Jump to content

Recommended Posts

Posted
6 minutes ago, PLUTON said:

also after several tries I came back to 90 Hz
because I noticed that it was not better at 60Hz
and the small jerks disappear at 1000 feet therefore!!
but as I heard that flying in virtual reality takes over these small defects🤗

I only use DCS and it's already work

And then I forgot to tell you that I only play solo

 

Same here - only single player for me. Love it in VR. Been using VR with DCS since Jan 2017. Have not been back on monitor for flying since.

Don B

EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|

Posted

The per application resolution is in the video menu is steamvr settings, it does the same thing as the global but be aware that the two settings multiply together.

Global 100 and per app 50 is 50%

Global 50 and per app 50 is 25%

Global 150 and per app 50 is 75%

And so on so forth.

If the image is smooth enough for you and quality is sufficient then it's a good place to start, as things get more busy in missions then frametimes naturally increase and you might find that performance is suffering enough.

You always have the capacity to drop down to 60hz, for me as ground pounder I need as much detail when low when it's most taxing so 60 is a necessity to keep the settings looking glorious.

Ryzen7 7800X3D / RTX3080ti / 64GB DDR5 4800 / Varjo Aero / Leap Motion / Kinect Headtracking
TM 28" Warthog Deltasim Hotas / DIY Pendular Rudders / DIY Cyclic Maglock Trimmer / DIY Abris / TM TX 599 evo wheel / TM T3PA pro / DIY 7+1+Sequential Shifter / DIY Handbrake / Cobra Clubman Seat
Shoehorned into a 43" x 43" cupboard.

Posted (edited)

Yeah , i run at 60 for the same reason-mudmoving at 300 feet or less . Also a much smoother experience on airfields as i can't maintain 45fps , but can easily maintain 30 .

Edited by Svsmokey

9700k @ stock , Aorus Pro Z390 wifi , 32gb 3200 mhz CL16 , 1tb EVO 970 , MSI RX 6800XT Gaming X TRIO , Seasonic Prime 850w Gold , Coolermaster H500m , Noctua NH-D15S , CH Pro throttle and T50CM2/WarBrD base on Foxxmounts , CH pedals , Reverb G2v2

Posted

I'm going to do like you I won't come back to the screen, because for 3 days I've been discovering dcs in a different light, being in front of a nice photo of a cockpit but flat is nothing compared to sitting like in a real cockpit driving on the tarmac then the feeling of taking off and flying aboard the plane it's heuuu it's magnificent and all those who have been flying in 3D for a long time understand what I feel and it must make them laugh but that's the understanding in the community dcs.
That's what's important, it's to recognize that we don't know everything and that it's never too late to discover the things that others already know. Long live 3D
for the moment I get 40fps on the tarmac as in flight and that suits me and if I get a way to increase fluidity I would do it like everyone else because we all have the same wish.🤗

  • Like 2
Posted (edited)

Nah , we never tire of hearing a noob's first experiences in DCS VR . We still feel the same after years . I never miss a chance to invert and pull over a mountain , then stand on a wing to slice into a gorge .

Welcome to the club !

Edited by Svsmokey
  • Like 1

9700k @ stock , Aorus Pro Z390 wifi , 32gb 3200 mhz CL16 , 1tb EVO 970 , MSI RX 6800XT Gaming X TRIO , Seasonic Prime 850w Gold , Coolermaster H500m , Noctua NH-D15S , CH Pro throttle and T50CM2/WarBrD base on Foxxmounts , CH pedals , Reverb G2v2

Posted

If you're getting 40fps on the tarmac (arguably one of the most gpu taxing locations in DCS!) then using fsr will gain that back easily for no loss in image clarity and keep your smoothing working 🙂

Ryzen7 7800X3D / RTX3080ti / 64GB DDR5 4800 / Varjo Aero / Leap Motion / Kinect Headtracking
TM 28" Warthog Deltasim Hotas / DIY Pendular Rudders / DIY Cyclic Maglock Trimmer / DIY Abris / TM TX 599 evo wheel / TM T3PA pro / DIY 7+1+Sequential Shifter / DIY Handbrake / Cobra Clubman Seat
Shoehorned into a 43" x 43" cupboard.

Posted
34 minutes ago, PLUTON said:

I'm going to do like you I won't come back to the screen, because for 3 days I've been discovering dcs in a different light, being in front of a nice photo of a cockpit but flat is nothing compared to sitting like in a real cockpit driving on the tarmac then the feeling of taking off and flying aboard the plane it's heuuu it's magnificent and all those who have been flying in 3D for a long time understand what I feel and it must make them laugh but that's the understanding in the community dcs.
That's what's important, it's to recognize that we don't know everything and that it's never too late to discover the things that others already know. Long live 3D
for the moment I get 40fps on the tarmac as in flight and that suits me and if I get a way to increase fluidity I would do it like everyone else because we all have the same wish.🤗

Welcome to the dark side.

i5 8400 | 32 Gb RAM | RTX 2080Ti | Virpil Mongoose T-50 base w/ Warthog & Hornet sticks | Warthog throttle | Cougar throttle USB | Orion 2 throttle base w/ Viper & Hornet grips| VKB T-Rudder Mk IV | Oculus Rift S | Buddy-Fox A-10 UFC | 2x TM MFDs & 1x WW DDI | 2x Bass shakers | SIMple SIMpit chair | WW TakeOff panel | Andre JetSeat | WW Hornet UFC | WW Viper ICP

FC3 - Warthog - F-5E - Harrier - NTTR - Hornet - Tomcat - Huey - Viper - C-101 - PG - Hip - SuperCarrier - Syria - Warthog II - Hind - South Atlantic - Sinai - Strike Eagle - Phantom - Mirage F1 - Afghanistan - Irak

Posted

Wow! You're running at 100%?  That's frickin awesome bossman. Now I see why you don't have enough overhead to run af or high textures lol. Which is fine. The game will never play better.  You can tart it up but you can't make it play better.  

 

Ryzen 5600X (stock), GBX570, 32Gb RAM, AMD 6900XT (reference), G2, WInwing Orion HOTAS, T-flight rudder

Posted

On the other hand, I noticed that he is sitting very close to the dashboard and I think that is the right and true position!!
But very different than in 2d
Ala12Rv-Tundra said. (you can adjust this on the fly with "RCtrl + RShift + NumPad *" and "RCtrl + RShift + NumPad /")
it works well but not easy to change in flight!
can we map it on the handle or the throttle?? that would be ideal?
Thanks in advance and happy flying

eltaMike said:
wow! Are you running at 100%? He's a fucking awesome boss. Now I understand why you don't have enough overhead to run af or high textures lol. The good thing is. The game will never play better. You can mess it up, but you can't make it play better.

How many % should I set it to?

Posted
19 minutes ago, PLUTON said:

it works well but not easy to change in flight!
can we map it on the handle or the throttle?? that would be ideal?

There is a reset view binding that allows you to set/reset head position every time you load a mission.  I use it to bring the front console slightly closer - lean back on chair, reset position and then sit normally.  I need to do this because I use leap motion to track my hands, if I don't reposition my head my physical hands hit my physical desk/steeringwheel/shifter before the virtual hands hit the buttons.

I have it bound to ctrl+shift+` so it's a very easy keystroke to find when blind in VR, nothing stopping you from binding to a hotas button with a modifier if need be.  For when I'm not using the leap motion controller I use the mouse cursor slaved to the headset position (enable VR mouse in the dcs settings) and then have my CMS hat bound to mouse controls (cms left/right = left/right click, cms fore/aft = mwheel up/down) activated via a modifier on the pinky paddle switch.  I never have to remove my hands from the stick if I don't want to, if I can see the control, I can activate it.

 

19 minutes ago, PLUTON said:

How many % should I set it to?

Run what you are comfortable with, performance and image quality wise.  Higher is better but you will get to a point of diminishing returns at a certain point.  I found that it's actually not that much more taxing on the system to run 120% over 100%, if you have a couple of spare MS frametime available then it's worth trying as it improves things on the readability scale.  Look into the thread by @nikoel regarding the use of supersampling the G2 headset in conjunction with vrperfkit fsr.

You should be able to max out plane textures and AF without a problem.  DCS allocates ALL of your available vram unless you have 16+GB of the stuff, I generally have 7.8gb of my 8gb allocated in VR regardless of texture settings.

 

Ryzen7 7800X3D / RTX3080ti / 64GB DDR5 4800 / Varjo Aero / Leap Motion / Kinect Headtracking
TM 28" Warthog Deltasim Hotas / DIY Pendular Rudders / DIY Cyclic Maglock Trimmer / DIY Abris / TM TX 599 evo wheel / TM T3PA pro / DIY 7+1+Sequential Shifter / DIY Handbrake / Cobra Clubman Seat
Shoehorned into a 43" x 43" cupboard.

Posted
14 hours ago, PLUTON said:

 

How many % should I set it to?

Depends on your priorities. 100% gives you the best spotting distance.  Although 90% is really close and if that allows you a smoother experience or allows for the eye candy you want, go for it. 

In your case it's an important question. Consider trying 80 or 90% with textures set to high and AF cranked up. You might notice an improvement overall.  Let me know, I'm interested to know what you find.  

I'm not a huge fan of undersampling specifically to add in MSAA, granted it can look nice, especially if you're running FSR, but in my testing it cuts spotting distance in half.  

Of course you could always turn labels on.  We all play DCS in accordance with our own particular...  Uhhhh.... 

 

Ryzen 5600X (stock), GBX570, 32Gb RAM, AMD 6900XT (reference), G2, WInwing Orion HOTAS, T-flight rudder

Posted

The problem I had with fsr is that I downloaded it then opened it and associated it with steamvr and the steamvr no longer wanted to open.
I uninstalled fsr.
and the steamvr works again, maybe I'm doing something wrong
(32 giga memory and 8 for the video card).
As for the resolution, I'll give it a try with 90 and one.
with 80% and I will come back to give the results.👍

Posted (edited)

You associate it with DCS. Figure out where you installed DCS, look for the "bin" folder and drop it in there.  

Im using a mod manager which allows me to flip back and forth, and easily reinstall after updates. 

FSR does have a modest cost. I'd only consider it if you find yourself wanting to run steam at 80% or less.

One thing at a time. First figure out if you want to under sample. Then figure out the best way to do it.  

You've already decided to lower resolution. Question before us is, is it better to run at native with low quality textures, or undersample to allow for high quality textures?

I imagine it's a close call but worth considering imo. Developers put a ton of work in to aircraft textures.  Good for another couple of days gawking at stuff in VR.  Have you seen the free A4E module?  Amazing work. Gorgeous in VR.

I'd also try cranking up the AF a bit. Improves runway appearance considerably. You'll spend a fair amount of time staring at those.

 

Edited by DeltaMike

Ryzen 5600X (stock), GBX570, 32Gb RAM, AMD 6900XT (reference), G2, WInwing Orion HOTAS, T-flight rudder

Posted

I'll reiterate, bumping the resolution up/down in steamvr isn't that much of a performance loss/gain.

Follow the instructions for vrperfkit, you copy the files from the zip into the necessary folder (I think it's the bin folder) and edit the config file with notepad++ to set it up. It's completely independent of steam and it's not a program you install.

FSR upscaling work best when you have maximum image quality to upscale from, upscaling 100% x 0.75 looks good, upscaling 150% x 0.75 looks awesome, upscaling 80% x 0.75 looks bad because you have a degraded image to start with.

The performance uplift of FSR 0.75 is massive compared to the performance cost of increasing resolution in steamvr.

Ryzen7 7800X3D / RTX3080ti / 64GB DDR5 4800 / Varjo Aero / Leap Motion / Kinect Headtracking
TM 28" Warthog Deltasim Hotas / DIY Pendular Rudders / DIY Cyclic Maglock Trimmer / DIY Abris / TM TX 599 evo wheel / TM T3PA pro / DIY 7+1+Sequential Shifter / DIY Handbrake / Cobra Clubman Seat
Shoehorned into a 43" x 43" cupboard.

Posted

I said that fsr had caused me a problem with steamvr, so I uninstalled it and redownloaded it
on steam so that the installation is clean and I will come back to you thank you for your generosity and your patience😁

Posted (edited)

I think you might be getting the wrong end of the stick. FSR is part of fholgers vrperfkit and nothing to do with steam.

Download it from GitHub and follow the instructions 🙂

https://github.com/fholger/vrperfkit

edit: taken from the GitHub

"Extract dxgi.dll and vrperfkit.yml next to the game's main executable. For Unreal Engine games, this is typically <Game>Game\Binaries\Win64\<Game>Game-Win64-Shipping.exe.

Edit the vrperfkit.yml config file to your heart's content. The available options are documented inside the config file; you'll have to experiment with them and try which options work for your particular game."

 

Edited by edmuss

Ryzen7 7800X3D / RTX3080ti / 64GB DDR5 4800 / Varjo Aero / Leap Motion / Kinect Headtracking
TM 28" Warthog Deltasim Hotas / DIY Pendular Rudders / DIY Cyclic Maglock Trimmer / DIY Abris / TM TX 599 evo wheel / TM T3PA pro / DIY 7+1+Sequential Shifter / DIY Handbrake / Cobra Clubman Seat
Shoehorned into a 43" x 43" cupboard.

Posted

Excuse me but sometimes I have the impression that sites often do bull<profanity>, let me explain.
I go to github I put my username and ask for a password again (because I forgot mine) until it's fine but where it gets complicated and it bothers me it's that he asks me for my email and asks if I am not a robot and they tell me that my email address is not a valid address and that annoys me

I still have a problem accessing their site.

Posted
7 minutes ago, PLUTON said:

Excuse me but sometimes I have the impression that sites often do bull<profanity>, let me explain.
I go to github I put my username and ask for a password again (because I forgot mine) until it's fine but where it gets complicated and it bothers me it's that he asks me for my email and asks if I am not a robot and they tell me that my email address is not a valid address and that annoys me

I still have a problem accessing their site.

How certain are you that you aren't actually a robot? Maybe that's your issue

377552.jpg

Modules: Wright Flyer, Spruce Goose, Voyager 1

Posted (edited)

There you go, the install file for vrperfkit with the working foveated render branch 🙂

The reference that @unlikely_spider made is to Rachael, a prototype android from Ridley Scott's film Bladerunner.  If I recall correctly she was a prototype because she had implanted memories and no automatic deactivation date (as other androids did in the film), hence she didn't actually know that she was an android and believed herself to be human.

vrperfkit_v0.2.2_FF.zip

edit: for reference I have set up that zip file to be used with ovgme mod manager (which is highly recommended for DCS as it lets you easily enable and disable multiple mods).  You can manually copy the three files into the dcs/bin folder but make sure you make a backup copy of any that will be overwritten.  If I'm installing manually, I generally append the filename with "_original" so that it doesn't get overwritten and the new file will simply take it's place.

 

Edited by edmuss

Ryzen7 7800X3D / RTX3080ti / 64GB DDR5 4800 / Varjo Aero / Leap Motion / Kinect Headtracking
TM 28" Warthog Deltasim Hotas / DIY Pendular Rudders / DIY Cyclic Maglock Trimmer / DIY Abris / TM TX 599 evo wheel / TM T3PA pro / DIY 7+1+Sequential Shifter / DIY Handbrake / Cobra Clubman Seat
Shoehorned into a 43" x 43" cupboard.

Posted

Yes I know the film (which I found great)
Many thanks for the awesome file.
but I will have to solve this problem github

ok I unzip and I put these three files in the BIN file of dcs ob
and dcs stable?

Posted
34 minutes ago, PLUTON said:

ok I unzip and I put these three files in the BIN file of dcs ob
and dcs stable?

Correct, you can edit the yml configuration file with notepad++ or similar to set it up how you like. Personally I run FSR render scale 0.75, sharpening 0, default fixed foveated settings and that should see you gain about 20-25% FPS for minimal visual quality loss.

You can increase performance by reducing the render scale, inversely you can improve visual quality by increasing the render scale up to 1. I wouldn't really recommend going below 0.7 or above 0.8.

Ryzen7 7800X3D / RTX3080ti / 64GB DDR5 4800 / Varjo Aero / Leap Motion / Kinect Headtracking
TM 28" Warthog Deltasim Hotas / DIY Pendular Rudders / DIY Cyclic Maglock Trimmer / DIY Abris / TM TX 599 evo wheel / TM T3PA pro / DIY 7+1+Sequential Shifter / DIY Handbrake / Cobra Clubman Seat
Shoehorned into a 43" x 43" cupboard.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...