Rongor Posted November 11, 2021 Posted November 11, 2021 (edited) In the attached track, which lasts a few minutes, I play around with locking/undesignating a target. In several occasions, the speed tag showed thousands and inconclusive numbers. This remained some seconds before returning to Mach values. shown are examples in RWS with active LTWS target.trk Edited November 11, 2021 by Rongor 1
Tholozor Posted November 11, 2021 Posted November 11, 2021 Usually happens when the contact has only been scanned by the radar once, as the beam has only obtained a single range data on the hit, it needs a second hit to extrapolate the positional difference to calculate the contact's velocity. REAPER 51 | Tholozor VFA-136 (c.2007): https://www.digitalcombatsimulator.com/en/files/3305981/ Arleigh Burke Destroyer Pack (2020): https://www.digitalcombatsimulator.com/en/files/3313752/
Harker Posted November 12, 2021 Posted November 12, 2021 Usually happens when the contact has only been scanned by the radar once, as the beam has only obtained a single range data on the hit, it needs a second hit to extrapolate the positional difference to calculate the contact's velocity.I've noticed the same thing as well. AFAIK, it simply shouldn't build a trackfile with only one return, prior to obtaining velocity. 1 The vCVW-17 is looking for Hornet and Tomcat pilots and RIOs. Join the vCVW-17 Discord. F/A-18C, F-15E, AV-8B, F-16C, JF-17, A-10C/CII, M-2000C, F-14, AH-64D, BS2, UH-1H, P-51D, Sptifire, FC3 - i9-13900K, 64GB @6400MHz RAM, 4090 Strix OC, Samsung 990 Pro
ED Team BIGNEWY Posted November 13, 2021 ED Team Posted November 13, 2021 reported thanks Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
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