. The initial problem was that the ASE dot was reported as not being like it should in real life, and we started to adjust it to try and match the correct behaviour, we will continue to adjust until we are happy. thanks 1 1 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
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