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Posted (edited)

In the attached track, which lasts a few minutes, I play around with locking/undesignating a target.

In several occasions, the speed tag showed thousands and inconclusive numbers. This remained some seconds before returning to Mach values.

shown are examples in RWS with active LTWS

 

O5tbrqR.jpg

oAwPzPj.jpg

target.trk

Edited by Rongor
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  • Rongor changed the title to A/A radar, L&S target shows unreasonable speed tag
Posted

Usually happens when the contact has only been scanned by the radar once, as the beam has only obtained a single range data on the hit, it needs a second hit to extrapolate the positional difference to calculate the contact's velocity.

REAPER 51 | Tholozor
VFA-136 (c.2007): https://www.digitalcombatsimulator.com/en/files/3305981/
Arleigh Burke Destroyer Pack (2020): https://www.digitalcombatsimulator.com/en/files/3313752/

Posted
Usually happens when the contact has only been scanned by the radar once, as the beam has only obtained a single range data on the hit, it needs a second hit to extrapolate the positional difference to calculate the contact's velocity.
I've noticed the same thing as well. AFAIK, it simply shouldn't build a trackfile with only one return, prior to obtaining velocity.
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