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Varjo Aero: General guide for new owners


Supmua

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11 hours ago, Supmua said:

Glad to hear it’s working well for you.  There’re currently several ways to run DCS VR and it doesn’t hurt to explore them all.  I’m sticking with Steam’s OpenXR for now though because Steam Overlay is huge for me for quick access to Web or Chat box while gaming without taking off my headset.

 

I will have to give that a try, though I probably would not use it all that much in practice. Do you just use one of the controllers to toggle it on/off?

Don B

EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|

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1 hour ago, dburne said:

 

I will have to give that a try, though I probably would not use it all that much in practice. Do you just use one of the controllers to toggle it on/off?

Yes via controller. Unfortunately the Aero doesn’t have SteamVR system button functionality on the headset (can be added though). I did ask for this functionality in the Discord feedback but it’s prob very low on their priority list or they’re just trying to become independent from SteamVR. 

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PC: 5800X3D/4090, 11700K/3090, 9900K/2080Ti.

Joystick bases: TMW, VPC WarBRD, MT50CM2, VKB GFII, FSSB R3L

Joystick grips: TM (Warthog, F/A-18C), Realsimulator (F-16SGRH, F-18CGRH), VKB (Kosmosima LH, MCG, MCG Pro), VPC MongoosT50-CM2

Throttles: TMW, Winwing Super Taurus, Logitech Throttle Quadrant, Realsimulator Throttle (soon)

VR: HTC Vive/Pro, Oculus Rift/Quest 2, Valve Index, Varjo Aero, https://forum.dcs.world/topic/300065-varjo-aero-general-guide-for-new-owners/

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Just got my 2nd replacement unit, looks like this one is working properly (knock on wood), at least it does not have any of the other defects.

But I have a issue with my monitor when I power on the HMD (this also happened with the other units):

Sometimes, when powering on the HMD, half my monitor gets a few shades darker, see pic. This does not happen every time and is fixed with a quick monitor off/on.

null

Monitor: Samsung Odyssey G7, 4k 144hz, HDR off.
GPU: RTX 4090
HDMI 2.1 (new cable and have tried with multiple cables, same issue).

Anyone had similar issues? Or know a fix?
 

In advanced, thanks!

 

image.png


Edited by Willdass

https://www.youtube.com/@Willdass

Setup: VPC Warbrd with TM F/A-18 stick on 10cm extension, Realsimulator FSSB-R3 MK II Ultra with F16SGRH grip, Winwing Super Taurus throttle, SimGears F-16 ICP, Winwing Combat and Take Off Panels, TM TPR Pendular Rudders,  3x TM Cougar MFD's, Simshaker Jetpad, Wacom Intuos S for OpenKneeboard.

 PC: RTX 4090, Ryzen 7 5800X3D, 64gb RAM 3600mhz, Varjo Aero, HP Reverb G2, Meta Quest Pro

 

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23 minutes ago, Willdass said:

Just got my 2nd replacement unit, looks like this one is working properly (knock on wood), at least it does not have any of the other defects.

But I have a issue with my monitor when I power on the HMD (this also happened with the other units):

Sometimes, when powering on the HMD, half my monitor gets a few shades darker, see pic. This does not happen every time and is fixed with a quick monitor off/on.

null

Monitor: Samsung Odyssey G7, 4k 144hz, HDR off.
GPU: RTX 4090
HDMI 2.1 (new cable and have tried with multiple cables, same issue).

Anyone had similar issues? Or know a fix?
 

In advanced, thanks!

 

image.png

 

That's a strange issue and I have no idea but don't think it's related to the HMD.  Have you tried powering on the HMD before the monitor itself?  I would check with Samsung monitor forum, Reddit, etc. to see if there are other owners with similar issues.

PC: 5800X3D/4090, 11700K/3090, 9900K/2080Ti.

Joystick bases: TMW, VPC WarBRD, MT50CM2, VKB GFII, FSSB R3L

Joystick grips: TM (Warthog, F/A-18C), Realsimulator (F-16SGRH, F-18CGRH), VKB (Kosmosima LH, MCG, MCG Pro), VPC MongoosT50-CM2

Throttles: TMW, Winwing Super Taurus, Logitech Throttle Quadrant, Realsimulator Throttle (soon)

VR: HTC Vive/Pro, Oculus Rift/Quest 2, Valve Index, Varjo Aero, https://forum.dcs.world/topic/300065-varjo-aero-general-guide-for-new-owners/

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8 minutes ago, Supmua said:

That's a strange issue and I have no idea but don't think it's related to the HMD.  Have you tried powering on the HMD before the monitor itself?  I would check with Samsung monitor forum, Reddit, etc. to see if there are other owners with similar issues.

Very strange indeed. Yeah, I don't think it's the HMD itself, but It may be related to the Varjo Base Software, or as you say, the monitor.

It seems to happen more frequently if I forget to open VB before turning on the HMD.

1. Turning on HMD

2. Opening VB.

3. Monitor flickers and then it's 50/50 light/dark

Will try some more and reach out on reddit. Thx.

https://www.youtube.com/@Willdass

Setup: VPC Warbrd with TM F/A-18 stick on 10cm extension, Realsimulator FSSB-R3 MK II Ultra with F16SGRH grip, Winwing Super Taurus throttle, SimGears F-16 ICP, Winwing Combat and Take Off Panels, TM TPR Pendular Rudders,  3x TM Cougar MFD's, Simshaker Jetpad, Wacom Intuos S for OpenKneeboard.

 PC: RTX 4090, Ryzen 7 5800X3D, 64gb RAM 3600mhz, Varjo Aero, HP Reverb G2, Meta Quest Pro

 

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A bit of observations with OpenXR Toolkit 1.2.4--with both native Varjo OpenXR and Steam OpenXR.

Fixed foveated rendering wide/quality seems to reduce GPU frametime by 0.5ms.  This might be great in situations where you need to hit the target fps (90 or 45, etc.) but can't quite get there due to GPU bottleneck.  No obvious visual degradation seen, most likely in the very outer edge of FOV.  So this might be the reason why you would want to use OXRTK since it will increase GPU performance by a bit.  One good example for this use case is F-16 Freeflight Marianas at high preset, this map will crush every GPU out there at High settings in VR.  Using FFR allows me to maintain GPU frametime below 22ms hence smooth 45 fps (Vsync locked) when flying over densely populated areas.

I'm not sure if sharpening works (NIS/FSR/CAS), don't see obvious changes in ground detail even at max 100%.  In comparison with OpenVR/Reshade 5 lumasharpen, the ground detail popped right away when I toggled that on.

Frametime numbers obtained are slightly different from fpsVR especially CPU.


Edited by Supmua

PC: 5800X3D/4090, 11700K/3090, 9900K/2080Ti.

Joystick bases: TMW, VPC WarBRD, MT50CM2, VKB GFII, FSSB R3L

Joystick grips: TM (Warthog, F/A-18C), Realsimulator (F-16SGRH, F-18CGRH), VKB (Kosmosima LH, MCG, MCG Pro), VPC MongoosT50-CM2

Throttles: TMW, Winwing Super Taurus, Logitech Throttle Quadrant, Realsimulator Throttle (soon)

VR: HTC Vive/Pro, Oculus Rift/Quest 2, Valve Index, Varjo Aero, https://forum.dcs.world/topic/300065-varjo-aero-general-guide-for-new-owners/

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I tried forcing openxr and using the openxr wrapper that stops the varjo from rendering quad screens.  However, I still keep coming back to forcing steamVR and using that instead.  Feels a lot smoother overall, despite the weird flickering in the load screens (which doesn't matter much to me).  No objective measurements just feels better at ground level, especially in multiplayer missions. 

 

Edit:should say I'm leaving steam using openVR


Edited by prancibald
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Does anybody else get loss of tracking when looking down at side consoles?  I have 2 base stations, positioned at my 10 and 3 o'clock right now.  thinking of adding a third for this reason alone. 
No, I have the same setup albeit 10 and 2 o'clock, V2 base stations on tripods and they track perfectly.

12900KF | Maximus Hero Z690 | ASUS 4090 TUF OC | 64GB DDR5 5200 | DCS on 2TB NVMe | WarBRD+Warthog Stick | CM3 | TM TPR's | Varjo Aero

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20 minutes ago, zildac said:

No, I have the same setup albeit 10 and 2 o'clock, V2 base stations on tripods and they track perfectly.

About what height and distance?  Mine are about 6 feet up about 6 feet away, angled down toward my chair.

 

Other thing is that I'm wearing some over-the ear headphones, and maybe they're obstructing something on the headset?


Edited by prancibald
Forgot to add distance
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55 minutes ago, prancibald said:

About what height and distance?  Mine are about 6 feet up about 6 feet away, angled down toward my chair.

 

Other thing is that I'm wearing some over-the ear headphones, and maybe they're obstructing something on the headset?

 

I use over ears too, the stations are elevated about 4ft and around 4ft and 6ft from me...have you tried changing the channels using the pin switch in the back of the base station? I solely did mine to sort out the high-pitched whine (2.5 inch laptop hard drive style), well at least make it more bearable. Not sure if that would have any impact frankly on the tracking performance. And obviously, you want them on separate channels.


Edited by zildac

12900KF | Maximus Hero Z690 | ASUS 4090 TUF OC | 64GB DDR5 5200 | DCS on 2TB NVMe | WarBRD+Warthog Stick | CM3 | TM TPR's | Varjo Aero

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I have a problem that is extremely anoying. Earlier I thought it might be the Varjo base that was not 100% stable.

 

In game, the headset shuts down (grey out to completely grey color) and restarts and the movement of the leanses can be heard. Then it works again, but this takes a few seconds and is not complatible with racing games at all --> guaranteed to crash. Its not that good in DCS either.

I had a USB cable issue, and contacted the support. Got a new cable and my hope was that this was the same issue but it was not. With a new USB cable and a new "box" where you put the USB cable this issue is still there. I had two of these blackouts today, about 1.5hours of DCS. 

Is this a common issue, anyone else having it? 

 

[T.M HOTAS Warthog Stick & Throttle + T.Flight pedals, Varjo Aero, HP Reverb pro, Pimax 8KX] 🙂

[DCS Mirage 2K; Huey; Spitfire Mk IX, AJS 37, F-14, F-18, FC3, A-10 Warthog II and a few more ]

i9 13900KF@5.8/32Gb DDR5@6400/ Gigabyte Gaming OC RTX4090, ASUS STRIX Z790-F , 2Tb m2 NVMe

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31 minutes ago, Gunnars Driver said:

I have a problem that is extremely anoying. Earlier I thought it might be the Varjo base that was not 100% stable.

 

In game, the headset shuts down (grey out to completely grey color) and restarts and the movement of the leanses can be heard. Then it works again, but this takes a few seconds and is not complatible with racing games at all --> guaranteed to crash. Its not that good in DCS either.

I had a USB cable issue, and contacted the support. Got a new cable and my hope was that this was the same issue but it was not. With a new USB cable and a new "box" where you put the USB cable this issue is still there. I had two of these blackouts today, about 1.5hours of DCS. 

Is this a common issue, anyone else having it? 

 

I've gone through 2 Aeros and both of them have loose USB connection at the headset socket (left compartment) but fixable after cable twist.  Have you tried twisting the USB cable 180 degree before plugging it back into the headset to create extra tension?  Was there any disconnected message in VB when the problem occurred?

PC: 5800X3D/4090, 11700K/3090, 9900K/2080Ti.

Joystick bases: TMW, VPC WarBRD, MT50CM2, VKB GFII, FSSB R3L

Joystick grips: TM (Warthog, F/A-18C), Realsimulator (F-16SGRH, F-18CGRH), VKB (Kosmosima LH, MCG, MCG Pro), VPC MongoosT50-CM2

Throttles: TMW, Winwing Super Taurus, Logitech Throttle Quadrant, Realsimulator Throttle (soon)

VR: HTC Vive/Pro, Oculus Rift/Quest 2, Valve Index, Varjo Aero, https://forum.dcs.world/topic/300065-varjo-aero-general-guide-for-new-owners/

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59 minutes ago, Supmua said:

I've gone through 2 Aeros and both of them have loose USB connection at the headset socket (left compartment) but fixable after cable twist.  Have you tried twisting the USB cable 180 degree before plugging it back into the headset to create extra tension?  Was there any disconnected message in VB when the problem occurred?

No, no message. 
 

At one of the outs I know I was sitting still without head movement.

I have these during a racing game also. Not much head movement at all then.

 

[T.M HOTAS Warthog Stick & Throttle + T.Flight pedals, Varjo Aero, HP Reverb pro, Pimax 8KX] 🙂

[DCS Mirage 2K; Huey; Spitfire Mk IX, AJS 37, F-14, F-18, FC3, A-10 Warthog II and a few more ]

i9 13900KF@5.8/32Gb DDR5@6400/ Gigabyte Gaming OC RTX4090, ASUS STRIX Z790-F , 2Tb m2 NVMe

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7 minutes ago, Gunnars Driver said:

No, no message. 
 

At one of the outs I know I was sitting still without head movement.

I have these during a racing game also. Not much head movement at all then.

 

If you don't see disconnected message then I'm afraid it might not be the issue.

One of the things you could also try is download USBlogview and run that with DCS or just leave it on.  This can help diagnose USB peripheral issues.

USBLogView - Records the details of any USB device that is plugged or unplugged into your system (nirsoft.net)

 

Also.  Observations on Varjo's motion smoothing.  It works perfectly only if you look outside the cockpit, even at 30 fps.  With this on the ground objects remain sharp and smooth with flyby, however the cockpit suffers from image retention artifacts with headset's movements.  If Varjo can fix this we'll be all set.


Edited by Supmua
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PC: 5800X3D/4090, 11700K/3090, 9900K/2080Ti.

Joystick bases: TMW, VPC WarBRD, MT50CM2, VKB GFII, FSSB R3L

Joystick grips: TM (Warthog, F/A-18C), Realsimulator (F-16SGRH, F-18CGRH), VKB (Kosmosima LH, MCG, MCG Pro), VPC MongoosT50-CM2

Throttles: TMW, Winwing Super Taurus, Logitech Throttle Quadrant, Realsimulator Throttle (soon)

VR: HTC Vive/Pro, Oculus Rift/Quest 2, Valve Index, Varjo Aero, https://forum.dcs.world/topic/300065-varjo-aero-general-guide-for-new-owners/

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On 1/27/2023 at 7:00 PM, Supmua said:

May be some of you guys who have free time can test the different OpenXR modes and see if there's any performance difference.

Route 1:  --force_steam_VR > Opencomposite OpenXR (dll installation) > Varjo OpenXR (toggle OpenXR switch ON in VB)

Route 2: --force_OpenXR > Steam OpenXR (Toggle OpenXR switch OFF in VB)

Route 3: --force_OpenXR > Varjo OpenXR (OpenXR switch ON in VB).  Quad rendering with this one so expect bad performance.

 

Quick test result. Settings: Varjo Aero, 3090, R7 5800X3D, X570, 32GB DDR4 3200MHz, Win10 etc.; VR standard preset settings in DCS, Varjo resolution High(default). No reprojections, vsync off. Pre-rendered frames =1 in Nvidia settings. OpenXR Toolkit disabled.

Instant action Syria AH-64D hot start at ramp, in cockpit, looking slightly left towards the tanker truck. FPS reported by DCS (ctrl-pause) and Varjo Base analytics window performance tool.

Route 1: around 48..51 FPS (DCS counter), 46..49 FPS 18..19ms CPU 20..22ms GPU (Varjo Base counter).

Route 2: around 47..50 FPS (DCS counter), 45..49 FPS (Varjo Base counter), flickering when loading missions/menus, sometimes erroneous rendering/tracking, tracking is lost much more easily if poorly visible to base stations???

Route 3: around 34..35 FPS (DCS counter),  34 FPS 28..29ms CPU 24..25ms GPU (Varjo Base counter), no visible quad rendering but poor performance and artifacts in the smoke on the right side.

Route 3 plus the extensions wrapper (https://forum.dcs.world/topic/318268-varjo-aero-dcs-native-oxr-oxrtk-and-offset-cockpit-cursor-issues-fixed/#comment-5143050) : 48..50 FPS (DCS counter), 49 FPS 18ms CPU 19ms GPU (Varjo Base counter), EDIT: twitching gone after reboot. a lot of "twitching" when rotating or translating head, very annoying (discussed in another thread IIRC?).

 

Conclusion: Route 1 & 3 (if quad view is disabled) are much preferred in this case. Did not test pure SteamVR/OpenVR at all, since OpenXR allows the use of OpenXR Toolkit and fixed foveated rendering which gives me >10% performance boost at my preferred FFR settings.

I did not play around with any of the reprojection/motion smoothing settings at this time.


Edited by RedX

Intel Core i7 9700K@4.6GHz|ASUS Strix Z390-H|G.Skill DDR4 32GB@3200MHz|MSI GeForce RTX 2080 Ti|2xSSD 500GB Samsung 970 EVO M.2 RAID0|SSD Samsung 850 EVO|Corsair HX 750W|Fractal Design Define R6 Blackout|UWQHD 34"|Valve Index|Logitech G9|MS Natural Ergonomic Keyboard 4000|VPC WarBRD Base+MongoosT-50CM2 Grip|VPC MongoosT-50 Throttle|VKB T-Rudder|Beyerdynamic DT770|Boom mic|Windows 10 Home

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vor 12 Stunden schrieb prancibald:

Does anybody else get loss of tracking when looking down at side consoles?  I have 2 base stations, positioned at my 10 and 3 o'clock right now.  thinking of adding a third for this reason alone. 

Back to the base stations shortly:

There are some misconceptions about height and distance, had a chat with Varjo about a year ago.
My right station 2.0 is placed about 3m away on a TV lowboard, 40cm high and ca. 1 o´clock position.
The left one is placed about 4m away on a shelf , 70cm high and ca. 10 o´clock position.

As long as they are looking at you and Varjo base shows them both, the height and distance is not
too much of a problem, you´ll never need a 3rd one in 99% of the cases. No need to change channels
as it is done automatically. Mine work perfectly in all VR applications and games, never hat 1 single issue.
SteamVR position setup must be done correctly but thats self-explaining. Hope this helps 🥳

"...dont kill me because i´m calling the F-16 the Fighting Falcon...i´m born in 1977 ;)"

MY SYSTEM: Intel i9 13900KF @ 24x 3,0Ghz | MSI Pro Z690-A DDR5 | NVidia Geforce RTX 4090 | Corsair Vengeance DDR5 64Gb RAM @5200Mhz | Varjo Aero | 2x Samsung 980Pro M.2 NVMe SSD | Thrustmaster Warthog HOTAS | Thrustmaster TPR Rudder | Win10 Pro | DCS Open Beta | Voice Attack
MOTION RIG: DOF Reality H6 with new SFU motors + Witmotion Sensor (Motion Compensation)
CURRENTLY FLYING: F-16C Fighting Falcon | F-14A/B Tomcat | AH-64D Apache

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11 hours ago, RedX said:

Quick test result. Settings: Varjo Aero, 3090, R7 5800X3D, X570, 32GB DDR4 3200MHz, Win10 etc.; VR standard preset settings in DCS, Varjo resolution High(default). No reprojections, vsync off. Pre-rendered frames =1 in Nvidia settings. OpenXR Toolkit disabled.

Instant action Syria AH-64D hot start at ramp, in cockpit, looking slightly left towards the tanker truck. FPS reported by DCS (ctrl-pause) and Varjo Base analytics window performance tool.

Route 1: around 48..51 FPS (DCS counter), 46..49 FPS 18..19ms CPU 20..22ms GPU (Varjo Base counter).

Route 2: around 47..50 FPS (DCS counter), 45..49 FPS (Varjo Base counter), flickering when loading missions/menus, sometimes erroneous rendering/tracking, tracking is lost much more easily if poorly visible to base stations???

Route 3: around 34..35 FPS (DCS counter),  34 FPS 28..29ms CPU 24..25ms GPU (Varjo Base counter), no visible quad rendering but poor performance and artifacts in the smoke on the right side.

Route 3 plus the extensions wrapper (https://forum.dcs.world/topic/318268-varjo-aero-dcs-native-oxr-oxrtk-and-offset-cockpit-cursor-issues-fixed/#comment-5143050) : 48..50 FPS (DCS counter), 49 FPS 18ms CPU 19ms GPU (Varjo Base counter), EDIT: twitching gone after reboot. a lot of "twitching" when rotating or translating head, very annoying (discussed in another thread IIRC?).

 

Conclusion: Route 1 & 3 (if quad view is disabled) are much preferred in this case. Did not test pure SteamVR/OpenVR at all, since OpenXR allows the use of OpenXR Toolkit and fixed foveated rendering which gives me >10% performance boost at my preferred FFR settings.

I did not play around with any of the reprojection/motion smoothing settings at this time.

 

Nice. I don’t have any twitching or tracking issues with any of the OpenXR routes. I do notice Steam OpenVR stuttering when approaching multiple black smokes at High preset though (F-16 Caucasus free flight).

Next test is NVIDIA ReBar to see if there’s tangible performance gain (supposed to speed up texture/shaders/geometry transfers CPU-GPU especially if you have high VRAM). May need to enable it in BIOS (Advanced/PCI Subs/4G on, ReBar on, Boot/CSM off) as well as NV Inspector (choose Battlefield V profile in 0x000FF00BA, 0x000FF00BB, 0x000FF00FF Unknown sections). 


Edited by Supmua

PC: 5800X3D/4090, 11700K/3090, 9900K/2080Ti.

Joystick bases: TMW, VPC WarBRD, MT50CM2, VKB GFII, FSSB R3L

Joystick grips: TM (Warthog, F/A-18C), Realsimulator (F-16SGRH, F-18CGRH), VKB (Kosmosima LH, MCG, MCG Pro), VPC MongoosT50-CM2

Throttles: TMW, Winwing Super Taurus, Logitech Throttle Quadrant, Realsimulator Throttle (soon)

VR: HTC Vive/Pro, Oculus Rift/Quest 2, Valve Index, Varjo Aero, https://forum.dcs.world/topic/300065-varjo-aero-general-guide-for-new-owners/

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10 hours ago, fastf1nger said:

Back to the base stations shortly:

There are some misconceptions about height and distance, had a chat with Varjo about a year ago.
My right station 2.0 is placed about 3m away on a TV lowboard, 40cm high and ca. 1 o´clock position.
The left one is placed about 4m away on a shelf , 70cm high and ca. 10 o´clock position.

As long as they are looking at you and Varjo base shows them both, the height and distance is not
too much of a problem, you´ll never need a 3rd one in 99% of the cases. No need to change channels
as it is done automatically. Mine work perfectly in all VR applications and games, never hat 1 single issue.
SteamVR position setup must be done correctly but thats self-explaining. Hope this helps 🥳

Yes, that helps.  I wonder now if I was getting some reflection.  I covered up a metallic trashcan and removed some other metallic debris (maybe it's acting like chaff!) And it seems much better now.  

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This is in regards to the discussion between dburne and supmua in the last few pages of this thread that was talking about Steam's openVR and openXR. I am currently have quad screens and am using --force_steam_VR on the command line. Not being very knowledgeable about this stuff my take away from that back and forth was that I could:

1) Make a change in the Steam app (developers section?) from OpenVR to OpenXR

2) Change --force_steam_VR to --force_OpenXR on the DCS command line

My question is this. If I make that change to OpenXR in Steam can I do that for a specific application (for DCS only) or is that a global change that may have consequences for other Steam VR applications I use (that may need OpenVR)? Thanks for any comments.

 

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2 minutes ago, Darpa said:

This is in regards to the discussion between dburne and supmua in the last few pages of this thread that was talking about Steam's openVR and openXR. I am currently have quad screens and am using --force_steam_VR on the command line. Not being very knowledgeable about this stuff my take away from that back and forth was that I could:

1) Make a change in the Steam app (developers section?) from OpenVR to OpenXR

2) Change --force_steam_VR to --force_OpenXR on the DCS command line

My question is this. If I make that change to OpenXR in Steam can I do that for a specific application (for DCS only) or is that a global change that may have consequences for other Steam VR applications I use (that may need OpenVR)? Thanks for any comments.

 

 

Yes I believe so. Obviously you put the nomenclature --force_OpenXR in the DCS.exe shortcut properties. I wanted to have two shortcuts for DCS, one for native Steam VR and one for Steam VR's Open XR runtime, so I created another shortcut to DCS.exe and renamed it to DCS.exe.SteamOpenXR. In the shortcut properties for it I have the --force_OpenXR.

Don B

EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|

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Thanks dburne,   

15 minutes ago, dburne said:

 

Yes I believe so. Obviously you put the nomenclature --force_OpenXR in the DCS.exe shortcut properties. I wanted to have two shortcuts for DCS, one for native Steam VR and one for Steam VR's Open XR runtime, so I created another shortcut to DCS.exe and renamed it to DCS.exe.SteamOpenXR. In the shortcut properties for it I have the --force_OpenXR.

Just to be clear then.. The place I go in the Steam app to make the change to OpenXR only applies to DCS and no other apps - correct?  thanks again.

 

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21 hours ago, Supmua said:

If you don't see disconnected message then I'm afraid it might not be the issue.

One of the things you could also try is download USBlogview and run that with DCS or just leave it on.  This can help diagnose USB peripheral issues.

USBLogView - Records the details of any USB device that is plugged or unplugged into your system (nirsoft.net)

 

Also.  Observations on Varjo's motion smoothing.  It works perfectly only if you look outside the cockpit, even at 30 fps.  With this on the ground objects remain sharp and smooth with flyby, however the cockpit suffers from image retention artifacts with headset's movements.  If Varjo can fix this we'll be all set.

 

Well, the picture get all grey and the ipd adjustment moves like wehn the headset in started up/connected. If the fovea controlled rendering is set to always calibrate, that ipd/eye tracking calibration also runs. I did find though that if it was set to remember my calibration that part is skipped and the time from getting thrown out of the game is much shorter. In any case, as it takes 5-10seconds, in a car race its always a crash and in DCS it ia catastrofic 50% of the times it happens. For what I can understand it is a complete restart of the varjos.

I did have this issue from quite early after delivery but I thought it would be a varjo base glitch, as my varjos was almost not used(had a very busy year last year). 

I noticed the sound get trown away also, so discord is out after a restart and the DCS sound reverts to the computer speakers. 

I did build a completely new computer just before christmas so the hardware is all new. It shouldnt be something like that I guess.

Only one week left until the one year day when the warranty goes out so I need to sort it out asap.

I have made a support request, but I think I need to know a little more, thats why I ask.

 

 

 

The motion smoothing seems hopefull. As most other headsets have it it would be strange if varjo could hang on to that train. I'm actually a bit surprised about it taking so long. My computer upgrade was partly because there was no reprojection and I am sensitive to non smooth gaming. 

After the upgrade is mostly works very fine. I dont always have 90fps but quite often and when below it mostly is not very low numbers and noth very much stutter.

I attached a fpsVR report, showing the numbers. 

 

fpsvr_89.2fps.png

[T.M HOTAS Warthog Stick & Throttle + T.Flight pedals, Varjo Aero, HP Reverb pro, Pimax 8KX] 🙂

[DCS Mirage 2K; Huey; Spitfire Mk IX, AJS 37, F-14, F-18, FC3, A-10 Warthog II and a few more ]

i9 13900KF@5.8/32Gb DDR5@6400/ Gigabyte Gaming OC RTX4090, ASUS STRIX Z790-F , 2Tb m2 NVMe

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vor 4 Stunden schrieb prancibald:

Yes, that helps.  I wonder now if I was getting some reflection.  I covered up a metallic trashcan and removed some other metallic debris (maybe it's acting like chaff!) And it seems much better now.  

 My motion sim-rig looks "away" from my monitor, so this should be a reflective surface, but doesn´t make a problem for me. I have a window behind me, so this is also no problem and doesnt act as a "reflection". So i´m pretty sure that NO....doesn´t really matter. But who knows what different surfaces reflect the signals of the base-stations. Thats something for physic-professors or developers maybe 😉 😉

"...dont kill me because i´m calling the F-16 the Fighting Falcon...i´m born in 1977 ;)"

MY SYSTEM: Intel i9 13900KF @ 24x 3,0Ghz | MSI Pro Z690-A DDR5 | NVidia Geforce RTX 4090 | Corsair Vengeance DDR5 64Gb RAM @5200Mhz | Varjo Aero | 2x Samsung 980Pro M.2 NVMe SSD | Thrustmaster Warthog HOTAS | Thrustmaster TPR Rudder | Win10 Pro | DCS Open Beta | Voice Attack
MOTION RIG: DOF Reality H6 with new SFU motors + Witmotion Sensor (Motion Compensation)
CURRENTLY FLYING: F-16C Fighting Falcon | F-14A/B Tomcat | AH-64D Apache

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