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Varjo Aero: Общее руководство для новых владельцев


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Posted
vor 11 Minuten schrieb Harlikwin:

Yeah thats what finally got me to get the Aero...

 

Does the sony work with PC's?

No plans for that right now.

My switch to the Aero was mostly because of the narrow fov of the G2, and i don´t regret it!
But the G2 worked like a champ and motion reprojection was a dream in my opinion. Who knows
what the G3 would have been if they continued.

But thats for a topic for a different thread 😉

  • Like 1

"...dont kill me because i´m calling the F-16 the Fighting Falcon...i´m born in 1977 ;)"

MY SYSTEM: Intel i9 13900KF @ 24x 3,0Ghz | MSI Pro Z690-A DDR5 | NVidia Geforce RTX 4090 | Corsair Vengeance DDR5 64Gb RAM @5200Mhz | Varjo Aero | 2x Samsung 980Pro M.2 NVMe SSD | Thrustmaster Warthog HOTAS | Thrustmaster TPR Rudder | Win10 Pro | DCS Open Beta | Voice Attack
MOTION RIG: DOF Reality H6 with new SFU motors + Witmotion Sensor (Motion Compensation)
CURRENTLY FLYING: F-16C Fighting Falcon | F-14A/B Tomcat | AH-64D Apache

Posted (edited)
56 minutes ago, Harlikwin said:

Yeah thats what finally got me to get the Aero...

 

Does the sony work with PC's?

No but the video output signal isn’t encrypted so people can try to hack it to make it work, but that typically doesn’t go well.  AFAIK they can easily release the PC version of this and take the big chunk of market share (OLED HMD plus advanced controllers for $500 is quite a steal in my book), but they probably won’t.  Clarity wise the Aero still wins by a mile. 

Edited by Supmua
  • Like 1

PC: 5800X3D/4090, 11700K/3090, 9900K/2080Ti.

Joystick bases: TMW, VPC WarBRD, MT50CM2, VKB GFII, FSSB R3L

Joystick grips: TM (Warthog, F/A-18C), Realsimulator (F-16SGRH, F-18CGRH), VKB (Kosmosima LH, MCG, MCG Pro), VPC MongoosT50-CM2

Throttles: TMW, Winwing Super Taurus, Logitech Throttle Quadrant, Realsimulator Throttle (soon)

VR: HTC Vive/Pro, Oculus Rift/Quest 2, Valve Index, Varjo Aero, https://forum.dcs.world/topic/300065-varjo-aero-general-guide-for-new-owners/

Posted
42 minutes ago, Supmua said:

No but the video output signal isn’t encrypted so people can try to hack it to make it work, but that typically doesn’t go well.  AFAIK they can easily release the PC version of this and take the big chunk of market share (OLED HMD plus advanced controllers for $500 is quite a steal in my book), but they probably won’t.  Clarity wise the Aero still wins by a mile. 

 

Fair enough. I don't really do VR gaming past flight sims, so I'm set for a while I figure. There are some other interesting miniature HMD's coming for PC's too. 

 

1 hour ago, fastf1nger said:

No plans for that right now.

My switch to the Aero was mostly because of the narrow fov of the G2, and i don´t regret it!
But the G2 worked like a champ and motion reprojection was a dream in my opinion. Who knows
what the G3 would have been if they continued.

But thats for a topic for a different thread 😉

Yeah, once I got all the various bugs/issues figured out, I'm pretty happy with the AERO. Still don't love the earbuds, but its doable. 

The only remaining weird issues are that I can't get the eye tracking to calibrate at all (dot doesn't move). And then I'm getting random 1-2 sec blackouts in DCS from time to time (and also in the eye tracking calibration).

  • Like 1

New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1)

Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).

Posted
1 hour ago, Harlikwin said:

Yeah thats what finally got me to get the Aero...

 

Does the sony work with PC's?

 

No.

Don B

EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|

Posted
11 minutes ago, Harlikwin said:

Fair enough. I don't really do VR gaming past flight sims, so I'm set for a while I figure. There are some other interesting miniature HMD's coming for PC's too. 

 

Yeah, once I got all the various bugs/issues figured out, I'm pretty happy with the AERO. Still don't love the earbuds, but its doable. 

The only remaining weird issues are that I can't get the eye tracking to calibrate at all (dot doesn't move). And then I'm getting random 1-2 sec blackouts in DCS from time to time (and also in the eye tracking calibration).

Try tightening up the headset’s USB connection, pull the cable out of headset’s socket and twist it 180 degree and plug back in.  See if this gets rid of the problem.

PC: 5800X3D/4090, 11700K/3090, 9900K/2080Ti.

Joystick bases: TMW, VPC WarBRD, MT50CM2, VKB GFII, FSSB R3L

Joystick grips: TM (Warthog, F/A-18C), Realsimulator (F-16SGRH, F-18CGRH), VKB (Kosmosima LH, MCG, MCG Pro), VPC MongoosT50-CM2

Throttles: TMW, Winwing Super Taurus, Logitech Throttle Quadrant, Realsimulator Throttle (soon)

VR: HTC Vive/Pro, Oculus Rift/Quest 2, Valve Index, Varjo Aero, https://forum.dcs.world/topic/300065-varjo-aero-general-guide-for-new-owners/

Posted
59 minutes ago, Supmua said:

Try tightening up the headset’s USB connection, pull the cable out of headset’s socket and twist it 180 degree and plug back in.  See if this gets rid of the problem.

Thanks I'll try that.

New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1)

Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).

Posted
vor 2 Stunden schrieb Supmua:

Try tightening up the headset’s USB connection, pull the cable out of headset’s socket and twist it 180 degree and plug back in.  See if this gets rid of the problem.

Do you guys mean eye-tracking with foveated rendering? Not available in DCS right? Or am i wrong?
Or do you speak about automatic pupil distance in varjo base?

"...dont kill me because i´m calling the F-16 the Fighting Falcon...i´m born in 1977 ;)"

MY SYSTEM: Intel i9 13900KF @ 24x 3,0Ghz | MSI Pro Z690-A DDR5 | NVidia Geforce RTX 4090 | Corsair Vengeance DDR5 64Gb RAM @5200Mhz | Varjo Aero | 2x Samsung 980Pro M.2 NVMe SSD | Thrustmaster Warthog HOTAS | Thrustmaster TPR Rudder | Win10 Pro | DCS Open Beta | Voice Attack
MOTION RIG: DOF Reality H6 with new SFU motors + Witmotion Sensor (Motion Compensation)
CURRENTLY FLYING: F-16C Fighting Falcon | F-14A/B Tomcat | AH-64D Apache

Posted
52 minutes ago, fastf1nger said:

Do you guys mean eye-tracking with foveated rendering? Not available in DCS right? Or am i wrong?
Or do you speak about automatic pupil distance in varjo base?

^That was a measure to prevent intermittent connection loss, screen blackouts etc.

No ETFR with DCS, sorry was talking about ETFR with PSVR2.  For DCS fixed foveated rendering works fine via OXRTK and yields extra 1ms reduction in GPU frametime with Wide/Quality (probably more with lower settings).

  • Like 1

PC: 5800X3D/4090, 11700K/3090, 9900K/2080Ti.

Joystick bases: TMW, VPC WarBRD, MT50CM2, VKB GFII, FSSB R3L

Joystick grips: TM (Warthog, F/A-18C), Realsimulator (F-16SGRH, F-18CGRH), VKB (Kosmosima LH, MCG, MCG Pro), VPC MongoosT50-CM2

Throttles: TMW, Winwing Super Taurus, Logitech Throttle Quadrant, Realsimulator Throttle (soon)

VR: HTC Vive/Pro, Oculus Rift/Quest 2, Valve Index, Varjo Aero, https://forum.dcs.world/topic/300065-varjo-aero-general-guide-for-new-owners/

Posted
vor 13 Stunden schrieb Supmua:

^That was a measure to prevent intermittent connection loss, screen blackouts etc.

No ETFR with DCS, sorry was talking about ETFR with PSVR2.  For DCS fixed foveated rendering works fine via OXRTK and yields extra 1ms reduction in GPU frametime with Wide/Quality (probably more with lower settings).

I´m so curious what ED give us with the rebuild of the whole DCS-core system.
Can we expect ETFR or maybe just plug-and-play for guys wo dont want to mess around with stuff
like some of us love to do 😉

  • Like 1

"...dont kill me because i´m calling the F-16 the Fighting Falcon...i´m born in 1977 ;)"

MY SYSTEM: Intel i9 13900KF @ 24x 3,0Ghz | MSI Pro Z690-A DDR5 | NVidia Geforce RTX 4090 | Corsair Vengeance DDR5 64Gb RAM @5200Mhz | Varjo Aero | 2x Samsung 980Pro M.2 NVMe SSD | Thrustmaster Warthog HOTAS | Thrustmaster TPR Rudder | Win10 Pro | DCS Open Beta | Voice Attack
MOTION RIG: DOF Reality H6 with new SFU motors + Witmotion Sensor (Motion Compensation)
CURRENTLY FLYING: F-16C Fighting Falcon | F-14A/B Tomcat | AH-64D Apache

Posted
2 hours ago, fastf1nger said:

I´m so curious what ED give us with the rebuild of the whole DCS-core system.
Can we expect ETFR or maybe just plug-and-play for guys wo dont want to mess around with stuff
like some of us love to do 😉

Mbucchia states that ETFR is possible with DCS (via OXRTK) if ED changes some codes.  As long as most headsets out there don’t feature eye tracking it is hard to entice developers to add this in. 
 

Unfortunately, this is a common scenario in PCVR. We have all these extra features on our HMDs but nobody is using them and VR headsets are just functioning as a monitor with head tracking. 

  • Like 1

PC: 5800X3D/4090, 11700K/3090, 9900K/2080Ti.

Joystick bases: TMW, VPC WarBRD, MT50CM2, VKB GFII, FSSB R3L

Joystick grips: TM (Warthog, F/A-18C), Realsimulator (F-16SGRH, F-18CGRH), VKB (Kosmosima LH, MCG, MCG Pro), VPC MongoosT50-CM2

Throttles: TMW, Winwing Super Taurus, Logitech Throttle Quadrant, Realsimulator Throttle (soon)

VR: HTC Vive/Pro, Oculus Rift/Quest 2, Valve Index, Varjo Aero, https://forum.dcs.world/topic/300065-varjo-aero-general-guide-for-new-owners/

Posted (edited)
33 minutes ago, Supmua said:

Mbucchia states that ETFR is possible with DCS (via OXRTK) if ED changes some codes.  As long as most headsets out there don’t feature eye tracking it is hard to entice developers to add this in. 
 

Unfortunately, this is a common scenario in PCVR. We have all these extra features on our HMDs but nobody is using them and VR headsets are just functioning as a monitor with head tracking. 

 

Too much fricition in trying to use them , which is why I went back to Steam VR and that can be complex enough for new users.

This is why VR in it's current form will never reach mass adaption. I just hope it remains enough for companies like Varjo, Vive, Valve, etc to continue to produce headsets. Seems there are a lot of cut backs going on right now which is concerning but with uncertainy it is understandable.

Hopefully the new Play Station VR2 with it's eye tracking and foveated rendering will help entice other game developers.

Edited by dburne
  • Like 1

Don B

EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|

Posted

Yeah if one of the "Big Players" make the first important step, and lets imagine they do it perfectly, hopefully

the others and some more developers will follow. By now there are so many other AAA games that use ETFR or

lets say COULD use it. MSFS works not too bad, but too less people care i´m afraid..... 😞

"...dont kill me because i´m calling the F-16 the Fighting Falcon...i´m born in 1977 ;)"

MY SYSTEM: Intel i9 13900KF @ 24x 3,0Ghz | MSI Pro Z690-A DDR5 | NVidia Geforce RTX 4090 | Corsair Vengeance DDR5 64Gb RAM @5200Mhz | Varjo Aero | 2x Samsung 980Pro M.2 NVMe SSD | Thrustmaster Warthog HOTAS | Thrustmaster TPR Rudder | Win10 Pro | DCS Open Beta | Voice Attack
MOTION RIG: DOF Reality H6 with new SFU motors + Witmotion Sensor (Motion Compensation)
CURRENTLY FLYING: F-16C Fighting Falcon | F-14A/B Tomcat | AH-64D Apache

Posted
1 hour ago, dburne said:

 

Too much fricition in trying to use them , which is why I went back to Steam VR and that can be complex enough for new users.

This is why VR in it's current form will never reach mass adaption. I just hope it remains enough for companies like Varjo, Vive, Valve, etc to continue to produce headsets. Seems there are a lot of cut backs going on right now which is concerning but with uncertainy it is understandable.

Hopefully the new Play Station VR2 with it's eye tracking and foveated rendering will help entice other game developers.

 

Yep, hoping the techs will trickle down to the PCVR side.  It’s quite cool aiming gun reticle or selecting menu options by just pointing your eyes directly at the target.   

  • Like 2

PC: 5800X3D/4090, 11700K/3090, 9900K/2080Ti.

Joystick bases: TMW, VPC WarBRD, MT50CM2, VKB GFII, FSSB R3L

Joystick grips: TM (Warthog, F/A-18C), Realsimulator (F-16SGRH, F-18CGRH), VKB (Kosmosima LH, MCG, MCG Pro), VPC MongoosT50-CM2

Throttles: TMW, Winwing Super Taurus, Logitech Throttle Quadrant, Realsimulator Throttle (soon)

VR: HTC Vive/Pro, Oculus Rift/Quest 2, Valve Index, Varjo Aero, https://forum.dcs.world/topic/300065-varjo-aero-general-guide-for-new-owners/

  • 3 weeks later...
Posted (edited)

Is there a set of instructions on how to get a Varjo Aero working with DCS. I tried OpenXR (following the instructions above) and i end up with a white screen and no picture in the VR headset (with the --force_OpenXR switch on the bin-mt\dcs.exe shortcut).

When I try and use SteamVR it feels like I am looking at a computer screen in VR and if I look at it for too long i feel violently ill. 

1. Do I need to install anything specific for OpenXR to work?

2. I have installed OpenXR Toolkit, is there anything it can do to get rid of the white screen?

3. If I am forced to use SteamVR, how do I disable the flatscreen effect as the headset is unusable with the display working in its default configuration.

 

FYI, trying to use Option C listed in the first Post, without the wrapper with the Multi-threading dcs.exe

Edited by OzDeaDMeaT

CPU: i9-12900K @ 4.9Ghz

M/B: MSI MEG z690 Ace

RAM: 128GB

Video Card: MSI RTX 4090 Suprim Liquid X

VR: Varjo Aero

Posted
3 minutes ago, OzDeaDMeaT said:

Is there a set of instructions on how to get a Varjo Aero working with DCS. I tried OpenXR (following the instructions above) and i end up with a white screen and no picture in the VR headset (with the --force_OpenXR switch on the bin-mt\dcs.exe shortcut).

When I try and use SteamVR it feels like I am looking at a computer screen in VR and if I look at it for too long i feel violently ill. 

1. Do I need to install anything specific for OpenXR to work?

2. I have installed OpenXR Toolkit, is there anything it can do to get rid of the white screen?

3. If I am forced to use SteamVR, how do I disable the flatscreen effect as the headset is unusable with the display working in its default configuration.


Check the very first post of this thread for various ways to run DCS, note that I haven’t had a chance to play with the newest beta yet so can’t comment on the mt.

PC: 5800X3D/4090, 11700K/3090, 9900K/2080Ti.

Joystick bases: TMW, VPC WarBRD, MT50CM2, VKB GFII, FSSB R3L

Joystick grips: TM (Warthog, F/A-18C), Realsimulator (F-16SGRH, F-18CGRH), VKB (Kosmosima LH, MCG, MCG Pro), VPC MongoosT50-CM2

Throttles: TMW, Winwing Super Taurus, Logitech Throttle Quadrant, Realsimulator Throttle (soon)

VR: HTC Vive/Pro, Oculus Rift/Quest 2, Valve Index, Varjo Aero, https://forum.dcs.world/topic/300065-varjo-aero-general-guide-for-new-owners/

Posted

I have tried openXR and I don't see anything in the varjo. I see how when I move the headset the mirror moves, but no image in the Varjo. With STeamVR it freezes.

Posted (edited)

I just did some test runs on all the options with DCS MT (Varjo OpenVR Quadview, Steam OpenVR, Steam OpenXR, Varjo OpenXR), and the only issue I had was significant CPU and GPU frametime spikes at regular intervals with Steam OpenXR mode.  This was traced to OXRTK, and the problem is gone after doing OXRTK reset in safe mode with CTRL F1 F2 F3.  Aside from that temporary issue, everything is working the way it did before.

No significant changes seen in SP missions in terms of performance, haven't tried MP yet.

Funny thing coming straight from PSVR2 headset is that now I'm starting to see mura on the Aero, although it's very minimal compared to that headset.

Edited by Supmua

PC: 5800X3D/4090, 11700K/3090, 9900K/2080Ti.

Joystick bases: TMW, VPC WarBRD, MT50CM2, VKB GFII, FSSB R3L

Joystick grips: TM (Warthog, F/A-18C), Realsimulator (F-16SGRH, F-18CGRH), VKB (Kosmosima LH, MCG, MCG Pro), VPC MongoosT50-CM2

Throttles: TMW, Winwing Super Taurus, Logitech Throttle Quadrant, Realsimulator Throttle (soon)

VR: HTC Vive/Pro, Oculus Rift/Quest 2, Valve Index, Varjo Aero, https://forum.dcs.world/topic/300065-varjo-aero-general-guide-for-new-owners/

Posted
3 minutes ago, AlexCaboose said:

I'm struggling to get this to launch with the Aero. How did you manage to do it?

 

Just follow my guide in the 1st post.  Of course you need to make a new shortcut for the DCS MT because the new app is now in the bin-MT rather than bin folder.  Also disable OXTRK for now to make sure everything works before reenabling it.  I'm currently using Steam OpenXR but I have tested all the runnable routes and everything is working as expected.

PC: 5800X3D/4090, 11700K/3090, 9900K/2080Ti.

Joystick bases: TMW, VPC WarBRD, MT50CM2, VKB GFII, FSSB R3L

Joystick grips: TM (Warthog, F/A-18C), Realsimulator (F-16SGRH, F-18CGRH), VKB (Kosmosima LH, MCG, MCG Pro), VPC MongoosT50-CM2

Throttles: TMW, Winwing Super Taurus, Logitech Throttle Quadrant, Realsimulator Throttle (soon)

VR: HTC Vive/Pro, Oculus Rift/Quest 2, Valve Index, Varjo Aero, https://forum.dcs.world/topic/300065-varjo-aero-general-guide-for-new-owners/

Posted

The easiest way to test is Quad mode because you can just run straight from the windows menu without any add-on command line.  Of course you'll see double cursor in the cockpit and mediocre performance but it's the quickest way to test if things are working.

PC: 5800X3D/4090, 11700K/3090, 9900K/2080Ti.

Joystick bases: TMW, VPC WarBRD, MT50CM2, VKB GFII, FSSB R3L

Joystick grips: TM (Warthog, F/A-18C), Realsimulator (F-16SGRH, F-18CGRH), VKB (Kosmosima LH, MCG, MCG Pro), VPC MongoosT50-CM2

Throttles: TMW, Winwing Super Taurus, Logitech Throttle Quadrant, Realsimulator Throttle (soon)

VR: HTC Vive/Pro, Oculus Rift/Quest 2, Valve Index, Varjo Aero, https://forum.dcs.world/topic/300065-varjo-aero-general-guide-for-new-owners/

Posted
31 minutes ago, AlexCaboose said:

I'm struggling to get this to launch with the Aero. How did you manage to do it?

 

You might need to disable openXR toolkit (use the openXr toolikit companion app)

So I'm a total loss here...

I'm using the opencomposite API thing to run the Aero.

I have to disable openXRTK for that to work

Fine...

In the ST mode, reshade works fine, in the headset and on the monitor.

In the MT mode, reshade works on the "monitor" i.e. I can see changes there, but not in the headset.

Everything is setup identical in the ST and MT bin directories.

 

New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1)

Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).

Posted
1 hour ago, Supmua said:

I just did some test runs on all the options with DCS MT (Varjo OpenVR Quadview, Steam OpenVR, Steam OpenXR, Varjo OpenXR), and the only issue I had was significant CPU and GPU frametime spikes at regular intervals with Steam OpenXR mode.  This was traced to OXRTK, and the problem is gone after doing OXRTK reset in safe mode with CTRL F1 F2 F3.  Aside from that temporary issue, everything is working the way it did before.

No significant changes seen in SP missions in terms of performance, haven't tried MP yet.

Funny thing coming straight from PSVR2 headset is that now I'm starting to see mura on the Aero, although it's very minimal compared to that headset.

 

 

I spent a few hours after updating today with my Aero and am extremely pleased! Previously i was locking fps to 45 with vync in VB, I disabled that and then saw my biggest gains. I was seeing some framerates hitting between 80-90 fps consistently. That along with Hyper Threading enabled in my bios made a world of difference. I was flying a campaign mission over Normandy that was particularly busy and very demanding, and got very good performance in it now.

I am one happy camper after this update. Running the Open Beta MT via Open XR along with Open XR Toolkit. I did not do any testing with Steam VR nor Steam VR's Open XR. Happy with what I have.

  • Like 1

Don B

EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|

Posted
13 minutes ago, dburne said:

 

I spent a few hours after updating today with my Aero and am extremely pleased! Previously i was locking fps to 45 with vync in VB, I disabled that and then saw my biggest gains. I was seeing some framerates hitting between 80-90 fps consistently. That along with Hyper Threading enabled in my bios made a world of difference. I was flying a campaign mission over Normandy that was particularly busy and very demanding, and got very good performance in it now.

I am one happy camper after this update. Running the Open Beta MT via Open XR along with Open XR Toolkit. I did not do any testing with Steam VR nor Steam VR's Open XR. Happy with what I have.

I'm doing my whacky opencomposite thing, and overall on MP servers it looks like I've gained 10-20fps in early testing. Usually was seeing like 45-75 depending on where now its like 60-almost 90... 

The only thing that I've got an issue is that weird issue with reshade working in ST just fine, but only on the monitor projection and not within the headset with MT.

New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1)

Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).

Posted (edited)
47 minutes ago, Harlikwin said:

You might need to disable openXR toolkit (use the openXr toolikit companion app)

So I'm a total loss here...

I'm using the opencomposite API thing to run the Aero.

I have to disable openXRTK for that to work

Fine...

In the ST mode, reshade works fine, in the headset and on the monitor.

In the MT mode, reshade works on the "monitor" i.e. I can see changes there, but not in the headset.

Everything is setup identical in the ST and MT bin directories.

 

You should run the Aero natively in Open XR whilst also utilizing the new Multi Threading executable. No need for Open Composite any longer, DCS Open Beta natively supports Open XR.

1st, you will need the wrapper supplied by @mbucchia to disable the quadviews the Aero defaults to. Follow the intructions on where to drop the files.

Then just create a shortcut to your DCS.exe in the bin-mt folder. Place this shortcut on your desktop. Amend the DCS Shortcut you just placed on desktop for the target line to read:  "D:\Eagle Dynamics\DCS World OpenBeta\bin-mt\DCS.exe" --force_OpenXR

Note after subsequent updates to Varjo Base  the above will need to be repeated regarding disabling the quadviews.

Note replace D with your corresponding drive/directory. Note there is a space after .exe" before the two dashes. I won't be of any help regarding the reshade.

Edited by dburne

Don B

EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|

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