love0rdie Posted April 10, 2022 Share Posted April 10, 2022 My own mod MLRS Artillery . My mod and ground units appears in Mission Editor. But in game there are no ground units appears including My mod. Removing my mod from Tech folder this not happening So my mod only cause this problem.What causes this problem in my mod? Help me guys .Thanks dcs.log Link to comment Share on other sites More sharing options...
crazyeddie Posted April 10, 2022 Share Posted April 10, 2022 Lots of possibilities, hard to tell without the full Mod to look at in game, however: The fact that you can place them and see them in the ME suggests it might be a texture issue, possibly Make sure the path to the textures is correct, and the textures are correctly named according to the edm. Link to comment Share on other sites More sharing options...
love0rdie Posted April 10, 2022 Author Share Posted April 10, 2022 that means my mod only should disappeared right? Its causes other ground units too disappeared ?? is there is chance to happens ? Link to comment Share on other sites More sharing options...
joey45 Posted April 10, 2022 Share Posted April 10, 2022 There is probably a conflict in one of the lua files... The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45 Link to comment Share on other sites More sharing options...
love0rdie Posted April 11, 2022 Author Share Posted April 11, 2022 (edited) Finally made it help of some good hearts, Still 1.My mod does not shoot like AI (do nothing at fire at point task),But can be playable by me 2.Rocket spin rotation is weird 3.Vehicle engine smoke coming from center of the cabin Digital Combat Simulator Black Shark 2022.04.11 - 08.58.04.01_x264.mp4 Edited April 11, 2022 by love0rdie Link to comment Share on other sites More sharing options...
prccowboy Posted April 11, 2022 Share Posted April 11, 2022 2.Rocket spin rotation is weird your model's origin point does not match it's center of gravity. You have MANY threads and posts asking about the same mod that you are trying to create. I suggest you keep all your questions about this mod in ONE thread so that those that are kind enough to assist you can do so in 1 place. Link to comment Share on other sites More sharing options...
razo+r Posted April 11, 2022 Share Posted April 11, 2022 1) It takes the AI 3 minutes to aim before they shoot. Have you waited that long? 3) Probably needs some connector that defines from where the rockets start. Link to comment Share on other sites More sharing options...
love0rdie Posted April 12, 2022 Author Share Posted April 12, 2022 (edited) Ok thanks for your replies. and @prccowboy Sorry, due to lack of answers from ppls i did that. . I keeping this from here only. 1.Yes rectified rocket spin my rocket origin causes that. now perfect 2. @razo+r Actually yes AI taking 3min shoot after they aimed at co-ordinates and combat position But in my case nothing react as a AI. I entered vehicle as a player everything works my hydraulics all in combat position i can aim and shoot. According to other mods this is very basic even my first pre existing tank mod download from other website which is using for my learning purpose working as a AI perfectly (Shooting fire at point task) dont know why i m getting this i checking all .lua . and no errors regarding this mod. here i attached my log, MY mod name is: PINAKA And any .lua study sources for DCS are available ?? Kindly help me. Thanks dcs.log.old Edited April 12, 2022 by love0rdie Link to comment Share on other sites More sharing options...
love0rdie Posted April 13, 2022 Author Share Posted April 13, 2022 Any help ? Link to comment Share on other sites More sharing options...
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