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Trying to connect the individuals that made the performance enhancement in VR to the DCS Devs.


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Posted (edited)
55 minutes ago, zildac said:

I understand, but the lead dev for WMR likely knows what he is talking about, and he appears to think it is a simple change in order for DCS to support.

 

When it comes to DCS and it's inner workings I suspect ED knows a heck of a lot more about it than this WMR guy. Just my opinion. We would all like to see some improvements and it sounds like ED has some on the table that will be forthcoming.

Edited by dburne

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Posted
4 minutes ago, zildac said:

Sorry, I disagree. I suspect this "wmr guy" knows a ton about VR generally at a level low enough to make it relevant to any platform that utilises it.

This 🙂

Frustrating as it is that dev time hasn't been scheduled into this we can only hope that moving forwards the implementation can be carried out from first principles if when native openxr support is built into the new engine.

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Posted (edited)
12 hours ago, zildac said:

I understand, but the lead dev for WMR likely knows what he is talking about, and he appears to think it is a simple change in order for DCS to support.

OpenXR Toolkit is not related/endorsed in any way by Microsoft, OpenXR Toolkit is my week-end project.

My comments associated with the development of OpenXR Toolkit shall not reflect in any way the positions/views/opinions of Microsoft.

Please do not associate anything WMR here. The moment you are doing this is the moment trouble begins for me.

I have deleted my previous comment from Discord and I publicly apologize for my comment that did not reflect the positions/views/opinions of my employer. (EDIT: To be clear, my comment was also taken out of context when copy/pasted on this forum... it was not specifically targeting this developer or this title.)

I have no desire to pursue any developments in OpenXR Toolkit related to this title, and therefore this discussion is no longer productive. (EDIT: To be clear, this does not mean OpenXR Toolkit will stop working, I just do not have plans to write new features specifically for this title, like it had been done on several occasions in the past.)

(EDIT: One more "To be clear": on a previous page of this thread, I had mentioned that my team at Microsoft (which again is a completely separate effort from OpenXR Toolkit) is always open to help developers with migrating their applications to OpenXR, and my team has a track record of helping a handful of major game studios doing so. This is a permanent offer that always stands, including for the developers of this title, regardless of any discussion that took place regarding my OpenXR Toolkit project.)

Asking @moderator at this point (so @BIGNEWY I think?), can we please lock this thread? Thanks.

Edited by mbucchia
Added clarifications.
  • Like 3

I wasn't banned, but this account is mostly inactive and not monitored.

Posted
29 minutes ago, freehand said:

How embarrassing. 

For whom?

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Posted
4 hours ago, mbucchia said:

OpenXR Toolkit is not related/endorsed in any way by Microsoft, OpenXR Toolkit is my week-end project.

My comments associated with the development of OpenXR Toolkit shall not reflect in any way the positions/views/opinions of Microsoft.

Please do not associate anything WMR here. The moment you are doing this is the moment trouble begins for me.

I have deleted my previous comment from Discord and I publicly apologize for my comment that did not reflect the positions/views/opinions of my employer.

I have no desire to pursue any developments in OpenXR Toolkit related to this title, and therefore this discussion is no longer productive.

Asking @moderator at this point (so @BIGNEWY I think?), can we please lock this thread? Thanks.

(ouch)

Posted
On 1/12/2023 at 6:09 PM, mbucchia said:

OpenXR Toolkit is not related/endorsed in any way by Microsoft, OpenXR Toolkit is my week-end project.

My comments associated with the development of OpenXR Toolkit shall not reflect in any way the positions/views/opinions of Microsoft.

Please do not associate anything WMR here. The moment you are doing this is the moment trouble begins for me.

I have deleted my previous comment from Discord and I publicly apologize for my comment that did not reflect the positions/views/opinions of my employer. (EDIT: To be clear, my comment was also taken out of context when copy/pasted on this forum... it was not specifically targeting this developer or this title.)

I have no desire to pursue any developments in OpenXR Toolkit related to this title, and therefore this discussion is no longer productive. (EDIT: To be clear, this does not mean OpenXR Toolkit will stop working, I just do not have plans to write new features specifically for this title, like it had been done on several occasions in the past.)

(EDIT: One more "To be clear": on a previous page of this thread, I had mentioned that my team at Microsoft (which again is a completely separate effort from OpenXR Toolkit) is always open to help developers with migrating their applications to OpenXR, and my team has a track record of helping a handful of major game studios doing so. This is a permanent offer that always stands, including for the developers of this title, regardless of any discussion that took place regarding my OpenXR Toolkit project.)

Asking @moderator at this point (so @BIGNEWY I think?), can we please lock this thread? Thanks.

 

Not really knowing what happened I must say I find it truely sad news. I love all your work on the OpenXR Toolkit and all it does to improve my VR experience in DCS.

 

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Posted
On 1/12/2023 at 5:09 PM, mbucchia said:

OpenXR Toolkit is not related/endorsed in any way by Microsoft, OpenXR Toolkit is my week-end project.

My comments associated with the development of OpenXR Toolkit shall not reflect in any way the positions/views/opinions of Microsoft.

Please do not associate anything WMR here. The moment you are doing this is the moment trouble begins for me.

I have deleted my previous comment from Discord and I publicly apologize for my comment that did not reflect the positions/views/opinions of my employer. (EDIT: To be clear, my comment was also taken out of context when copy/pasted on this forum... it was not specifically targeting this developer or this title.)

I have no desire to pursue any developments in OpenXR Toolkit related to this title, and therefore this discussion is no longer productive. (EDIT: To be clear, this does not mean OpenXR Toolkit will stop working, I just do not have plans to write new features specifically for this title, like it had been done on several occasions in the past.)

(EDIT: One more "To be clear": on a previous page of this thread, I had mentioned that my team at Microsoft (which again is a completely separate effort from OpenXR Toolkit) is always open to help developers with migrating their applications to OpenXR, and my team has a track record of helping a handful of major game studios doing so. This is a permanent offer that always stands, including for the developers of this title, regardless of any discussion that took place regarding my OpenXR Toolkit project.)

Asking @moderator at this point (so @BIGNEWY I think?), can we please lock this thread? Thanks.

 

Thank you for your input mbucchia here with VR issues, as requested I have closed this thread. 

Feel free to PM me anytime. 

thank you
Scott / bignewy
Associate producer

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