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Posted

To speed up the process of mission editing, Is it possible to make a FARP template to just click once and place all the necessary bits and bins needed … if so, how can it be done? 

Posted

Yes it’s possible.  Check on Google for a vid on how to create a FARP, and then how to create a static template.  Both video types exist

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Posted

I was going to ask the same, now that I have the Apache I like flying from FARPs, but the default it boring and its a lengthy process creating a nice looking FARP for every mission...

  • 9 months later...
Posted

So, you can only place a template where it was on the map that the person who made it placed it? Is that right ( its what I understood from teh video above..) 

I have downloaded a FARP template which is really detailed and cool, but when I place it, it goes to a specific spot on the map and I cant see how to move it. 

If this is the case, it does not seem very useful to have a template as it can only be placed in a certain place? Or have I got that completely wrong? 

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Posted
1 hour ago, markturner1960 said:

So, you can only place a template where it was on the map that the person who made it placed it? Is that right ( its what I understood from teh video above..) 

I have downloaded a FARP template which is really detailed and cool, but when I place it, it goes to a specific spot on the map and I cant see how to move it. 

If this is the case, it does not seem very useful to have a template as it can only be placed in a certain place? Or have I got that completely wrong? 

No you’ve got it right. It’s not very useful 🙂

Posted
1 hour ago, markturner1960 said:

So, you can only place a template where it was on the map that the person who made it placed it? Is that right

 

The Mission Editor offers you two types of Templates:

1) Group Template

This template type is built up from a single Group of ground units. As a Group can have many dozens of units of diverse type, this Template type can place several units at a time on any map point you need, on any map you have, and its orientation (or heading) can be adjusted at the moment of placing it.

Its limitations are:

  • only a single Unit can be on a Group template,
  • the unit can only be a ground unit,
  • no ships or aircrafts units and no statics,
  • it does not save any of the units attributes (waypoints, speed, road/off-road, liveries, etc) ... the only thing it saves are the unit's disposition respect each other (ie its formation).
  • And the template configuration is stored on a single file for all of them:  \Saved Games\DCS.OpenBeta\MissionEditor\templates.lua ... which makes it hard to share Group Templates with other people.

 

2) Static Template

This template type is the one shown on your video. It can be built from any combination of Groups, ground, sea and air, plus static objects. It will keep all of the units attributes: waypoints, radio frequencies, liveries, etc. Each Static Template definition is stored on its own separate file, which makes them easily shareable with other users. 

Its limitations are:

  • The Static Templates are Map-specific, you cant use a Normandy Template at Caucasus and viceversa.
  • The Static Template's Groups are placed on the initial locations they had at the moment of the template creation, but you can edit their positions after the fact, which is a manual process.

 

For me, Static Templates are by far the more useful of the two, as they allow you to use a "building blocks" approach to Mission Editing.  True, I can have a Static Template for a Farp, and it will be hard to move to a different map location, but even so I can create the Farp and then save it as a Static Template .. and you will be able to use it on any future mission you edit, in fact you will be building bit by bit a library of Static Templates, making your future missions easir to build. For example, for Caucasus I have a series of Templates with helicopter bases located at high altitude points:

 

x5Bkrdo.jpg

 

I made these Templates starting from an existing MIZ file that the user @hig shared: https://www.digitalcombatsimulator.com/en/files/3302341/

 

Thus, whenever I need a high altitude helibase on a new mission of mine, I just select it from this list and with just a single click I get this:

 

F4DHYix.jpg

 

On the Sim it will look like this:

 

jUZbEXm.jpg

 

Regards,

 

Eduardo

 

 

 

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  • 3 months later...
Posted
1 hour ago, 352ndDeacon said:

You said you can move the position of a Static Template after the fact


where did I said that? .. we can only move "Group Templates", not "Static Templates"

 

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Posted

never use template in editor, i like to build by myself every time different, i use template only for sam battery, the default one.

ive just noticed you can move away the farp after the placement, but what if you select all the stuff and make a ctlr-C \ ctrl-V copy pasting all the group in another place of you like?

 

Posted

Rudel,

In your January 16 post you said,"

  • The Static Template's Groups are placed on the initial locations they had at the moment of the template creation, but you can edit their positions after the fact, which is a manual process."
  • Maybe I misunderstood but can you clarify, please.  thank you in advance.
Posted (edited)
39 minutes ago, 352ndDeacon said:

can you clarify


A group template allows you to place a ground group on wherever place you want, just by clicking on the map and then placing the group template.

A static template will place its objects (groups of any type & statics) on the place that the template designer decided. There after you can move those objects, but have to do so by hand.

 

this tutorial explains static templates clearly:

 

 

Edited by Rudel_chw

 

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