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DCS: F-4E Phantom II by Heatblur Simulations


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1 minute ago, Ramstein said:

Photos I took 

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wonderful pictures...thanks...

anyway....head's up this  is the forum's italian section 🙂

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it's ok, worked with the Blue Arrows, Aermacchi MB-339 PAN jets from the Italian Air Force of the Italians in the Airshows in Germany, Red Arrows too, and every country in NATO a long time ago.

8 hours ago, VirusAM said:

wonderful pictures...thanks...

anyway....head's up this  is the forum's italian section 🙂

 

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Mamma mia! Già nei primi 20 secondi ti fa capire a che livelli sono arrivati.. Pazzesco.. Non oso pensare cosa faranno con l'Intruder..

 

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Una terza parte che dimostra (ancora una volta) come si sviluppa un modulo. ED può solo stare ad osservare e magari iniziare a porsi delle domande...

Simulatori: DCS A-10C II Warthog - DCS F/A-18C Hornet - DCS F-16C - VRS F/A-18E - 
HOTAS: TM Warthog - Cougar \ HP Reverb G2 \ WinWing Panels

Tally: I see the degenerate commie who wants to ruin our day.

 

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Che belle chicche hanno proposto e il bello è che non sono fini a se stesse ma indicano la via per chi vorrà proporre nuovi moduli o migliorare quelli esistenti, alzano sempre l'asticella ma non solo per se stessi, anche per gli altri

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Molto bello. Se non fosse per il tempo a disposizione per dcs continua a diminuire me lo prenderei.  Già molto moduli che ho comprato stanno a inpolverarsi in hangar...che voi sappiate hanno intenzione di introdurre anche le versioni B/J della navy o le C/D dell'usaf sulla falsariga di quanto fatto  con l'F14B e A?

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Aspetterò a fare il preorder ma sicuramente lo farò in quanto, questa terza parte merita il pieno sostegno e sia il modulo rappresenta uno dei Jet più iconici mai sviluppati.

Una curiosità ma fare il preorder nel loro sito come trasferisce l’acquisto in DCS?

 


Edited by fabio.dangelo
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4 hours ago, Super64des said:

...che voi sappiate hanno intenzione di introdurre anche le versioni B/J della navy o le C/D dell'usaf sulla falsariga di quanto fatto  con l'F14B e A?

Si, sono previste ulteriori varianti, a iniziare dai Phantom della Navy, ma ancora non si sa ufficialmente quali varianti saranno.

1 hour ago, fabio.dangelo said:

Aspetterò a fare il preorder ma sicuramente lo farò in quanto, questa terza parte merita il pieno sostegno e sia mil modulo rappresenta uno dei Jet più iconici mai sviluppati.

Una curiosità ma fare il preorder nel loro sito come trasferisce l’acquisto in DCS?

 

Da quel che ho capito ti danno una chiave direttamente sul sito ED, che poi viene inserita sul tuo account, tant'è che funziona solo per il programma standalone, non per Steam. Trovi le informazioni in questo post:

 

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4 hours ago, Super64des said:

sappiate hanno intenzione di introdurre anche le versioni B/J della navy

a quanto ho capito sarà un pacchetto a parte, non un'aggiunta a questo F-4E, che difatti si chiama "DCS F-4E", mi sembra già dal nome mettano in chiaro che qui ci sarà solo il "E".

> Q: Will there be a Navy F-4?
A: Yes! Our Phantom journey only begins with the -E. However, owing to the complexity of the work and investment of time and effort, it will not be included in the DCS: F-4E product. We’re instead choosing to focus on providing the most content rich F-4E we possibly can, and then set our sights on further telling the legendary story of the F-4.

 

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On 10/30/2023 at 5:19 PM, Hound Dog said:

per chi non l'avesse mai visto/ascoltato, è interessante la prima parte sulle caratteristiche di volo del Phantom

 

Nella prima parte lo distrugge con molta eleganza xD

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DCS: F-4E Phantom II by Heatblur Simulations - Pre-purchase

The F-4 Phantom II is an American two-seat, twin-engine, all-weather, long- range supersonic jet interceptor and fighter-bomber originally developed by McDonnell Aircraft for the United States Navy. After entering service with the Navy in 1961, it became adopted by the United States Marine Corps and United States Air Force. Due to its high adaptability, versatility and for its time, unparalleled capabilities, it quickly turned into the main workhorse for all 3 branches and spread beyond the borders of the United States, going on to serve and protect 12 nations across the world, with Phantoms still in operation today. Its production ran from 1958 to 1981, and with nigh 5200 Phantoms built, it became the most produced supersonic US military aircraft in the history, solidifying its place as one of the most recognizable and well known aircraft of the cold war era.

It truly was an iconic and phabulous aircraft that, at its time, had unrivaled power and capabilities. It instilled a sense of wonder and awe, a beast that announced itself only with thunder. Unmatched in character and impression it was without equal, from the first time it took to the skies. A primeval spirit in aircraft form, it delivered shock that rattled to the core and protected many nations across the globe. While both an interceptor and potent air to air fighter, it proved its multirole capabilities as a true air to ground workhorse, and packed a serious punch. This unprecedented mission agility was reason enough for its lifetime to span well over six decades, continuing even today, and will translate to the rendition of DCS: F-4E Phantom II, as you fly and utilize its wide variety of weaponry across a broad spectrum of mission content.

Outstanding features of the aircraft are the powerful J- 79 twin engines with a dry thrust of 23,810 lbf and a max afterburner thrust of 35,690 lbf, a crew of two, the powerful AN/APQ-120 Radar, the Digital Scan Converter Group (DSCG), the Weapons Release Computer Set (WRCS), the Aircraft Weapons Release Unit (AWRU) and an Altitude Reference and Bombing Computer Set (ARBCS). The DSCG version of the F-4E also comes with the AN/AVQ-23 Pave Spike targeting pod, allowing for precision strikes and the (self-)-employment of laser guided ammunition. Additionally the F-4E can carry the AGM-65 Maverick, a wide array of iron and both TV and laser guided bombs, as well as the capability to carry out Wild Weasel (SEAD) tasks in a limited capacity with the AGM-45 Shrike.

Unlike previous Phantom variants, the -E comes equipped with an integrated M61 Vulcan cannon that can be used both in an air to ground and air to air role. It has an optical sight that allows for lead computing optical sighting (LCOS) in air to air, as well as the ability to carry additional Vulcan cannon pods. It can protect itself with the ALR-46 Radar Warning Receiver, the AN/ALE-40 countermeasures suite, the AN/ALQ-131 ECM pod, KY-28 encryption equipment and employs a range of early to modern era AIM-9 Sidewinder and AIM-7 Sparrow missiles for aerial combat that can be also used through the additional specialized CAGED and computer automatic acquisition (CAA) modes.

The Heatblur Simulations F-4E Phantom II aims to simulate this iconic aircraft as a high-fidelity module for DCS, being the culmination of several years of research, coding and modeling.

Special points of consideration amongst the many features are the external and internal graphic model created using laser scanning and photogrammetry from real Phantoms at various museums, the detailed External Flight Model (EFM) developed over the past several years and verified by real F-4 pilots and WSOs, the detailed modeling of the AN/APQ- 120 radar and the various systems on board and the ability to fly as a two- crew aircraft in multiplayer, as well as the proprietary JESTER-AI helping you as your AI-WSO in singleplayer.

Phantom_Frontpage_1000px.png

Key features of the Heatblur Simulations DCS: F-4E Phantom II include:

  • The simulation of both the DSCG and DMAS equipped -E variants, the DMAS version following later during the Early Access period.
  • Highly-detailed external model that is built using laser scanning and photogrammetry taken of real F-4 Phantoms across the globe.
  • New weapon models for some of the F-4 Phantom payloads like the AGM-45 Shrike, the AGM-12 Bullpup, the AGM-62 Walleye, and AN/AVQ-23 Pave Spike targeting pod.
  • Highly-detailed and accurate 6-DOF (Degrees of Freedom) cockpit that is also built using photogrammetry from the F-4 Phantoms preserved at museums, including Heatblur FORGE elements to be added later during Early Access.
  • Highly-detailed and accurate pilot and WSO models that will eventually match the many liveries and different nations. Later, during early access, a full character customization system will allow you to customize your pilot and pick and match various equipment to stylize your crew.
  • Highly-accurate, F-4 pilot and WSO verified, External Flight Model (EFM) based on real performance data.
  • Accurate aircraft systems simulation featuring:
    • The Automatic Flight Control System (AFCS).
    • Detailed electrical system that accurately simulates sources, current, and consumption. It includes realistic circuits and power draw for every connected device.
    • Detailed Hydraulic System that simulates the flow of hydraulic liquid. This ultimately moves the hydraulics which in turn move the various flight surfaces, etc.
    • Detailed and accurate oil and fuel system.
    • Mass based physics system, allowing for unprecedented simulation of moving surfaces, with realistic behavior according to their mass and properties.
  • Fully functional multi crew that allows a two-seat functionality in multiplayer. This allows a player as pilot to team up with another player as the Weapon Systems Officer, WSO.
  • JESTER AI 2.0: Heablur’s new and improved lifelike AI that fills the role of the WSO when flying in singleplayer or multiplayer without a human WSO. JESTER AI 2.0 expands functionality, dialogue options, and more.
  • A simulated Crew Chief for a more immersive and complete startup procedure.
  • Later during early access, a brand new walkaround mode allows you to do pre-flight checks on your aircraft.
  • A new versatile set of UI features that allows for live in-cockpit viewing of the manual and the ability to interact with the various settings and options pertaining to your mission and flight. This feature will be continually expanded during Early Access.
  • Introducing Heatblur Interactive Tooltips that provide the ability to click on a switch and be directly taken to the relevant manual part without ever leaving your cockpit.
  • New and improved effects like advanced overwing vapors, new procedural animation systems, and more.
  • Detailed and highly accurate simulations of the AN/APQ-120 radar and ALR-46 RWR.
  • A detailed simulation of the AN/AVQ-23 Pave Spike targeting pod that allows the WSO to guide laser guided munitions dropped by the pilot or other aircraft (buddy-lasing).
  • A comprehensive digital manual, both as a PDF and as a continually updated online manual. It is directly accessible from within the cockpit at any time via Interactive Tooltips and/or the EBAG.
  • A complete set of interactive and voiced tutorials.
  • A comprehensive set of missions and campaigns to be gradually released during Early Access and beyond.

NOTE: Some features may not be available immediately at Early Access. The later F-4E DMAS equipped variant, including Pave Tack and TISEO, will follow during the Early Access period and the tutorials and campaigns will be implemented and expanded during Early Access as well.

 

Bye
Phant


Edited by phant
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AMVI

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On 10/30/2023 at 12:16 PM, fabio.dangelo said:

Aspetterò a fare il preorder ma sicuramente lo farò in quanto, questa terza parte merita il pieno sostegno e sia mil modulo rappresenta uno dei Jet più iconici mai sviluppati.

Una curiosità ma fare il preorder nel loro sito come trasferisce l’acquisto in DCS?

 

ti danno una chiave da inserire sul sito quando esce

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Immagine

AGM-45 Shrike Development Progress

In the lead up to the highly anticipated DCS: F-4E Phantom early access by Heatblur Simulations, we have prepared a preview of the new AGM-45 Shrike anti-radiation missile currently in development.

As many aviation weapons experts know, the first generation of anti-radiation missiles that appeared in the 1960s, such as the AGM-45 Shrike, had interchangeable seekers tuned to different frequency bands. At that time, it was not possible to make one broadband universal seeker, so seekers were mounted on missiles before flight in accordance with the target type it was planning to strike.

The Shrike has 10 interchangeable seekers tuned to different frequency bands that overlap each other. Wider bands are suitable for attacks on a family of similar radars, whereas narrower ones are for hitting specific types of radio-emitting equipment.

The AGM-45 Shrike missiles were widely used in the US Air Force by many tactical aircraft since the Vietnam War. In fact, they were the main ARM of both the multi-role F-4E Phantom aircraft and the specialized F-4G Wild Weasel. In DCS, you will be required to select the seeker from a special weapon settings panel in the Mission Editor.


Immagine Immagine

 

Bye
Phant

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AMVI

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