cfrag Posted Thursday at 10:35 AM Author Posted Thursday at 10:35 AM (edited) Version 2.5.3 - 20250717 - update Summertime... and the living is definitely not easy for a Northerner living in (what feels like) the tropcis, so thanks for nothing, Gershwin! And, poor me, I had to upgrade my main PC and now am terrorized by ample performance and quick responses, unheard of for years. Even DCS feels snappier - occasionally. Yeah, I'm really suffering here. I'm looking at some tangential ideas that I've long since wanted to bring to DML, but in the past weeks I've spent a lot of time playing my very own "Expansion", and therefore had to tweak it here and there, which in turn required a number of tweaks to DML. All these changes are in this release, and I'm now turning again to one of my more peripheral DML pet projects (almost entirely eye candy) that I maybe can bring to DCS soon. Working on more substantial DML enhancements (e.g. persistence, warehouse) currently is out of question to me, as DCS is currently notwhere near what I need it to be. All changes Manual Documentation - reconMode updates for static objects - some spelling corrections Quick Ref - updates to reconMode Demos ADF and NDB fun - updated to current version reconMode reloaded - updated to current version Modules - cfxZones 4.5.4 new allObjectsInZone() - cloneZone 2.8.0 better integration with reconMode - csarManager 4.5.4 reduced verbosity - NDB 1.3.1 - improved starting guard - improved on? off? reading - reconMode 2.5.1 - reconMode now can report static objects as well - twn 1.0.3 - added compatibility with marianas ww II Enjoy, -ch Edited Thursday at 10:36 AM by cfrag 3 2
DD_Friar Posted Thursday at 12:40 PM Posted Thursday at 12:40 PM @cfrag Thank you for your continued time and effort you put into your tool box. Its good that you have actually had time to play the sim as well. I have not been doing any DML recently as my squad have been stuck into one of the "Foothold" campaigns so I have been able to take some time out of having build scenarios for our squad to play. 1 Visit the Dangerdogz at www.dangerdogz.com. We are a group based on having fun (no command structure, no expectations of attendance, no formal skills required, that is not to say we can not get serious for special events, of which we have many). We play DCS and IL2 GBS. We have two groups one based in North America / Canada and one UK / Europe. Come check us out.
DD_wingflyr Posted yesterday at 08:10 PM Posted yesterday at 08:10 PM @cfrag Thanks for keeping this very useful system alive with updates. Your contributions are something ED certainly should look at. Wonderful stuff. Quick question the guys and myself are flying the new F4u corsair on the excellent ww2 Marianas with the Essex of coarse. Protecting the fleet from sub attacks. We loved your Troubles Deep mission with the helicopter and was wondering if possible to somehow convert helicopter to ww2 planes, say P47, Mossie, and OR of coarse Corsairs. The thought of say the ships telling the approximate location of randomly placed enemy subs via the beacon morse code or a vector in the general direction of the attacking sub. Then to go and try to eliminate the threat. Just a thought, Thanks again Bud.
ChuckIV Posted 3 hours ago Posted 3 hours ago cfrag, currently in DML is there a way using the F10 map in game to mark a point for artillery? Meaning, while in our server, can a player pull up the F10 map mark a point and have artillery fire at that point? I know using DML’s arty zone you can design pre-plotted points on the F10 map, but doing this live in game is what I’m asking about. ChuckIV "Never in the field of human conflict was so much owed by so many to so few." Winston Churchill SYSTEM: Processor - Intel® Core i9-9900KF CPU @ 3.60GHz 3600MHz water-cooled Installed memory (RAM) - 32.0 GB 64-bit Operating System, x64-based processor Windows 10 & DCS on SSD Video Card - water-cooled NVIDIA GeForce RTX 2080 Ti Internet: Cable 200Mbps 12Mbps
cfrag Posted 1 hour ago Author Posted 1 hour ago (edited) 1 hour ago, ChuckIV said: can a player pull up the F10 map mark a point and have artillery fire at that point? It would be near trivial to write a script for that. And it would be near-trivial for a player to designate any point and have arty pound it, which is why I so far did not implement it, it’s simply too easy (for an approximation, install theDebugger in a mission, and use the boom command. That would be very similar). And if we can hash out a good, fun way how this feature could work, I’m happy to create a script for that… Edited 1 hour ago by cfrag
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